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GHPC Update 20230622.2

GHPC Early Access has been updated to version 20230622.2.

This is a minor update, primarily intended to get a few specific bug fixes live. Some small-scale adjustments have been included as well.

As usual, we continue to work on the next major features and further optimizations and will release them when they are ready.

[h2]Changelog[/h2]

  • Fixed a memory leak related to projectile impacts
  • Significantly reduced CPU load of fragments and spalling
  • Added CAS to many existing missions
  • Tightened base dispersion of 25mm gun M242
  • Lengthened Bradley TOW pod reload time (in the future it will take even longer and require the turret to be turned and locked, but this will do for now)
  • Fixed a tank flipping itself over in Bumbling Baboons
  • Fixed T-34-85 using US crew voices
  • Fixed ammo labeling issue in T-34-85


Thanks for playing!

GHPC Update 20230622.1

GHPC Early Access has been updated to version 20230622.1.

This is a minor update, introducing small adjustments and bug fixes.

Please note: while this patch does feature a couple of optimization-related changes, there are several significant performance issues we are still tracking and working on fixes for. As always, we will release those fixes when they are ready.

EDIT: There was a hotfix at 18:05 EDT to correct aux sight reticles vanishing when M833 was loaded

[h2]Changelog[/h2]

  • Added CRT screen noise due to impulse shock from recoil and concussion
  • Reduced performance cost of some fire effects
  • Fixed excessive slowdowns during bomb explosions
  • Fixed planes and some helicopters being able to crash yet remain fully intact
  • Fixed an issue that led units to commit friendly fire if they had recently achieved a clear line of sight on the intended target
  • Fixed a remaining issue with reticle illumination in auxiliary sights
  • Fixed crews being able to continue operating vehicles while in the process of bailing out
  • Fixed sabot petals using a strange drag function that caused them to nearly stop in midair
  • Fixed NATO tank auxiliary sight reticles not appearing if M774 was loaded
  • Fixed M774 ammo not visually syncing in ammo racks properly


Thanks for playing!

GHPC Update 20230622

GHPC Early Access has been updated to version 20230622.

This is a regular update, introducing several new features, adjustments, and bug fixes.

New content includes two new helicopters, a new sky system, AI improvements, revised VFX, and a refined Close Air Support (CAS) system.

With this update, roadmap item 2 ("Fire Support") is nearly complete. The main remaining element is a set of future changes to the map screen to show more information and allow finer control of support calls.

As usual, we continue to work concurrently on multiple major features, in order to bring the game ever closer to a completed roadmap and 1.0 release. Stay tuned for more update news! You can learn more on our Discord server or during the bimonthly Twitch developer streams. Links to all our platforms are on the game's website.

[h2]Changelog[/h2]

  • Added East German "Hind" gunship with new NVA pilot models
  • Added "Kiowa" scout helicopter
  • Added new mission in Eastern Hills map
  • Added dynamic scaling compass that better depicts the currently visible arc of headings
  • Added heat shimmer for most weapons and effects
  • Added ability to tie mission events to units spotting targets or taking fire (currently used for Kiowa scout)
  • Reworked sky rendering with new clouds, stars, and a WIP version of dynamic weather
  • Reworked AI vision interaction with forests: they can now see a limited distance into trees, with units inside forests having a spotting advantage compared to those outside looking in
  • Reworked CAS pilot behavior for better search and attack run orientation
  • Reworked CAS hardpoint system to allow varied loadouts, rocket barrages, and multiple-bomb drops
  • Reworked CAS weapon selection to match the intended target
  • Reworked CAS targeting to select the most important targets based on type and proximity to the map marker
  • Reworked CAS aiming to account for ballistic drop and momentum
  • Reworked multiple weapon and impact effects
  • Changed helicopter pilot AI to be less panicky when shot at, especially when already attempting an attack
  • Fixed unit losses being double-counted in campaign missions
  • Fixed multiple issues with crew voice flow
  • Fixed grass and trees not responding to muzzle blasts
  • Fixed random crashing jets in Bold Limit
  • Fixed reticles not loading for some users based on file permissions
  • Fixed Bradley TOW reticle illuminating in wrong color and getting stuck in illuminated state
  • Fixed Abrams auxiliary sight HEAT reticle not illuminating
  • Fixed crew obstruction calls treating grass height as a solid obstruction
  • Fixed an issue that capped helicopters' maximum speed too low
  • Fixed mixed-up win condition in Target Tango


Thanks for playing!

