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Deep Space Outpost News

Hot Fix - EA Update v0.5.0.11


I just knew i'd let some silly bug slip through after concentrating far too much on all the human code. I broke building items, with changes to worker modifiers! ːsteamfacepalmː

Although have managed to get a couple of human improvements in as well.

Notes:-
  • Heal icon added to character icon function
  • Crew initialise not all levels at 100%
  • Fix: O2EfficiencyBuildItem, charType unknown


Human Worker Addition - EA Update v0.5.0.10


We now have humans added to Deep Space Outpost! Human workers can now be hired from passing traders if your space station has life support, food supply and crew quarters.

With this update you'll also notice new graphics for worker droids. They are now a more angular (and yellow) to make them distinct from humans. Humans now have the previous droid image torso, but have different hair colour when their helmets are off. They also have a name, rather than a droid id!

Humans behave as worker droids, except they will take breaks when hungry, or need sleep. Their spacesuits will protect them generally, and will get repaired if they take damage. Space suits have O2 and power levels for when traveling outside your station. Damaged suits can lead to the human themselves taking damage, in which case they will try to heal at available crew quarters.

Taking damage, hunger or tiredness will affect morale, which will make your human workers work slower. So do keep crew quarters and food available for your crew!

Patch notes:-

  • Human worker addition - Hire from traders.
  • Crew quarters buildable item added.
  • Humans added to worker control and job priority displays.
  • Humans behave as droids, with added eating/sleep tasks.
  • New haul type for dead humans.
  • Help & Tutorial include new humans worker and crew quarters info.
  • Improve: Optimise some collision checks for meteoroids and scrap.
  • Improve: Additional indicators for humans eating, sleeping and if dead.
  • Improve: Farming / Crew Quarter power usage now under life support power group in top menu.
  • Fix: Food storage capacity not updating on load game.
  • Fix: Progress bar on repair droid/spacesuit not matching task time.


Cheers!
Nick

Human addition - EA Beta v0.5.0.2

Hi all,

A beta of Deep Space Outpost is now live, with the inclusion of human workers. Human workers can now be hired from passing traders, assuming you have life support, crew quarters and available food.

Take a look at this discussion for more details about what i'll be adding/altering over next week or so. Expect several updates over the coming days if you want to try the beta. As always be great for people to try and leave any feedback.

Cheers,
Nick

Human addition - EA Beta Update v0.5.0.2

Hi all,

A beta of Deep Space Outpost is now live, with the inclusion of human workers. Human workers can now be hired from passing traders, assuming you have life support, crew quarters and available food.

Take a look at this discussion for more details about what i'll be adding/altering over next week or so. Expect several updates over the coming days if you want to try the beta. As always be great for people to try and leave any feedback.

Cheers,
Nick

Production Tab - EA Update v0.4.0.69

Production figures are now on a separate tab, selectable from any production item info window. I didn't want the info window to get too cluttered. If anyone has any feedback on the info/production window, do let me know.

Change notes:-

  • Production panel added for usage and output per hour figures
  • Improve: Info window button positioning at 125% scale
  • Fix: Algae farm should have an enable/disable button