1. Drug Dealer Simulator 2
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  3. We have answers for you!

We have answers for you!

Just as we suspected, you had around a bazillion questions after the last video we released. So many, in fact, that we had to split this Q&A session in half. So, let’s see how Big Boss Rafal ™ answered them!

Question: Will there be guns or any other weapons?
Answer: As we stated earlier, there will be no guns and shooting mechanics in Drug Dealer Simulator. We are considering adding some specific and limited forms of self-defence and violence to DDS2, but this is not a promise. It's still WIP.

Q: What about bribing the police and making deals with other cartels?
A: There will be bribing of NPCs, including the police. There are also other criminal organisations in the game, but we'll share more on that later.

Q: Will police patrols and checks be as repetitive as in DDS1?
A: No, we are improving the system in a few ways as well as adding a few types of opponents instead of just one. We will share more info when we have them more polished.



Q: Can you decide on the hierarchy in your cartel?
A: Yes, you hire NPC's met and unlocked during gameplay. You either put them in the sales hierarchy to manage sales for you or assign them different tasks. You can also share responsibilities with other players in coop mode, obviously.

Q: Will there be cartel wars or cartel politics?
A: No "wars" per se, as we do not include combat in the game, but there will be a decent share of roleplay and politics in the gameplay and main storyline.

Q: Will we be able to beta test DDS2?
A: We are not sure about a beta, but it's possible. We do not have any specific on that yet. Stay tuned!

Q: Will there be a demo?
A: There is a demo in plans, but we don't have any specific to share yet. Stay tuned!

Q: Can we customize our character?
A: There will be two default story characters to choose from or a custom one to create. We will include a basic character creator. Also - the game has exchangeable clothes which change your looks as well as stats and inventory.



Q: Will we be able to choose our character in co-op or will we both be playing as Eddie?
A: You will be able to choose from two default story characters and a custom character of your own.

Q: Will the game be easier with more people joining in from coop or does it not affect it whatsoever?
A: It is somewhat easier on one hand, but with more players, we also scale up the gameplay. Every player will have their own requirements for items, tools, clothes, housing and consumables. This means more work, more cash, more questing and exploring. There is both cartel progression as well as individual progression.

Q: Is there a limit of people being able to join in?
A: There must be some limit, but we have not yet decided on the exact number. Many factors need to be considered when making this decision (hosting, balance, optimization and more). We will decide on that when we have the mechanical core, netcode and balance fully finished. The code base is designed to handle multiplier players, but we need a bit more work done to make the final decision.

Q: So traditionally in single player if you got arrested it would skip your night in jail, with co-op will the other player literally have to wait for their buddy who got caught to be set free while they are stuck in a jail cell?
A: We have w new system in place, without the time skip that fits both single-player and coop, but being honest - I just don't want to spoil it yet :) I think you'll really like it tho.

Q: Will you be able to play against each other in a PvP mode?
A: No, there will be no competitive PvP mode. The game is based around PvE cooperation and progressing your cartel together, with a common goal.

Q: If your partner gets arrested can you break them out or bribe the police to release them?
A: We have a new interesting system for handling arrests for both single player and coop, but we will share more details in the future :) It will be very unique from DDS1.



Part 2 coming soon, stay tuned!