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Deep Space Outpost News

Armory and Airlock Fixes - v0.5.0.26


Noticed an issue with airlocks when life support wasnt operating and was informed of a crash with the armory (human haul distance check issue).

Notes:-
  • Fix: Any Ammo Hauling distance check (humans)
  • Fix: Airlock operation if no lifesupport.



Fixes & Trader Docking - v0.5.0.23


Couple of little bugs squashed, and noticed that if a trader gets damaged whilst docked, it couldn't get repaired if out of range of a repair station. Trader will now realise this and move dock location to in range of a repair facility.

Notes:-

  • Improve: Traders will now move to an in repair range docking spot if docked outside range and needs repair.
  • Fix: Human outside station internal tile lookup issue.
  • Fix: Clicking build menu docking connectors, showed initial large selection.

Further Pirate Improvements - v0.5.0.22


Pirates are now equipped with a tractor beam, which they will use to grab scrap generated from destroyed items. Think this makes sense, giving a purpose to the pirates attacking your space station.

Will be looking to add further pirate behaviour such as attempting to dock to steal resources.

Patch notes:-

  • Improve: Pirates now looking to make off with any scrap.
  • Improve: Pirates now more likely to retreat when damaged on easier setting.
  • Improve: Optimise internal floor lookup.
  • Fix: Pirate laser sfx not stopping, on restart game.
  • Fix: Game over check, test for human workers as well as droids.
  • Fix: MoveSpotOccupied multiple workers could all move from same spot, add delay.
  • Fix: Clicking build menu walls/floors/solar panels/connectors, showed initial large selection.


Ship Improvements - EA Update v0.5.0.18


Hi folks!

First update for the new year and i've made a few improvements to pirate ships (and traders).

I've decided that ships wont collide with scrap and meteors, just to simplify things. Think it makes sense that small ships would avoid these objects, much like the mining droid and workers when outside station.

Ships now if destroyed also have a chance of becoming a derelict, thereby giving more scrap resources.

Full patch notes:-

  • Improve: Ships no longer collide with scrap/meteors.
  • Improve: Destroyed ships have chance of becoming derelict.
  • Improve: Derelict gfx updated to include newer trader ships sprites.
  • Fix: Unneeded helmet sprite data in save data, remove.
  • Fix: Smooth pirate deceleration when closing on target.


Nick

Fixes & Improvements - EA Update v0.5.0.14


Just a little update with a few fixes and improvements, mainly tidying some of the worker code and noticed some issues with workers passing through airlocks.

Patch notes:-

  • Improve: MoveInsideIfOut check. Human should try to not target an airlock.
  • Improve: Spot Occupied, other worker doesnt need to be idle to move out the way.
  • Improve: Worker airlock detection on move (could stop slightly too late).
  • Fix: Dont show progress bar on healing.
  • Fix: LMBHold also check dragselection is still true when LMB released.
  • Fix: Airlock O2 lock function could get stuck when running at x2 speed, check stored air limit.
  • Fix: Worker icon could switch colour instead of intended white.


Merry Christmas,
Nick