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Build Menu Changes - v0.7.0.27

As i'm in the process of adding some habitation items, i've needed to update the menu categories to accommodate new additions.

I've split production, into extraction (mining / recycling items) and processing (refinery, electrolyser, sabatier reactor). And with services, i've split that into infrastructure (ship pc, droid maintenance, life support) and habitation (all the human activity items). Think that makes more sense than adding more and more items into the existing sections.

I've also removed the storage category, and have put the storage items into each category they relate to. However, if players prefer to keep the storage category as well, i could enable it as an option. Give is a try and see what you think.

Also running on smaller screens, i now make the build menu categories take up two rows, so shouldnt have issues with it going under the main menu.

Patch notes:-

  • Build menu update Services->Infrastructure/Habitation and Production->Extraction/Processing. Storage removed.
  • Build categories into 2 rows, if not enough screen width.
  • Help items updated into new categories.
  • Building walls and floor via dragging, now show the internal floor dimensions.
  • Fix: Couldn't select tiles just above the build menu. Item selection panel, was still preventing when not showing.