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GHPC Update 20231208

GHPC Early Access has been updated to version 20231208.

This is a regular update, introducing new features, adjustments, and bug fixes.

[h2]New feature: smoke systems[/h2]

The most notable change included here is a brand-new feature: smoke systems. Vehicles equipped with smoke grenade launchers or engine smokescreen generation now have those systems available in-game. The smoke will blind non-thermal optics (including AI units without thermals) and create an obstruction for laser rangefinders.

A new control has been added to the Vehicle category for quick smoke grenade launch (default key: G), and the rest of the controls can be found in the Q menu. AI vehicles under severe threat are able to launch smoke salvos as well, provided that the relevant crew members are still able to operate the controls.

It's worth mentioning briefly that the smoke systems on Soviet designed vehicles are quite different from their NATO counterparts: unlike the short-range curtain of white smoke grenades used in US vehicles, the standard 3D6 smoke grenades are fired hundreds of meters forward. They are intended as a versatile tactical tool, able to block sight lines and clear space to maneuver in. The East German tanks and BMPs in GHPC have a set of these grenades loaded.

Meanwhile, the Abrams and other US vehicles have a fairly straightforward smoke setup: firing a salvo will blanket the frontal arc of the vehicle in a thick airburst of smoke. In the 1980s, this smoke was not multispectral, meaning thermal optics could see through it fairly well. As a result, some US vehicles are in the unique position of being able to pop smoke and continue to spot and engage targets from behind the cloud. But when using this strategy, be careful - your laser rangefinder will bounce off the smoke and prevent you from getting a firing solution the easy way. Set your range manually or lase ahead of time if you want to fight effectively through smoke.

[h2]A note on HEAT rounds[/h2]

For a very long time, the M456 HEAT-FS-T round fired by US tanks in GHPC has displayed a glaring flaw: due to its fuzing mechanism requiring a good strike on the nose probe, it is easily thwarted by highly angled surfaces. Unlucky shots on the most severe angles of a BMP or BTR hull would often produce unfavorable impacts, crushing the round before it could properly form a penetrative metal jet. This was a frequent source of frustration and even bug reports.

After additional research, we've concluded that in 1985 the US did have a quantity of the successor round in inventory: the M456A2 HEAT-FS-T. The main innovation was - you guessed it - the addition of a shoulder fuze to account for shallow angle impacts. Owing to this fact, we've outfitted all 105mm US tanks with the M456A2 as their standard second slot round, and the M456 is now relegated to reserve supply, which can come into play when logistics are suffering in campaign mode.

Engagements against Pact APCs and IFVs using this new round should involve a substantially higher proportion of first-hit kills, and we think NATO enjoyers will be pleased with the results.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

[h2]Changelog[/h2]

  • Added smoke grenades to vehicles that equip smoke grenade launchers (activated from Q menu or using G key by default)
  • Added engine smokescreen generation to some vehicles (activated from Q menu)
  • Added ability for AI units to use smoke grenades in certain situations
  • Added "instant swap" feature: hold the unit swap key and look at a nearby friendly unit, then let go of the key to take control
  • Added M456A2 HEAT-FS-T shell (with shoulder fuze) as new default for all US tanks
  • Added logistics conditions to replace M456A2 with M456 in campaign
  • Added cloud shadows
  • Moved 9K111 missile emplacement in tank range to a position from which it can see targets
  • Reworked a large number of muzzle blast effects
  • Revised ammo loadout of T-55, including setting APFSDS to the first slot like in all other tanks
  • Changed BR-412D to a reserve round only used when Pact forces are suffering severe logistics issues in campaign
  • Adjusted armor properties for Kvartz composite (used in T-72M1 turret)
  • Reduced armor ratings on trucks
  • Slightly improved gain on night vision optics
  • Changed delta-D control to a toggle and made it start enabled by default
  • Fixed multiple issues in missions that led to stuck units
  • Fixed an audio issue that led to choppy or distorted sounds when AI fired machine guns
  • Fixed AI refusing to fire bursts and using entire belts of ammo in one go
  • Fixed composite armor being disabled in T-64A
  • Fixed a bug that could lead to the player's view being locked into an auxiliary sight optic
  • Fixed issues with map overlay sizing on certain screen resolutions
  • Fixed weapons being able to keep firing by themselves when a menu was opened while firing
  • Fixed a rare bug that led to infinite machine gun audio after the weapon stopped firing
  • Fixed commander voice calling for wrong ammo type
  • Fixed gunner voice spamming "on the way" when using machine guns
  • Fixed erroneous reporting of optics damage in HUD
  • Fixed flames not displaying correctly when T-64A was set on fire
  • Fixed T-64A continuing to fight while on fire


Thanks for playing!

GHPC Update 20231031

GHPC Early Access has been updated to version 20231031.

This is a regular update focused primarily on overhauling core systems.

Happy Halloween! Don't miss the spooky new mission added in this update.

The majority of the team's efforts this time around were devoted to upgrading the game's engine and improving several important foundational systems. This work improves average performance and clears the path toward several major features that will arrive in the future.

GHPC Original Soundtrack owners now have two additional tracks available to them, increasing the runtime by an additional 12 minutes and bringing the total track count to ten.

As always, you can get additional info on what's coming to the game in the future using our Discord server and YouTube channel. Links are on the GHPC website.

