Massive Q&A finale!
Still some more questions to go. Ready your peepers and go!
Q: Will there be workshop support?
A: No planned mod support for now. We’ll let you know.
Q: Can you make changes to the in-game world?
A: Yes, there are a couple of ways you can influence the world and change the environment.
Q: Are there any random events/encounters?
A: Yes, there will be some, but not to a big extent.
Q: Can you have a pet?
A: Yes, you can have pets in the hideouts that give you bonuses.
Q: Is there a moral aspect in DDS2?
A: There is a reputation system with the game world communities and a stress system.
Q: Are there any future plans for DLC/events/updates (other than patches) for DDS2?
A: No specific plans that we can share for now, but possibly.
Q: Is there a way to make a soundtrack for DDS2?
A: We’ve just posted a music challenge so take a look there! And if you miss that chance, go to our Discord Server music chat and ask K. Pietras, the composer, himself!
[previewyoutube][/previewyoutube]
Q: Any chance you can add me into the game with the name "Darth Trace"? haha
A: General Kenobi?
Q: Are there Easter Eggs in DDS2?
A: Wouldn’t be an Easter Egg if we spill the beans now, no?
Q How many saves/profiles can you have in DDS2?
A: The cartel progress runs on one base save + backups, you can create as many cartel instances (playthroughs) as you’d like.
Q: Is there a jail system?
A: Yes, but we don’t want to spoil more details for now :)
Q: Making money means being able to spend money. Is there anything new in DDS2 like buying luxury goods or prostitution that I can enjoy my daily life with the money I earn?
A: Oh yes, there are a lot more ways to spend money in the game than in the original, up to some very expensive ones.
Q: Can I not only sell drugs but also produce raw materials and build production lines?
A: Yes, the lab system is much more complex and improved.
Q: Will there be a new skill or technology tree?
A: There will be unlockable perks for both playable characters as well as your cartel.
Q: Will I have black market stores or shops to sell drugs?
A: There will be some wholesale clients on the island, yes.
Q: Is there an economic system with a supply-demand relationship?
A: Yes, demand for specific drugs can rise or drop as a consequence of your actions and it affects your sales and client base.
Q: Can we bribe the government or even puppet a government?
A: Maybe not an entire government, but there are bribery options and some political aspects to the game, yes.
Q: In the later stages of the game, will I still be a peddler running errands and making deliveries, or can I become the boss of a drug empire?
A: You can become a boss, there is a much more complex progression than in the original.
Q: Will there be hunger and thirst?
A: No, there are some environmental threats but no survival mechanism.

Q: Will you be able to find weed strains all over the map and breed them to create new strains?
A: There are a few strains available and you grow them from scratch, yes.
Q: Are the things you learn in the game applicable to real life (asking for a friend)?
A: The production systems are researched and inspired by real-life processes, but are not precise and are simplified to the game needs.
Q: Will we be able to set prices for a specific mix? Will dealers sometimes try to avoid paying?
A: You decide on what drug or mix you distribute for the specific drug demand and have some control over the pricing.
Q: Can we get a client who is a scientist (imagine) and somehow allow us to have easier access to the necessary supplies? Or maybe even sell us out?
A: Not clients, but there are world NPCs that either sell us items, byproducts and equipment or can help us unlock tech and knowledge to improve.
Q: We know we will have co-op, but will we be able to create separate empires on the same map?
A: No, the game is based on cooperative PvE, all players share one cartel.
Q: How many different types of Drugs will there be?
A: We will inform you of the full list closer to the release. We are still considering some changes.
There you have it! Brains still working after that influx of info?
Q: Will there be workshop support?
A: No planned mod support for now. We’ll let you know.
Q: Can you make changes to the in-game world?
A: Yes, there are a couple of ways you can influence the world and change the environment.
Q: Are there any random events/encounters?
A: Yes, there will be some, but not to a big extent.
Q: Can you have a pet?
A: Yes, you can have pets in the hideouts that give you bonuses.
Q: Is there a moral aspect in DDS2?
A: There is a reputation system with the game world communities and a stress system.
Q: Are there any future plans for DLC/events/updates (other than patches) for DDS2?
A: No specific plans that we can share for now, but possibly.
Q: Is there a way to make a soundtrack for DDS2?
A: We’ve just posted a music challenge so take a look there! And if you miss that chance, go to our Discord Server music chat and ask K. Pietras, the composer, himself!
[previewyoutube][/previewyoutube]
Q: Any chance you can add me into the game with the name "Darth Trace"? haha
A: General Kenobi?
Q: Are there Easter Eggs in DDS2?
A: Wouldn’t be an Easter Egg if we spill the beans now, no?
Q How many saves/profiles can you have in DDS2?
A: The cartel progress runs on one base save + backups, you can create as many cartel instances (playthroughs) as you’d like.
Q: Is there a jail system?
A: Yes, but we don’t want to spoil more details for now :)
Q: Making money means being able to spend money. Is there anything new in DDS2 like buying luxury goods or prostitution that I can enjoy my daily life with the money I earn?
A: Oh yes, there are a lot more ways to spend money in the game than in the original, up to some very expensive ones.
Q: Can I not only sell drugs but also produce raw materials and build production lines?
A: Yes, the lab system is much more complex and improved.
Q: Will there be a new skill or technology tree?
A: There will be unlockable perks for both playable characters as well as your cartel.
Q: Will I have black market stores or shops to sell drugs?
A: There will be some wholesale clients on the island, yes.
Q: Is there an economic system with a supply-demand relationship?
A: Yes, demand for specific drugs can rise or drop as a consequence of your actions and it affects your sales and client base.
Q: Can we bribe the government or even puppet a government?
A: Maybe not an entire government, but there are bribery options and some political aspects to the game, yes.
Q: In the later stages of the game, will I still be a peddler running errands and making deliveries, or can I become the boss of a drug empire?
A: You can become a boss, there is a much more complex progression than in the original.
Q: Will there be hunger and thirst?
A: No, there are some environmental threats but no survival mechanism.

Q: Will you be able to find weed strains all over the map and breed them to create new strains?
A: There are a few strains available and you grow them from scratch, yes.
Q: Are the things you learn in the game applicable to real life (asking for a friend)?
A: The production systems are researched and inspired by real-life processes, but are not precise and are simplified to the game needs.
Q: Will we be able to set prices for a specific mix? Will dealers sometimes try to avoid paying?
A: You decide on what drug or mix you distribute for the specific drug demand and have some control over the pricing.
Q: Can we get a client who is a scientist (imagine) and somehow allow us to have easier access to the necessary supplies? Or maybe even sell us out?
A: Not clients, but there are world NPCs that either sell us items, byproducts and equipment or can help us unlock tech and knowledge to improve.
Q: We know we will have co-op, but will we be able to create separate empires on the same map?
A: No, the game is based on cooperative PvE, all players share one cartel.
Q: How many different types of Drugs will there be?
A: We will inform you of the full list closer to the release. We are still considering some changes.
There you have it! Brains still working after that influx of info?