The Chinook Lives
[p]Dearest wishlisters, join me on this Saturday morning and feast your eyes on this big beautiful helicopter... THE CHINOOK![/p][p][/p][p]
[/p][p]We had to improve our rotor wash FX just for this occasion.[/p][p][/p][p]Will the Chinook break the game? Will it fit in the hangar? Shhh... it's all taken care of. (I think). [/p][p][/p][p]
It fits on the helipad at your home base, just barely. You might have to adjust the satellite TV after taking off. [/p][p][/p][p]
It even fits inside the hangar (just barely)[/p][p][/p][p]
[/p][p]Hell, we even got a new game idea out of it. Thank you SeaBiscuit. [/p][p][/p][p]This thing is fun as hell to fly. I gave it a lot more mass and inertia. So it's slow to accelerate but actually pretty fast at it's top speed. [/p][p][/p][p]The movement requires you to think ahead a bit more which was a nice new addition. I have been playing all missions exclusively with it since I added it to the game. Can't wait to get your feedback on it soon... [/p][p][/p]
[/p][p]It has room for a gunner in the seat. We're not quite sure if we'll require an NPC back there or not. The other decision is if it should fire the same stinger missiles fired by NPCs. They are quite effective, and if fired in quick succession they're hard to avoid. [/p][p][/p][p]
Looking saucy on that destructible bridge[/p][p] [/p][h2]Radar Turrets[/h2][p]We prototyped these awhile back but they have made their triumphant entrance into the campaign. [/p][p][/p][p]
[/p][p][/p][p]These rotate fast and shoot you when you enter their cone of "vision". You can defeat them by hiding behind cover and shooting them when they're turned the other way. [/p][p][/p][p]They are more impactful in the game now because nearly all your cover is destructible. So you might be hidden but find that your cover is collapsing. [/p][p][/p]
[/p][p]This way you have to scavenge through the wreckage for friendlies to rescue, ammo, health, or dispense with enemies. [/p][p]
[/p][p]Our 3D artist has been killing it with our destructible models. He's been getting so good at making them that he can barely contain his modesty these days... Thanks, Mane ;D[/p][p][/p]
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[/p][p][/p][p]Sorry I couldn't resist. We will announce the release date in the NEXT devlog. Consider this the release date announcement announcement. [/p][p][/p][p]There is so much happening in the game right now, it's exciting and terrifying. This has been a 5 year journey for me, from learning Unity in 2020 while stuck inside to releasing a game in 2025 (soon). [/p][p][/p][p]Thanks again to everyone who has followed along. We're almost there. Keep being awesome (and share the game with your friends).[/p][p][/p][p]- Colin "cfinger" and the Cleared Hot team [/p]
New Content, No Spoilers
[p]Content! Content everywhere! My wrists are sore from making so much content. [/p][p][/p][h2]Humvee Avenger[/h2][p]We added the Humvee that shoots stinger missiles out of the back. The Avenger. [/p][p]Loot Inside Buildings
[p]As we started adding larger buildings, we thought it would be interesting to be able to put stuff inside buildings that you discover after destroying them. [/p][p][/p][p]Tokyo Game Show
[p]Our friends at MicroProse presented Cleared Hot at Tokyo Game show. Thanks to everyone who stopped by the booth to play the demo![/p][p]RELEASE DATE
[p]What? Huh? Who said something about a release date? [/p][p]