Hello update!
Hello there my dear dealers! 🙂
I have an announcement that there is an update for the demo, but before I get into that and the list of changes:
I would like to wish you merry christmas, a peacefull time with your loved ones and as for the non-christian members of this community hopefully a rest from work and great new years cellebration.

Additionally - we would all like to thank you all for participating and providing feedback to the demo, especially the playtesters but also everyone else who let us know on both the good and the bad sides.
We are gathering and analising all your feedback, we are really happy for all the things you do like, and as for the things you don't like or issues/bugs you've encountered - most of them are totally addressable and will surely be improved before the full game drops.
We learnt a lot from your reception of the demo and will happily and eagerly get back into production after some rest during the holidays, to deliver the best possible experience and make DDS2 the best it can be!
So - again - thank you all so much, enjoy the rest of the year and we'll see you in 2024!
[h3]As for the update 0.11.7, changelist:[/h3]
I have an announcement that there is an update for the demo, but before I get into that and the list of changes:
I would like to wish you merry christmas, a peacefull time with your loved ones and as for the non-christian members of this community hopefully a rest from work and great new years cellebration.

Additionally - we would all like to thank you all for participating and providing feedback to the demo, especially the playtesters but also everyone else who let us know on both the good and the bad sides.
We are gathering and analising all your feedback, we are really happy for all the things you do like, and as for the things you don't like or issues/bugs you've encountered - most of them are totally addressable and will surely be improved before the full game drops.
We learnt a lot from your reception of the demo and will happily and eagerly get back into production after some rest during the holidays, to deliver the best possible experience and make DDS2 the best it can be!
So - again - thank you all so much, enjoy the rest of the year and we'll see you in 2024!
[h3]As for the update 0.11.7, changelist:[/h3]
- Fixed the issue where you could get stuck in the bunker exterior door
- Added an "Emergency teleport" option to the pause menu for any other map/geometry issues you might encounter - it will TP you out of wherever you might get stuck to a closest safe place
- Added enabling/disabling of motion blur in the graphics settings and reduced the amount of the default motion blur when enabled
- Added a V-Sync setting (default enabled) to the graphics settings
- Added an FPS limit setting to the graphics settings (default disabled)
- Added a Brightness setting to the graphics settings
- Added a partial translation for the Polish language which should cover most of the UI, task and item names, substance and drug names, recipies, narrations, short screen hints, errors and notifications etc. (I am handling the polish translation personally to make sure is as accurate as possible, so considering all the other work I have I simply didn't manage to finish all of it in time, as there's a lot of it)
- A potential fix for the crashes related to shader decompression (I say "potential" as we never encountered those on our side before, so you'll have to check if it's better for you now)
- Multiple fixes to the Fog Of War on the map for joined clients, made it to universally work and load from saved games properly
- Changed the defaut shadowing method accross the entire project which both improved shadow quality as well as improved performance (at least on our and QA side, please let us know on your experience)
- A few additional minor changes, tweaks and fixes