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Fixes & Improvements - v0.6.0.38


Still busy at work adding factions, but i've accumulated a few fixes and improvements over last couple of weeks, so thought i'd get this update out with those in. Mainly a few issues with workers and battery levels & charging. Thanks to those players that have sent me save files that have shown a few oddities, makes it much easier to see issues and get them fixed ːsteamthumbsupː

Patch notes
  • Improve: Worker distance check via battery, use storm modifier if on.
  • Improve: Cancel haul and no alternative, return carried, don't delete.
  • Improve: Research and trading windows now behave as ship comms, droid control (no selection).
  • Fix: Haul job would be cancelled once picked up if not enough battery.
  • Fix: Charge check (solar panel/floor lookup) check path valid return value.
  • Fix: Charge spot check exists if not droid maintenance - charge and move to charge.
  • Fix: Missile SFX continuing when game paused.
  • Fix: Item construction make top priority crash, use object selection, not tile.
  • Fix: Life support build menu showing incorrect tile size.
  • Fix: Mining/Recycle Lasers - Check if targeted is out of range.
  • Fix: Droid destination marker use path destination, previous job destination may not be valid.


Nick