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Deep Space Outpost News

EA Update v0.2.0.21 Released


First go at a method of collecting scrap using our existing droids. As part of hauling job type droids will go and grab scrap (within battery range) and take to an empty salvage depot.

  • Droids haul job now includes scrap (after ore).
  • Improvement: Scrap being hauled (or tractor beamed), now pass over your station. Think this helps a lot and makes more sense. Also for meteroids being tractor beamed,.
  • Improvement: Lasers no longer target scrap that isn't moving. Makes more sense if not a threat and can now be collected. Droids only collect non moving scrap.


Next up is getting the droids to dismantle derelicts to create scrap (and bring back).

Nick

Derelicts & Linux Build - EA Update


We now have derelicts that may be found in your station vicinity. These can be processed by the scrap recycler if close enough (much like the mining laser and proximity to asteroids). I do want to expand this though (I'll be creating a post about derelicts). Oh and I have added a salvage scenario to explore this.

Deep Space Outpost is also now available for Linux. Note this game is built with GameMaker, which states - "Ubuntu 16 or later is required. Other distros can usually run the games GameMaker generates with no issues, but we only state support for Ubuntu". So do try the demo first! If you have issues with the demo running, send me the error log and i can look into it.

As i've been testing on a laptop with ubuntu, which had a 16:10 screen, i've put in an improvement for that as well, so game should run with correct aspect ratio.

Full change notes:-

  • Derelict and salvage scenario addition.
  • Linux support.
  • Support for 16:10 monitors.
  • Can use +/- on keyboard, not just number pad.
  • Added some lightning effects to storm.
  • A few random bits of scrap and meteoroids can exist on start.
  • Fix: Tractor beam stats using ScrapCaptured Not MetorCaptured for scrap.
  • Fix: Shields not targeting scrap/meteors, due to last update, have added toggle like laser turrets.
  • Fix: Station Builder couldn't delete placed droids.


Cheers

Nick

Combat Scenario Added - EA Update


New combat scenario to play with. A number of pirates will attack your station after a brief build period. Number of pirates and attack time dependent on the starting seed. May want to use a saved station depending on the seed, as the pirates can start attacking quite soon.

Pirates should also behave better, as now they have a greater number of potential targets and they generally go for the higher priority targets (defenses, and i've added solar items now).

Oh and can now hold left mouse to select multiple floors/walls/solar panels/turrets and can repair whole selection. As i've removed the hold lmb to grab camera, moving mouse cursor to edge of screen now moves camera.

Full change notes:-

  • Combat scenario added.
  • Pirates now use a priority target weighted chance method.
  • Pirates now target more items (solar panels, connectors, tractor beams, walls)
  • Can now multiselect structures/turrets to repair all.
  • Cursor at edge of screen moves camera.
  • Fix: Remove unreachable fix and build job messages quicker.


Cheers

Nick

EA Update v0.2.0.9 Released


Just a little update with a couple fixes and to test an update with steam extension i'm using still works! Demo also updated :o)

  • Fix: Shields broke in last release (due to turret tracking and laser changes).
  • Fix: Check for hull breach only if floor one side of a wall and space the other.



Nick

EA Update v0.2.0.8 Released


Scrap recycler has now been added. Scrap from destroyed pirates can now be grabbed by tractor beams and placed in salvage depots. Scrap recycler will then process scrap into metal, much like the mining laser and captured meteoroids into ore.

Lots of little fixes as well (thanks for all the bug notifications over last week, has helped a lot!), full patch notes:-

  • Scrap recycler added. Tractor beams now grab scrap as well as meteors.
  • Laser turrets can now have meteoroid/scrap targeting disabled.
  • Few optimizations - overlays, O2 balancing.
  • Should now be able to build outside items next to in use salvage depots (as long as meteor not protruding).
  • Tractor beams can now move captured items over in use salvage depots without collision.
  • Fix: Shields sometimes wouldn't turn off after pirate attack.
  • Fix: Droid control UI, may show blank after new load (not resetting list).
  • Fix: Droid control follow - Not turning off on deselect. Adjust camera on follow when 1440 and 125% scaling correctly.
  • Fix: Crash using low gfx mode setting, on sandbox or scenario with asteroid belt.
  • Fix: Was no limit on zoom in level.
  • Fix: Could build structures where trader docked.


Nick