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Drug Dealer Simulator 2 News

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Massive Q&A finale!

Still some more questions to go. Ready your peepers and go!

Q: Will there be workshop support?
A: No planned mod support for now. We’ll let you know.

Q: Can you make changes to the in-game world?
A: Yes, there are a couple of ways you can influence the world and change the environment.

Q: Are there any random events/encounters?
A: Yes, there will be some, but not to a big extent.

Q: Can you have a pet?
A: Yes, you can have pets in the hideouts that give you bonuses.

Q: Is there a moral aspect in DDS2?
A: There is a reputation system with the game world communities and a stress system.

Q: Are there any future plans for DLC/events/updates (other than patches) for DDS2?
A: No specific plans that we can share for now, but possibly.

Q: Is there a way to make a soundtrack for DDS2?
A: We’ve just posted a music challenge so take a look there! And if you miss that chance, go to our Discord Server music chat and ask K. Pietras, the composer, himself!

[previewyoutube][/previewyoutube]

Q: Any chance you can add me into the game with the name "Darth Trace"? haha
A: General Kenobi?

Q: Are there Easter Eggs in DDS2?
A: Wouldn’t be an Easter Egg if we spill the beans now, no?

Q How many saves/profiles can you have in DDS2?
A: The cartel progress runs on one base save + backups, you can create as many cartel instances (playthroughs) as you’d like.

Q: Is there a jail system?
A: Yes, but we don’t want to spoil more details for now :)

Q: Making money means being able to spend money. Is there anything new in DDS2 like buying luxury goods or prostitution that I can enjoy my daily life with the money I earn?
A: Oh yes, there are a lot more ways to spend money in the game than in the original, up to some very expensive ones.

Q: Can I not only sell drugs but also produce raw materials and build production lines?
A: Yes, the lab system is much more complex and improved.

Q: Will there be a new skill or technology tree?
A: There will be unlockable perks for both playable characters as well as your cartel.

Q: Will I have black market stores or shops to sell drugs?
A: There will be some wholesale clients on the island, yes.

Q: Is there an economic system with a supply-demand relationship?
A: Yes, demand for specific drugs can rise or drop as a consequence of your actions and it affects your sales and client base.

Q: Can we bribe the government or even puppet a government?
A: Maybe not an entire government, but there are bribery options and some political aspects to the game, yes.

Q: In the later stages of the game, will I still be a peddler running errands and making deliveries, or can I become the boss of a drug empire?
A: You can become a boss, there is a much more complex progression than in the original.

Q: Will there be hunger and thirst?
A: No, there are some environmental threats but no survival mechanism.



Q: Will you be able to find weed strains all over the map and breed them to create new strains?
A: There are a few strains available and you grow them from scratch, yes.

Q: Are the things you learn in the game applicable to real life (asking for a friend)?
A: The production systems are researched and inspired by real-life processes, but are not precise and are simplified to the game needs.

Q: Will we be able to set prices for a specific mix? Will dealers sometimes try to avoid paying?
A: You decide on what drug or mix you distribute for the specific drug demand and have some control over the pricing.

Q: Can we get a client who is a scientist (imagine) and somehow allow us to have easier access to the necessary supplies? Or maybe even sell us out?
A: Not clients, but there are world NPCs that either sell us items, byproducts and equipment or can help us unlock tech and knowledge to improve.

Q: We know we will have co-op, but will we be able to create separate empires on the same map?
A: No, the game is based on cooperative PvE, all players share one cartel.

Q: How many different types of Drugs will there be?
A: We will inform you of the full list closer to the release. We are still considering some changes.

There you have it! Brains still working after that influx of info?

More questions answered!

Been waiting? Good. So here is Q&A part 2.

Q: Will you be able to switch between single player and multiplayer? If you start a multiplayer game, but then that person can’t play a session, can you play solo, and then switch back to multi when they are available?
A: Yes, you can freely migrate your progress between coop and single player sessions with various players. If the player who resigns is the host, he can share with you his save files for use solo or host the game for new players. We put a lot of effort into making it as flexible as possible.

Q: Will the Steam Deck Controller be supported in the game?
A: There are no plans for this for now. We might consider it after the full game is released.

Q: Do you plan to expand the RPG aspect (character development, decisions that affect the game world)?
A: Yes it is expanded from the original game, but I wouldn’t compare it to a regular RPG.

Q: How much bigger is it going to be from DDS1?
A: A LOT! There are multiple times larger play areas including villages, towns, and wildlands as well as water paths for boats (rivers, ocean)

Q: Will it be server-based multiplayer or locally hosted?
A: We plan on doing both, but we are still planning on how to handle dedicated server support.

Q: Will it be possible to play the game on a Mac?
A: No, unfortunately, Windows PC only.



