1. Drug Dealer Simulator 2
  2. News

Drug Dealer Simulator 2 News

We have answers for you!

Just as we suspected, you had around a bazillion questions after the last video we released. So many, in fact, that we had to split this Q&A session in half. So, let’s see how Big Boss Rafal ™ answered them!

Question: Will there be guns or any other weapons?
Answer: As we stated earlier, there will be no guns and shooting mechanics in Drug Dealer Simulator. We are considering adding some specific and limited forms of self-defence and violence to DDS2, but this is not a promise. It's still WIP.

Q: What about bribing the police and making deals with other cartels?
A: There will be bribing of NPCs, including the police. There are also other criminal organisations in the game, but we'll share more on that later.

Q: Will police patrols and checks be as repetitive as in DDS1?
A: No, we are improving the system in a few ways as well as adding a few types of opponents instead of just one. We will share more info when we have them more polished.



Q: Can you decide on the hierarchy in your cartel?
A: Yes, you hire NPC's met and unlocked during gameplay. You either put them in the sales hierarchy to manage sales for you or assign them different tasks. You can also share responsibilities with other players in coop mode, obviously.

Q: Will there be cartel wars or cartel politics?
A: No "wars" per se, as we do not include combat in the game, but there will be a decent share of roleplay and politics in the gameplay and main storyline.

Q: Will we be able to beta test DDS2?
A: We are not sure about a beta, but it's possible. We do not have any specific on that yet. Stay tuned!

Q: Will there be a demo?
A: There is a demo in plans, but we don't have any specific to share yet. Stay tuned!

Q: Can we customize our character?
A: There will be two default story characters to choose from or a custom one to create. We will include a basic character creator. Also - the game has exchangeable clothes which change your looks as well as stats and inventory.



Q: Will we be able to choose our character in co-op or will we both be playing as Eddie?
A: You will be able to choose from two default story characters and a custom character of your own.

Q: Will the game be easier with more people joining in from coop or does it not affect it whatsoever?
A: It is somewhat easier on one hand, but with more players, we also scale up the gameplay. Every player will have their own requirements for items, tools, clothes, housing and consumables. This means more work, more cash, more questing and exploring. There is both cartel progression as well as individual progression.

Q: Is there a limit of people being able to join in?
A: There must be some limit, but we have not yet decided on the exact number. Many factors need to be considered when making this decision (hosting, balance, optimization and more). We will decide on that when we have the mechanical core, netcode and balance fully finished. The code base is designed to handle multiplier players, but we need a bit more work done to make the final decision.

Q: So traditionally in single player if you got arrested it would skip your night in jail, with co-op will the other player literally have to wait for their buddy who got caught to be set free while they are stuck in a jail cell?
A: We have w new system in place, without the time skip that fits both single-player and coop, but being honest - I just don't want to spoil it yet :) I think you'll really like it tho.

Q: Will you be able to play against each other in a PvP mode?
A: No, there will be no competitive PvP mode. The game is based around PvE cooperation and progressing your cartel together, with a common goal.

Q: If your partner gets arrested can you break them out or bribe the police to release them?
A: We have a new interesting system for handling arrests for both single player and coop, but we will share more details in the future :) It will be very unique from DDS1.



Part 2 coming soon, stay tuned!

COOP – CONFIRMED

Hi there, dealers! Ready for the beans?

And oh boy, do we have news for you.

We’ve seen some of you already picking up on clues, hints, and a stray tag too. And yes. Drug Dealer Simulator 2 features coop – CONFIRMED.

Here’s a word from the big boss Rafal. Let’s hear what he has to say.

[previewyoutube][/previewyoutube]

When planning Drug Dealer Simulator 2, we knew we needed something more, something that will be “higher level” so to speak. It was important to keep the heart and soul of the original gameplay loop, but at the same time improve and expand it on many levels. Having the new game architecture set up from the ground up, with all the gathered experience – we had the perfect opportunity to introduce coop to the project.

I believe that playing games in coop is the future. Experiencing everything the game has to offer on another level. In a way, you keep the immersive intimacy of a single-player game but live the adventure together with your friends. Running your own cartel with companions with the new, expanded world and features is in my opinion a real game-changer for the franchise.

Obviously, the player will be able to choose if he wants to dominate the Island alone in a single-player playthrough, start his journey with friends or maybe start solo and invite members on the way. We are working on delivering a flexible drop-in drop-out system. You set up your cartel, you’re the boss, others may join or leave when you feel like it, it’s all up to you.

Even now with a few core mechanics still in development, we are having lots of fun playtesting the game together. From what we have now and where this is going - it will be so much more than JUST a sequel…


***

So there, the beans have been spilt!

We’re sure you have about a bazillion questions right now. Ask them all in the comments to this post, and we will collect them and answer to the best of our ability. Fire away!

A message from the future



Hush, hush. We'll spill the beans on March 23.

Hempy New Year!

Dealers, let’s welcome the New Year with a bang! May it be happy, high and absolutely out of this world.

We wish you a very Hempy New Year, and may it be the best one yet. Cheers!

High Holiday Time!

Sniffing through the snow
In a pay card open lane
O'er the crops we go
Laughing all the way
Bells on Eddie's doob
Making spirits high
The fun it is to make a mood
And stoning all night, oh!

Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane, hey!
Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane

Now the ground is white
Go it while you're young
Take the girls tonight

(this is how it really goes, no s**t)
Smoke this slaying bong
Get some dirt on the boss
Two towers will help in need
Make a lab in a private lot
And you will take the lead

Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane, hey!
Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane


Happy Holydaze, Dealers!