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GHPC Update 20231031

GHPC Early Access has been updated to version 20231031.

This is a regular update focused primarily on overhauling core systems.

Happy Halloween! Don't miss the spooky new mission added in this update.

The majority of the team's efforts this time around were devoted to upgrading the game's engine and improving several important foundational systems. This work improves average performance and clears the path toward several major features that will arrive in the future.

GHPC Original Soundtrack owners now have two additional tracks available to them, increasing the runtime by an additional 12 minutes and bringing the total track count to ten.

As always, you can get additional info on what's coming to the game in the future using our Discord server and YouTube channel. Links are on the GHPC website.

[h2]Changelog[/h2]

  • Added instant action mission "Longer Road" to the Eastern Hills map
  • Updated the game's core engine to a newer version (this involves too many details to list here and may subtly change several aspects of the game)
  • Completely replaced vegetation spawning system to eliminate a frequent source of memory leaks and game crashes
  • Removed vegetation LOD slider due to incompatibility with new systems (this may return in the future)
  • Mildly rearranged several missions to work with newly altered vegetation system
  • Overhauled vehicle AI processing system to support upcoming features
  • Overhauled crew voice controller to improve logical flow, correct several bugs, and support upcoming features
  • Overhauled mission loading system to support ongoing multiplayer work and improve stability
  • Fire support controls on the map interface have been updated to show type, cooldown, and the number of missions available to call in
  • Consolidated mission briefing and mission objectives into the map view
  • Removed old mission briefing overlay and its associated keybind
  • Added more detailed track dirt effects
  • Adjusted various visual effects
  • Updated TOW emplacement model
  • Engine and transmission damage now affect vehicle performance proportionally to the level of damage
  • Mission designers can now break vehicle components at will
  • Damaged day and night sights will now display a notification on the HUD
  • Trees now physically affect projectiles like armor
  • Gunner now only announces "on the way" when the shot is actually fired
  • Music no longer escalates to "action" level in response to an unarmed target being sighted nearby
  • Waypoints on 3D HUD no longer display in optic views
  • Fixed platoon members turning around when they should be reversing
  • Fixed issues with platoon members keeping formation while on the move
  • Fixed TC calling out the wrong ammo type in some situations, such as when already loading a different kind of round
  • Fixed TC not calling detailed shot sensing (over/short/doubtful) in some situations
  • Fixed CAS and artillery missions giving more uses than intended, up to an infinite number in some cases
  • Fixed glitchy audio when some machine guns were fired by AI gunners
  • Fixed PT-76 tracks not showing as hot in thermal optics
  • Fixed AI gunners in BMP-2 not traversing the turret to scan for targets
  • Retired Fulda Legacy map and its associated missions due to increasing incompatibility with new game mechanics and rendering systems


Thanks for playing!

"Unstable" test branch released

Greetings!

The GHPC team has been working on some deep changes to the game's core engine, which affect countless systems throughout the game in small ways. In order to make sure these changes are properly ready for a full release, we've created a Steam beta branch we've dubbed the "unstable branch". This will grant access to the GHPC Experimental build, dedicated to testing the new core changes.

This is not a content preview for the next main update - that comes later, and the overall experience of this build is mostly the same as the previous main release. However, if you are interested in helping us make the next release as smooth and bug-free as possible, we would greatly appreciate your participation in the beta. Every issue caught and fixed now will save lots of people from headaches in the future.

We are especially interested in hearing from those who have had issues with game crashes in the past. The new build may solve some of those problems, if all goes as planned.

As a side note, this branch will likely not be a permanent fixture and will be released or hidden based on testing needs. The current build should be available for most of this month.

More information on how to get the test build and how to report issues can be found in this discussion post.

Have a great weekend!

GHPC Original Soundtrack released!

Greetings!

The GHPC Original Soundtrack is now available as add-on content for the base game on Steam! The album includes the main theme, AAR themes, and custom mixed versions of the dynamic mission music.