Q: In co-op, can you and your "partner" focus on different drugs?
A: Yes, you can divide the tasks between players in various ways. Production, distribution, expansion, business, questing. You make your strategy.

Q: Will we be able to focus on making just one drug to base our market on for roleplaying purposes, or will we need to diversify to be sustainable?
A: Diversifying will give you much more clients and more sales, but you can scale your operation to any extent you feel comfortable. You can go through the entire game only focusing on one product if you like.

Q: Do you have people mixing for you, or do you have to do it all yourself like in DDS1?
A: NPC’s help in production and you have more options for big batch production (larger scale equipment)

Q: The game will be co-op, but will we be able to be rival drug lords or will we have to team up?
A: The gameplay is a cooperative PvE. All players play in one team.

Q: I dream of seeing the work of a cook in this game, like in the movie "Breaking Bad", will there be such a system in this game? If so, I'll cry with happiness.
A: Yes, but someone has to deal with distribution. If you want to 100% focus on lab work, you’ll probably need friends or at least do the initial leg work to set up your distribution with NPC’s

Q: Will there be a system to build your own house (with a lab, multiple floors)?
A: There is no building system, but there are a variety of apartments available from flats to warehouses as well as villas and houses with yards.

Q: Will there be drug use animations (smoking a blunt, snorting coke, or popping an oxy)? Will I be able to take drugs like in DDS1 (with additional animations)?
A: There will be some, yes.

Q: Will there be a realistic chemistry system (ability to synthesize drugs from precursors)?
A: The production system is based on deep chemical research we did, so it is somewhat “realistic” but simplified to the game's needs so it’s not too complicated and enjoyable.

Q: Will the weed plantations be realistic?
A: As mentioned above, yes but to an extent. It is simplified.

Q: Will there be side hustles/businesses?
A: Yes, there are side quests, break-ins and other activities.



Q: How are you guys at the office handling all of our love, support, and impatience?
A: We are big boys and girls, we’re handling it
Q: Could we have influential people in the game to deliver drugs to? For example, having the composer of LeLeLe 2.0 represented in the game as a client and increasing our rep with him can give us access to progression events or give us additional perks?
A: There will be some, but we don’t want to spoil them.

Q: Can we choose more specific amounts for the packaging instead of 1/3/5/10/etc.?
A: Yes! The packaging system is improved and more flexible.

Q: Can we accidentally (or purposely) give more drugs to our clients that make them happier with us or something like that?
A: Yes.

Q: Can we bribe authorities to get out of sticky situations?
A: Yes, in some cases you can.

Q: Will there be achievements?
A: Steam achievements? Yes, definitely.

Q: Can you have a crew of dealers?
A: Yep! You’ll unlock this option as you progress through the game.

Q: Will we have the opportunity to grow our business with a really big order like 200 kg of weed?
A: The amounts you sell and distribute highly increase while you progress.

Q: Sex update when?
A: Got the wrong game here, pal, Lust from Beyond is this way 👉 https://store.steampowered.com/app/1035120/Lust_from_Beyond/

Part 3 coming soon!

You asked - now we answer

Y’all, another Q&A is rolling in! You asked (a TON of questions, sometimes many times), and we have the answers ready. There are sooooooooooooo many questions that we had to split this post into 3 parts so we wouldn’t overload the page.

Go and enjoy!

Q: Will there be DLSS support?
A: Yes, we are planning DLSS support. We are waiting to implement it in a newer version of the engine, so not sure if it will be there for the demo, but most likely for the full release.

Q: Will there be a system to produce synthetic drugs? Setting up labs and buying chemicals?
A: Yes, DDS2 lab system is way more advanced than what we had in the original. All of the drugs have their production chains, base ingredients are obtained in various ways (not to spoil anything). You have control over how complex your production and distribution chain is and how many types of products you want to focus on.

Q: What is Rafał's favorite color?
A: Yes.

Q: What's the estimated time to complete the game (hours)?
A: It will highly vary depending on your goals and playstyle. We put much effort into making DDS2 fit for both casual and hardcore “max out” audiences that want to spend very long hours and weeks in the game. You have a lot of control over your priorities, scale of the operation, expansion range and tactics. Depending on how much you want from the game you could possibly spend anything from 15 to 100 hours in one complete playthrough. It is very hard to estimate.



Q: How will the co-op work? Are you all equal in the group or are there leaders, distributors, and street dealers?
A: The game host is the main boss and has a few additional options, but you are mostly equal. How you divide your duties all depends on your planning. There also are NPC employees who can do some stuff for you, and balancing bonuses for smaller parties and single players.

Q: What is the maximum number of people you can play with?
A: For now we plan to make the co-op for up to 3 people. This might change for the full release. The limit is both a technical and a design+balance thing to consider and we need a bit more time and polish to finalise the decision.

