DevLog: Incoming demo and the PRODUCT *wink wink*
How are you today, Dealers? Y’all ready for the upcoming demo? Good news: it’s almost here! On December 18, you’ll get a free sample of goodness to come. Make sure to play it, because this time it’s a time-limited demo. It’ll be up until January 2.
The demo will be LONG, and it will have a lot of things we planned for the full game. In the next few days, we’ll talk about what’s in the demo, how it works, and how you can use it.

Let’s start with…
First, the facts.
In the demo, you will find 2 types of products (there will be many more in the full game): cannabis and amphetamine. You can either buy the product to sell or prepare it yourself.
If you choose to prepare the product, you can do it at a hideout.
[h2]So how to produce pot?[/h2]

[h2]And how to make amphetamine?[/h2]
The above is a simple recipe, you’ll come across more advanced ones as you develop your cartel in the game.

However!
Making the product isn’t enough. You need to portion and pack it, too. To do it, you must have a laboratory tray, plastic bags or stretch wrap, and duct tape.
PSA: We do not encourage you to try this at home. You will fail anyway because these are not 100% accurate production processes. This is a game. “A great game!” you might say, and we would nod with approval. But still, just a game.
Have fun! And let us know how your chef career went in the demo. We have a special place for feedback on our Discord.
Remember – December 18 is the day. See ya on Isla Sombra!
A: Q1 2024
We decided to push the premiere to the next year. We know you're waiting eagerly to play it, but here's the thing: we want to make the best game we can, and that takes time. We want it to be polished.
We're having the closed playtest, soon there will be an open demo. The goal is to get your feedback and apply it. This takes time because DDS2 is much, MUCH bigger than the first game. You'll see it yourself - the demo alone should take hours to complete! We hope it'll show you the scope of what we're trying to do, the care that we put into the game, and the reason why we want it to be just right.
Q: So, why?
A: The above. Also,

The demo will be LONG, and it will have a lot of things we planned for the full game. In the next few days, we’ll talk about what’s in the demo, how it works, and how you can use it.

Let’s start with…
THE DRUPRODUCT!
First, the facts.
In the demo, you will find 2 types of products (there will be many more in the full game): cannabis and amphetamine. You can either buy the product to sell or prepare it yourself.
If you choose to prepare the product, you can do it at a hideout.
[h2]So how to produce pot?[/h2]
- Buy the ingredients: water, fertilizer, seeds.
- Plant the seeds (e.g. in a growbox) to grow the plant.
- Use the drier to dry the herbs.

[h2]And how to make amphetamine?[/h2]
- Buy the ingredients. Different ingredients are needed depending on which recipe you choose. You can see the recipe in the cooker.
- Buy a cooker and a pot.
- Prepare the amphetamine base (amphetamine salts, according to one of three recipes).
- Prepare the amphetamine using the cooker.
The above is a simple recipe, you’ll come across more advanced ones as you develop your cartel in the game.


However!
Making the product isn’t enough. You need to portion and pack it, too. To do it, you must have a laboratory tray, plastic bags or stretch wrap, and duct tape.
PSA: We do not encourage you to try this at home. You will fail anyway because these are not 100% accurate production processes. This is a game. “A great game!” you might say, and we would nod with approval. But still, just a game.
Have fun! And let us know how your chef career went in the demo. We have a special place for feedback on our Discord.
Remember – December 18 is the day. See ya on Isla Sombra!
Release date little FAQ
Q: When?A: Q1 2024
We decided to push the premiere to the next year. We know you're waiting eagerly to play it, but here's the thing: we want to make the best game we can, and that takes time. We want it to be polished.
We're having the closed playtest, soon there will be an open demo. The goal is to get your feedback and apply it. This takes time because DDS2 is much, MUCH bigger than the first game. You'll see it yourself - the demo alone should take hours to complete! We hope it'll show you the scope of what we're trying to do, the care that we put into the game, and the reason why we want it to be just right.
Q: So, why?
A: The above. Also,