[h2]Changelog[/h2]

  • Added instant action mission "Longer Road" to the Eastern Hills map
  • Updated the game's core engine to a newer version (this involves too many details to list here and may subtly change several aspects of the game)
  • Completely replaced vegetation spawning system to eliminate a frequent source of memory leaks and game crashes
  • Removed vegetation LOD slider due to incompatibility with new systems (this may return in the future)
  • Mildly rearranged several missions to work with newly altered vegetation system
  • Overhauled vehicle AI processing system to support upcoming features
  • Overhauled crew voice controller to improve logical flow, correct several bugs, and support upcoming features
  • Overhauled mission loading system to support ongoing multiplayer work and improve stability
  • Fire support controls on the map interface have been updated to show type, cooldown, and the number of missions available to call in
  • Consolidated mission briefing and mission objectives into the map view
  • Removed old mission briefing overlay and its associated keybind
  • Added more detailed track dirt effects
  • Adjusted various visual effects
  • Updated TOW emplacement model
  • Engine and transmission damage now affect vehicle performance proportionally to the level of damage
  • Mission designers can now break vehicle components at will
  • Damaged day and night sights will now display a notification on the HUD
  • Trees now physically affect projectiles like armor
  • Gunner now only announces "on the way" when the shot is actually fired
  • Music no longer escalates to "action" level in response to an unarmed target being sighted nearby
  • Waypoints on 3D HUD no longer display in optic views
  • Fixed platoon members turning around when they should be reversing
  • Fixed issues with platoon members keeping formation while on the move
  • Fixed TC calling out the wrong ammo type in some situations, such as when already loading a different kind of round
  • Fixed TC not calling detailed shot sensing (over/short/doubtful) in some situations
  • Fixed CAS and artillery missions giving more uses than intended, up to an infinite number in some cases
  • Fixed glitchy audio when some machine guns were fired by AI gunners
  • Fixed PT-76 tracks not showing as hot in thermal optics
  • Fixed AI gunners in BMP-2 not traversing the turret to scan for targets
  • Retired Fulda Legacy map and its associated missions due to increasing incompatibility with new game mechanics and rendering systems


Thanks for playing!

"Unstable" test branch released

Greetings!

The GHPC team has been working on some deep changes to the game's core engine, which affect countless systems throughout the game in small ways. In order to make sure these changes are properly ready for a full release, we've created a Steam beta branch we've dubbed the "unstable branch". This will grant access to the GHPC Experimental build, dedicated to testing the new core changes.

This is not a content preview for the next main update - that comes later, and the overall experience of this build is mostly the same as the previous main release. However, if you are interested in helping us make the next release as smooth and bug-free as possible, we would greatly appreciate your participation in the beta. Every issue caught and fixed now will save lots of people from headaches in the future.

We are especially interested in hearing from those who have had issues with game crashes in the past. The new build may solve some of those problems, if all goes as planned.

As a side note, this branch will likely not be a permanent fixture and will be released or hidden based on testing needs. The current build should be available for most of this month.

More information on how to get the test build and how to report issues can be found in this discussion post.

Have a great weekend!

GHPC Original Soundtrack released!

Greetings!

The GHPC Original Soundtrack is now available as add-on content for the base game on Steam! The album includes the main theme, AAR themes, and custom mixed versions of the dynamic mission music.

Any future GHPC music suitable for the OST will be added to the album content automatically.

A selection of higher-quality FLAC files is available in the download for those who prefer it.

Featuring original compositions by: Majoris

Steam store link

GHPC Update 20230905

GHPC Early Access has been updated to version 20230905.

This is a regular update, introducing new features, adjustments, and bug fixes.

New content includes a new Instant Action mission, a set of vehicle training missions, icons for tracking which missions have been attempted and completed, and detailed post-mission stats in the AAR mode.

This update comes on the eve of a significant milestone for us: one year in early access! Keep an eye out for a dev log post soon, detailing our thoughts on the game's progress and future plans.

As always, you can get additional info on what's coming to the game in the future using our Discord server and YouTube channel. Links are on the GHPC website.

[h2]Changelog[/h2]

  • Added a new instant action mission to the North Fields map
  • Added several new dedicated vehicle training missions in Grafenwoehr Tank Range
  • Added icons to track which missions are unplayed and which ones have been won, color coded by team
  • Added mission results summary to AAR mode
  • Added more stats to mission results summary
  • Removed mission results summary after campaign missions (replaced by the one in AAR mode)
  • Added new sound effects for aircraft rocket launches
  • Added doppler effect to CAS planes
  • Added decals to Mi-8
  • Reduced RAM burden of AAR data by discarding unimportant shots rather than saving them
  • Made map icons and text scale based on zoom level
  • Set default map position and zoom level to focus on player position
  • Removed fuel lines from T-55 X-ray model, as these did not do anything and do not represent our standard level of detail
  • Changed default AAR mode to "shots involving player" instead of "player shots" in order to show the full story with less unwanted data to sort through
  • Mission category headers will no longer appear in Instant Action lists for categories with no matching missions
  • Increased BMP-1 and BMP-1P AI aim error
  • Slightly lowered AI vision range in or through forests
  • Restored munition loads to some flyover jets (non-CAS flights)
  • Increased suspension damping on M1 and M1IP
  • Fixed some weather system settings that were causing frame rate issues on some systems
  • Fixed weather changing too fast
  • Fixed an issue that caused RAM usage to climb forever every time a new AAR shot was viewed
  • Fixed an issue that caused some vehicles to be invisible to enemy AI from some angles (this especially affected the M2 Bradley)
  • Fixed some fire effects visibly traveling and rotating with thrown turrets
  • Fixed unit and crew losses no longer being counted after the mission was won or lost
  • Fixed various small issues in missions (thanks for making detailed reports on Discord and Github!)
  • Fixed T-55 fuel tanks not being set to volumetric mode, causing them to be OP against HEAT rounds and ATGMs in some cases
  • Fixed an issue where BTR-60 crew could float in midair in some situations
  • Fixed an issue where armor from despawned vehicles could remain in play
  • Fixed PT-76B tracks clipping into the ground
  • Fixed naming issues on PT-76B
  • Fixed mission timer starting too early in Rally challenge


Thanks for playing!