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Deep Space Outpost News

Human Improvements - v0.7.0.28


Just a few little improvements with your human workers, as changes here due to the waste addition to the game. Humans will now visit crew quarters from time to time to use the bathroom facilities. This will create the new waste resource, but currently this is just vented to space. I've also added in the wander recreation exercise to human workers (was previously just visitors).

Also note a fix for human workers repeating recreation type more than expected. I found your human workers were addicted to just dancing near the jukebox! ːsteamhappyː

Patch notes:-

  • Humans now visit crew quarters from time to time to use the bathroom.
  • New waste resource added (from crew quarters and canteen). Currently just vented to space.
  • New vented message type for resources that need collecting but no storage (waste/co2).
  • Waiting for toilet negative morale addition. Increase negative morale modifier for more extreme problems (starving/no air).
  • Human workers can now choose wander recreation type.
  • Improve: Character now moves off item if idle.
  • Fix: Repeat recreation tracking incorrect. Too much dancing!


Nick

Build Menu Changes - v0.7.0.27

As i'm in the process of adding some habitation items, i've needed to update the menu categories to accommodate new additions.

I've split production, into extraction (mining / recycling items) and processing (refinery, electrolyser, sabatier reactor). And with services, i've split that into infrastructure (ship pc, droid maintenance, life support) and habitation (all the human activity items). Think that makes more sense than adding more and more items into the existing sections.

I've also removed the storage category, and have put the storage items into each category they relate to. However, if players prefer to keep the storage category as well, i could enable it as an option. Give is a try and see what you think.

Also running on smaller screens, i now make the build menu categories take up two rows, so shouldnt have issues with it going under the main menu.

Patch notes:-

  • Build menu update Services->Infrastructure/Habitation and Production->Extraction/Processing. Storage removed.
  • Build categories into 2 rows, if not enough screen width.
  • Help items updated into new categories.
  • Building walls and floor via dragging, now show the internal floor dimensions.
  • Fix: Couldn't select tiles just above the build menu. Item selection panel, was still preventing when not showing.

Message Improvements - v0.7.0.26

Few additions and improvements to notifications that appear in the message board in-game. New notifications when research has been complete. Production items that previous showed individual out of resource messages (cannons/recycle & scrap laser), now only show one, so message board not overloaded. Also new wasted resource message if item deleted, but resources not recovered (eg deleting a metal storage container, with no other storage to take the metal).

Patch notes:-

  • New research complete message added to message board.
  • Out of resources messages, now limited to one per item type.
  • New wasted resources message due to deletion added.
  • Tractor beam research text added to help menu.
  • Fix: HUD ammo count not deducting fired shots!


Nick

New Tractor Beam Upgrade Research - v0.7.0.25

Now have new research to unlock, the tractor beam upgrade. You can find this under the engineering section of the research window. Once unlocked, you can select a tractor beam and the upgrade menu will now be available. For 20 metal that tractor beam can be upgraded and once complete its range will be extended 30%.

Couple of fixes/improvements as well. Main menu background is now scaled correctly. Wasn't an issue if you had a 16:9 ratio, but a large black area for ultrawide monitors. Miner droids if destroyed had the chance of blocking a mining station if they were unloading, now fixed. Few other little things, in notes below.

Patch notes:-

  • Tractor beam upgrade added to research menu.
  • Tractor beam can now be upgraded if research unlocked (and gets 30% added to range).
  • New tractor beam upgrade job for workers.
  • Droid build time at droid maintenance increased.
  • More text displayed on main menu news panel.
  • Fix: Miner droids destroyed, may lock mining stations if assigned.
  • Fix: Background image of main/pause menu, not scaled correctly (especially wide monitors).



Nick

CO2 Fixes and Improvements - v0.7.0.23


CO2 generated from human workers / visitors has been fixed, output ratio was incorrect, but main issue was missed the scaling of co2 percentage of air to 0-100%, for display. May still need some balancing here (items that use CO2), but now in the right ball park.

Have also added in a latest news popup on the main menu, so you can see these notes for latest changes in-game.

Patch notes:-

  • Latest steam news shown on main menu if English language.
  • Improve: CO2 production varies depending on humans activity.
  • Improve: Human CO2 wear helmet level, now based on location co2 level, not ship average.
  • Fix: Human CO2 output rate increased.
  • Fix: CO2% level of air, needs to be scaled to 0-100% for habitat display bar / text and alarm check.


Nick