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Gunner, HEAT, PC! News

GHPC Update 20240219

GHPC Early Access has been updated to version 20240219.

This is a regular update, introducing new features, adjustments, and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

Note: The build has been hotfixed to correct a missing mission and an AI vision issue. If you downloaded the update early and then received an additional download, that's the reason.



[h2]NEW VEHICLE[/h2]

Release of T-62 tank for Soviet forces

Notable characteristics:

  • 115mm high-velocity smoothbore cannon with a selection of Soviet ammunition including late model APFSDS rounds
  • Basic gunsight with adjustable range setting and stadiametric rangefinder
  • Automatic shell casing ejection to assist the loader




[h2]NEW CONTENT[/h2]

  • Two new Instant Action missions featuring T-62: PACT Partnership and Rubber Mallet
  • T-62 training range mission
  • T-62 added to campaign
  • 115mm ammunition 3BM28 and 3BM21 added to campaign logistics system


[h2]FEATURES AND ADJUSTMENTS[/h2]

  • Restored spotting reports system to the in-game tactical map, now with improved stability
  • Added a 3-second "grace period" to ammo restocking, where canceling within this period will undo the current ammo move in progress and quickly return the crew to fighting positions
  • Modified the labeling shown during restocking countdowns after a "cancel" command to clarify whether the move is going to be completed
  • Added PT-76B as rare low-logistics spawn for NVA in campaign
  • Improved efficiency of volumetric armor calculations


[h2]FIXES[/h2]

  • Fixed a bug where looking through smoke could cause a crew to see through trees as well
  • Fixed an issue where autoloader carousels could stop rotating or get out of sync after a restock
  • Fixed some command flow issues in Soviet crew voices
  • Fixed an issue with evaluation of layered armor under certain conditions, which could lead to incorrect behavior such as the T-64A glacis stopping I-TOW hits
  • Fixed T-64A compartment zone being penetrable from outside the armor in the rear
  • Fixed "flickering" Z-fighting effect in T-64A X-ray model
  • Fixed T-64A turret traverse drive not reacting to damage
  • Corrected name of T-64A main gun
  • Fixed issue with tail number of Mi-8
  • Fixed a rare bug where the M2 could restock 25mm ammunition over the capacity of its ready belts
  • Fixed a bug in projectile impact audio
  • Fixed an issue that prevented some mission triggers from activating
  • Fixed layout issues in some missions
  • Hatches now open on T-64A
  • Fixed error spam from some gunsight reticles
  • Fixed various script bugs that could lead to instability


Thanks for playing!

GHPC Update 20240124.1

GHPC Early Access has been updated to version 20240124.1.

This is a minor update to fix issues in the game.

NOTE: The build was updated a second time on January 31 at 2pm EST to disable the spotting reports system until we can fix some deeper issues that are causing instability for some players.

[h2]Changelog[/h2]

  • Fixed an issue with automatic weapon audio switching between interior and exterior versions unnecessarily
  • Fixed a performance issue related to spotting reports
  • Fixed a performance issue related to weapon impact effects
  • Fixed subtitles not appearing by default
  • Fixed 30mm HE rounds having excessively high explosive mass


(Additional changes on 31 January)

  • Temporarily removed spotting reports until we can resolve a related memory leak and crash issue
  • Fixed T-64A rangefinder having 500m minimum range instead of 1000m


Thanks for playing!

GHPC Update 20240124

GHPC Early Access has been updated to version 20240124.

This is a regular update, introducing new features, adjustments, and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

[h2]NEW VEHICLE[/h2]

Release of T-64A obr. 1981 tank for Soviet forces



Notable characteristics:

  • 125mm smoothbore cannon firing the latest in Soviet ammunition (3BM32 "Vant" APFSDS)
  • TPD-2-49 gunner's sight with split image coincidence rangefinder
  • Late model composite turret with "ultraporcelain" ball array in cast steel
  • Composite hull with steel-textolite sandwich
  • "MZ" carousel autoloader with vertical charges and bi-directional seeking
  • Opposed piston diesel engine
  • 3BM32 will frontally defeat the M1IP turret within around 800 meters, and it will defeat the M1 turret at up to double that distance


Above: The T-64A's optical coincidence rangefinder in action, showing a target while using an improper range setting (left) and proper range setting (right)

[h2]MAJOR FEATURES AND ADDITIONS[/h2]

