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Deep Space Outpost News

Fixes and Improvements - v0.7.0.67

Few improvements and fixes, mainly to do with the droid haul capacity research unlock from previous update. Main improvement being that droid graphics are now updated when a droid gets a haul capacity upgrade. You'll now see a larger backpack on these droids.

Patch notes:-

  • New graphic for droid with carry upgrade (larger backpack).
  • Droid capacity research upgrade added to help.
  • Tutorial updated with newer research information.
  • Fix: Research window not centre aligned correctly.
  • Fix: Droid capacity research complete message.
  • Fix: Tutorial window, if showing area info dont' show next button.
  • Fix: Window drag, progress bars don't show, until drag stopped.
  • Fix: Message board wider for french/spanish, scroll bar position adjusted.
  • Fix: Habitat hud, move text alignment for french/spanish.


Nick

New Droid Haul Capacity Research Unlock - v0.7.0.66

Droids can now be enhanced further once a battery upgrade has been completed. A 33% haul capacity improvement gives droids an additional benefit for those continual ore haul jobs, that are the mainstay of a mining station.

Research panel has also had a reorganise, with now just 3 sections:- Droid enhancements (battery/ haul capacity), Security & Defence (Door access, Wall strength, Laser power, Armory, Cannon) and Engineering Systems (Fuel Cell, Tractor beam range, Advanced refinery, Sabatier reactor).

Patch notes:-

  • New droid haul capacity research addition (unlocked after battery upgrade).
  • Droids once upgraded now have 33% additional carry capacity.
  • Rearrange research window, now 3 sections (droids, security and engineering).
  • Additional haul upgrade option added in droid info window research panel.
  • Additional haul upgrade option added in droid control window.
  • Haul capacity now shows when displaying droid stored info,


Nick

Repair Bug Fixes - v0.7.0.64

Couple of fixes with repairing. 1) Workers that were blocked from a repair job, didn't refund metal cost, and if it was a user scheduled repair the fix wasn't rescheduled. 2) Repairs could be made on items/tiles that were in construction. Now restricted.

Patch notes:-

  • Blocked repair jobs now refunded if a routine repair.
  • Blocked scheduled repair job, now reassigned to fix list until path clear.
  • Repairs restricted on in construction items/tiles.


Nick

Bug Fixes - v0.7.0.63


Fixes for a couple of issues:- Jobs could be lost by robots if they found a job but were moving to charge as a state set incorrectly. Routine repair checks for walls not always getting an adjacent space destination. Builder mode build menu tooltips missing, and tile graphics could disappear after pause menu shown.

Patch Notes:-

  • Fix: Jobs can be lost via JobNoLongerExists check, move JobOverrideChargeCheck to separate JobOnMoveCharge check.
  • Fix: RoutineRepairChecks for walls need to check path to tile next to.
  • Fix: Builder mode - build menu item gfx not showing after pause menu on first view.


Nick

Fixes & Improvements - v0.7.0.61


Messages about power outages are now only displayed once per item type. Also added new message for robots if they are destroyed (previously only human died messages).
And another fix for combat, allowing crew to share same tile if necessary, otherwise characters could keep moving on/off a tile, depending on crew arrival sequence.

Patch notes:-

  • Update power messages, only one entry per item.
  • Add robot destroyed message.
  • Fix: Crew can now share same tile during combat to reduce extra movements.


Nick