GHPC Update 20230519

GHPC Early Access has been updated to version 20230519.

This is a regular update, introducing several new features, adjustments, and bug fixes.

Headlining the new update are the explosion audio overhaul and a new "mini-campaign". The mini-campaign is available in the Fulda Outskirts map under Instant Action. Complete each mission in the sequence to unlock the next.

This mini-campaign introduces a new experimental feature: on-call reinforcements. Both teams start with recon elements containing a relatively small number of units. When contact is made or losses are incurred, the other elements of the company are called into play. An alert message will inform you of the arrival of your comrades, and you will immediately be able to switch to them in the unit selection menu.

As an extra treat, the M901 ITV (an M113 equipped with a "hammerhead" dual TOW launcher turret) has been introduced as an AI opponent in the new missions. This vehicle will be playable in the future once a few additional aspects of it have been completed. In addition, the recently added BMP-1P, previously only available in campaign mode, makes its first Instant Action appearance in the new mini-campaign.

Behind the scenes, work on major goal features is ongoing, as we work our way down the roadmap. Stay tuned for more changes soon!

EDIT:
At 10:00 pm EDT, the build was hotfixed due to an issue with some audio effects.
At 12:23 am EDT, the build was hotfixed due to some units failing to move.

[h2]Changelog[/h2]

  • Overhauled explosion audio
  • Added mini-campaign in Fulda Outskirts Instant Action with 3 missions and sequential unlocking
  • Added M901 ITV as an opposing AI vehicle in some missions
  • Added new visual effects for some projectile explosions
  • Added US helicopter pilot models
  • Added "night lights" to AAR, allowing a better look at the shooter and all struck units when reviewing a shot
  • Added power lines to power poles in all maps
  • Added shadows from smoke
  • Removed Proving Ground map (this was the oldest and least optimized map in the game, and all its features are covered by the Grafenwoehr Tank Range map)
  • Fixed an issue that caused laser rangefinders to not aim where the reticle indicated when the tank was moving
  • Fixed a visual issue with muzzle blast smoke from certain angles
  • Fixed AI crews looking in odd directions to find the threat when struck by artillery shrapnel
  • Fixed an issue that could cause the binocular overlay to get stuck on the screen
  • Fixed issues with some tree LODs
  • Fixed helicopter pilots bailing out of a chopper with a destroyed engine, causing it to crash instead of auto-rotating
  • Fixed several issues with crew voice command flow, including issues with target priority and adapting to player shooting an unintended target


Thanks for playing!

GHPC Update 20230401.2

GHPC Early Access has been updated to version 20230401.2.

This is a minor update, introducing small adjustments and bug fixes. As part of these changes, the April Fools content has been removed.

We've added a modified version of the fourth mission from the April Fools mini-campaign as a standalone mission. CAS, helicopters, and BMP-2 will also return in future missions.

Pact players now have access to a new vehicle in the campaign mode: the BMP-1P, an upgraded BMP-1 equipped with a SACLOS anti-tank guided missile launcher rather than the MCLOS missile it was originally built with. In real life, this weapon had to be used from outside the turret, meaning the gunner needed to expose at least their upper body. Since GHPC does not yet have animated crew, the BMP-1P can fire ATGMs without risking the crew ... for now.

[h2]Changelog[/h2]

  • Removed April Fools missions
  • Added a modified version of April Fools mission 4 as "Obscene Odyssey"
  • Retired the instant damage feedback text
  • Added BMP-1P infantry fighting vehicle to campaign
  • Added new visual effects for autocannon HE impacts on armor
  • Adjusted some visual effects
  • Reduced CPU load of moving vehicles slightly
  • Renamed the IR spotlight control in the settings menu to be less ambiguous
  • Fixed rendering issues that could lead to instability on some systems
  • Fixed some subtitle errors
  • Fixed an issue that made M1IP turret cheek armor performance slightly worse than intended (this will not meaningfully affect its performance against any threat projectile currently in the game)


Thanks for playing!