Q: How does the save system work when playing in co-op?
A: Each game session is started by creating a new cartel. The cartel progress is saved on the host computer (or a single player PC) or dedicated server. There are also some progress elements that save locally per player. You can freely and easily migrate cartel save files between machines as well as between Co-op and single-player sessions at any point in time. Example: You can start a singleplayer session and decide to invite your friend along the way, use your save on a dedicated server to continue, or use a coop session save to continue and finish the playthrough alone.

Q: Will there be an option to create a gang?
A: Creating a cartel is the basis for starting a new game session. It’s built out of both players as well as NPCs.

Q: Where is Eddie ;(?
A: Eddie is one of the playable characters you can choose from as well as one of the two selectable narrators for the story.

Q: Will there be any new drugs in the game?
A: Yes, there are a few new drugs as well as new drug forms. Part of the available drugs are the same types as in the original, but each of them has a unique production chain, with multiple lab equipment types and sizes. Obtaining product is much more complex and engaging than simply unlocking and ordering.

Q: Will gangs/wholesaling become more prominent?
A: There are more wholesale clients to obtain in the game, yes. You also hire NPCs to “automate” your distribution chain, so you don’t have to deal with all the clients (if you don’t want to). This way you can also focus on more wholesale deliveries, big batch production and smuggling just to supply your employees with products and collect cash.



Q: Can I make my own drug and name it?
A: You can’t make “your own drug” per se, but you can make named mixes like in DDS1. You can produce all of the types of drugs available on your own tho.

Q: Will there be freedom to explore in co-op, or is there a tethered system?
A: You can free to explore wherever you like. There is no leash or distance limit system for the players. You only need to keep in mind that for listen servers (local player-hosted games) all explored areas need to be partially loaded on the server, so it may affect the host’s gameplay performance depending on his rig.

Q: Will there be any plot in the game or is it just an introduction and free play?
A: There is a full story for the cartel and an entire playthrough up till the end. There is an open ending for the cartel and a final “ending ending” for each player unlocked upon reaching the cartel ending. The main story and how you go through it will also partially adapt and evolve depending on your choices, priorities and playstyle.

Q: Will you be able to place drugs in marked zones like Eddie did in DDS1, or just sell from hand to hand?
A: Yes, you can hire your own NPC dealers that you supply by dead drops. You start the game as a “man on the ground” but can progress all the way up to only managing large-scale operations and using minions to do most of the leg work for you.

Q: Will we be able to get dyes to make custom colored drugs?
A: There are no dyes, but we’ll think about that. There are multiple color coding and custom naming features for organizing your gameplay tho. You can name employees, hideouts, containers, boats, organise substance storage and more.

Q: Will you be able to create a sub-network of NPC dealers in single-player mode, e.g. have NPCs distribute your stuff or collect resources?
A: Yes, that’s exactly how it works. You can hire NPC’s for dealers as well as other tasks and distribution.

Q: Was the playtest a full release or a beta?
A: The playtest is still in progress and considers the full game, but we are still working on some of the content, balance and mechanics. The community testers help us with finding issues, discuss features and polishing the balance of the whole game.

Q: Will there be a gang reputation?
A: Yes, you have a reputation to maintain with the game world and it has a much wider impact on the gameplay than in DDS1.



Q: What was the cat for? WHAT ABOUT THE CAT?!
A: I’m afraid that if I told you, I would have to kick you :)

Q: Will all drugs be able to be sold everywhere or will it be like a b c like in DDS1?
A: Different areas have different demand proportions, but you can distribute almost any drug almost anywhere. There are only a few exceptions, but the demand for certain drugs varies in different areas. This being said, in the end mostly you decide on what and where you want to sell and to what extent.

Q: If we are all going to be in different ranks, how does the money system work? Do the employees get a cut and can do their own thing?
A: Yes, all employees cost money. Daily or % from the sales, depending on their task. The more people you hire, the less money you make (per sale) but can do more work and tasks. Just like in any company… or organised drug operation.

Stay tuned for part 2!

[h3]Ah, btw, Dealers! [/h3]
Remember the music challenge? We’re still collecting your entries so if you forgot to press send on your submission, you have a few days until the end of the month! So, get yourself recording and send us your happy creativity 👀🎶

Challenge time! Wanna make a DDS2 ingame rave track?!

Send us audio recordings of your screams. Well, it doesn’t have to be screaming as such. Wanna try your hand (and your vocal cords) at rap? Can sing? Great, then send us something so K. Pietras can make a DDS2 rave with it!

What’s this “something”? Well, anything you want! It can be a full rap piece, a single scream, some spoken gibberish or a song. Or anything else, really! All we need is for you to own the piece you wanna send us and allow us to use it. You can record it on your phone, studio mic or toaster.

Here’s the place to submit your content:



K. Pietras will inform y’all about the progress and results on the Music Chat on our Discord server.

And meanwhile, check him out on his YouTube and
Instagram.