New Patch is Live
[p]Hi Dealers!
[/p][p]We reached the next step of our mission to elevate the DDS2 experience - and fixes are a key factor in it. Here’s what’s improved.
[/p][p]Patch Notes:[/p]
[/p][p]Internally, the game has many intertwined elements that resemble a very complex knot that we have to untangle. This means not only meticulous programming work, but also repeated testing. Our priorities are chosen by the criteria of problem severity (e.g. can it block an online session? Can it throw you out of the game?), and the chance of it occurring during your gameplay.
[/p][p]Thank you for continuing your DDS2 experience. We don’t want to hype up or oversell what we intend to fix. We believe that the game, changing for the better, should speak for itself. We’re listening to your feedback and applying it - not just in the form of DDS2 fixes, but also as features of DDS3, which is in active development.
[/p][p]Yours,[/p][p]The MG Team[/p]
[/p][p]We reached the next step of our mission to elevate the DDS2 experience - and fixes are a key factor in it. Here’s what’s improved.
[/p][p]Patch Notes:[/p]
- [p]Fixed the issue of drugs sometimes disappearing if there’s no space in a hideout stash.[/p]
- [p]Fixed the issue where players in a co-op session could not preview the private island villa.[/p]
- [p]Fixed the issue where the jetski for embarking yachts disappeared in a co-op session when one of the players used the yacht.[/p]
- [p]Fixed the issue where the yacht would not always be moved to its new position when using fast travel.[/p]
- [p]Fixed the issue where throwing away and picking up a backpack resulted in some items disappearing from the backpack when the player had an item in the hidden slot.[/p]
- [p]Fixed the issue where hideout raids would not launch properly after a player was caught during a raid for the first time.[/p]
- [p]Fixed the issue where changing the seat in a vehicle made the previous seat unusable anymore.[/p]
- [p]Fixed the issue where yachts would become unusable after running out of fuel despite refueling.
[/p]
[/p][p]Internally, the game has many intertwined elements that resemble a very complex knot that we have to untangle. This means not only meticulous programming work, but also repeated testing. Our priorities are chosen by the criteria of problem severity (e.g. can it block an online session? Can it throw you out of the game?), and the chance of it occurring during your gameplay.
[/p][p]Thank you for continuing your DDS2 experience. We don’t want to hype up or oversell what we intend to fix. We believe that the game, changing for the better, should speak for itself. We’re listening to your feedback and applying it - not just in the form of DDS2 fixes, but also as features of DDS3, which is in active development.
[/p][p]Yours,[/p][p]The MG Team[/p]