Any future GHPC music suitable for the OST will be added to the album content automatically.

A selection of higher-quality FLAC files is available in the download for those who prefer it.

Featuring original compositions by: Majoris

Steam store link

GHPC Update 20230905

GHPC Early Access has been updated to version 20230905.

This is a regular update, introducing new features, adjustments, and bug fixes.

New content includes a new Instant Action mission, a set of vehicle training missions, icons for tracking which missions have been attempted and completed, and detailed post-mission stats in the AAR mode.

This update comes on the eve of a significant milestone for us: one year in early access! Keep an eye out for a dev log post soon, detailing our thoughts on the game's progress and future plans.

As always, you can get additional info on what's coming to the game in the future using our Discord server and YouTube channel. Links are on the GHPC website.

[h2]Changelog[/h2]

  • Added a new instant action mission to the North Fields map
  • Added several new dedicated vehicle training missions in Grafenwoehr Tank Range
  • Added icons to track which missions are unplayed and which ones have been won, color coded by team
  • Added mission results summary to AAR mode
  • Added more stats to mission results summary
  • Removed mission results summary after campaign missions (replaced by the one in AAR mode)
  • Added new sound effects for aircraft rocket launches
  • Added doppler effect to CAS planes
  • Added decals to Mi-8
  • Reduced RAM burden of AAR data by discarding unimportant shots rather than saving them
  • Made map icons and text scale based on zoom level
  • Set default map position and zoom level to focus on player position
  • Removed fuel lines from T-55 X-ray model, as these did not do anything and do not represent our standard level of detail
  • Changed default AAR mode to "shots involving player" instead of "player shots" in order to show the full story with less unwanted data to sort through
  • Mission category headers will no longer appear in Instant Action lists for categories with no matching missions
  • Increased BMP-1 and BMP-1P AI aim error
  • Slightly lowered AI vision range in or through forests
  • Restored munition loads to some flyover jets (non-CAS flights)
  • Increased suspension damping on M1 and M1IP
  • Fixed some weather system settings that were causing frame rate issues on some systems
  • Fixed weather changing too fast
  • Fixed an issue that caused RAM usage to climb forever every time a new AAR shot was viewed
  • Fixed an issue that caused some vehicles to be invisible to enemy AI from some angles (this especially affected the M2 Bradley)
  • Fixed some fire effects visibly traveling and rotating with thrown turrets
  • Fixed unit and crew losses no longer being counted after the mission was won or lost
  • Fixed various small issues in missions (thanks for making detailed reports on Discord and Github!)
  • Fixed T-55 fuel tanks not being set to volumetric mode, causing them to be OP against HEAT rounds and ATGMs in some cases
  • Fixed an issue where BTR-60 crew could float in midair in some situations
  • Fixed an issue where armor from despawned vehicles could remain in play
  • Fixed PT-76B tracks clipping into the ground
  • Fixed naming issues on PT-76B
  • Fixed mission timer starting too early in Rally challenge


Thanks for playing!

GHPC Update 20230810

GHPC Early Access has been updated to version 20230810.

This is a regular update, introducing new features, adjustments, and bug fixes.

New content includes two new vehicles and four new Instant Action missions.

As always, you can get additional info on what's coming to the game in the future using our Discord server and YouTube channel. Links are on the GHPC website.

[h2]Changelog[/h2]

  • Added four new missions
  • Added PT-76 light tank
  • Added Mi-8 utility helicopter
  • Made smoke and fire effects less taxing to render
  • Improved smoke effects from bullet holes
  • Improved thickness and persistence of long burning vehicle fires
  • Improved textures, colors, and effect rendering in sky system
  • Made vehicle crews slightly more prone to panic bailout when their compartment is penetrated
  • Fixed some helicopters not being able to reach top speed
  • Fixed some issues with road setup


Thanks for playing!