  • Preliminary launch of Soviet Army GSFG with Soviet marked vehicle variants (there are more Soviet vehicles still in production and they will be added in the future!)
  • Russian crew voices added for Soviet Army vehicles
  • Russian crews give target alerts using "hull compass" system, a 60-unit circle with "30" at hull front
  • 3 new instant action missions featuring Soviet T-64A and BMP-2
  • T-64A training mission
  • Soviet Army now appears as red team in 50% of campaign missions
  • On-call artillery smoke shells are now available in many missions
  • Crew AI now attempts to relay spotting reports to HQ, and HQ relays them to platoons in turn (dependent on transmission delays, the crew remaining alive, and the radio being operational)
  • In-game tactical map now displays recent spotting reports and self-reports from friendly units
  • Exhaust effects on all vehicles have been overhauled to look more realistic
  • The restocking system now allows you to choose a specific ammo type or pull all types like before
  • While restocking, you can no longer instantly return to fighting positions - your crew must finish handling the current round




[h2]MISC. CHANGES[/h2]

  • Modified field of view on most vehicle gunsights to match their real-world equivalents
  • Added ammunition data for 125mm APFSDS 3BM22 "Zakolka"
  • Added models for 3BM32 and 3BM22, which can both exclusively be carried in Soviet Army tanks (not East German)
  • Soviet forces' ammo selection can now degrade with logistics losses: from 3BM32 to 3BM22 to 3BM15
  • Additional aircraft types are now available for CAS calls
  • Added Soviet variant of Mi-24 armed with 9M114 "Kokon" ATGMs
  • Tactical marker symbols added for Soviet Army vehicles (these are synced for vehicles per mission)
  • M2 Bradley now has unit markings
  • Power loss from fire is now delayed until the fire has burned for some time or an explosion occurs
  • Fire in the compartment now triggers an explicit alert on the damage HUD to avoid confusion
  • Large fires from aircraft crashes now block AI sight lines
  • Various visual effects have been improved and optimized
  • Parked vehicle props in the main menu scene are now updated to match the full vehicle models
  • Mission designer can now detect and/or force a vehicle change
  • Overhauled the crew voice system for optimization and better audio control
  • Slightly increased T-64A's maximum AI aim time due to optical rangefinder
  • Refreshed some textures on T-64A
  • Added names to credits


[h2]FIXES[/h2]

  • Updated pathing in several missions to fix issues that prevented completion
  • Fixed AI drivers of wheeled vehicles getting confused and turning in circles
  • Fixed AI drivers reversing into battle in some situations
  • Fixed AI drivers driving in a sweeping zigzag pattern while trying to follow a formation
  • Fixed CAS button not working in certain situations
  • Optics with animated range adjustment no longer wait until the player enters optic view to begin adjusting
  • T-72 laser aiming mark will no longer stay hidden if the player exits optic view while it's in cooldown
  • Fixed vehicles jittering around at low speeds on certain ground types
  • AI crews on vehicles equipped with thermal optics are no longer blinded by regular smoke obscuration (they will continue to be blinded by special compositions such as white phosphorous smoke shells)
  • T-55A now has its engine smoke system
  • AI crews will no longer elevate their weapons at odd angles while idly scanning for targets
  • Gunner will no longer say "cease fire" after every shot when calling his own shots while the commander is incapacitated
  • Fixed GST marker lamps and convoy number lamp on T-64A
  • Fixed a bug that could reset volume sliders
  • Fixed BMP-1P and BMP-2 not scorching properly when burned
  • Fixed issues with pre-destroyed vehicle wrecks
  • Fixed some mission triggers not working properly
  • Firing smoke grenades while in free cam will no longer launch all grenades at once
  • Fixed an issue where AI teammates using their rangefinders could cause glitches in the player's rangefinder
  • Fixed a bug that could cause rangefinder elements to be visible from outside the optic
  • Fixed a large number of script stability issues


Thanks for playing!

GHPC Weekend Flash Sale

For two days, the base price of GHPC has been reduced by 20 percent for a weekend flash sale! If you've been thinking about picking it up, now is a great time.

GHPC Steam store page

For more information about the game or to find our social media links, visit the official website.

GHPC Update 20231208.1

GHPC Early Access has been updated to version 20231208.1.

This is a hotfix update primarily intended to fix AI being able to see through large swaths of forest. Several other improvements are also included.

[h2]Changelog[/h2]

  • Removed "Alt Smoke" control and replaced it with engine smokescreen (note: this may reset your smoke keybinds)
  • Added muzzle blast VFX to smoke grenade tubes
  • Adjusted orientation and velocity angle of smoke grenades on launch
  • Adjusted visual effects for Soviet 3D6 smoke grenades
  • T-72M1 smoke caps now disappear when smoke grenades are fired
  • Reduced possibility of 3D6 grenades bursting prematurely in the air
  • Fixed a bug that led to AI seeing through large amounts of forest
  • Fixed an issue that switched some artillery batteries to use a "smoke" label in the map screen

Thanks for playing!