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EA Update v0.2.0.3 Released


Little Saturday update, as spotted a couple of bugs that should have been fixed in last release. Oh and shields now reduce damage from pirate attacks, so now they are more useful!

  • Shields now reduce pirate laser damage if laser crosses shield area.
  • Pirates will now target shields.
  • Fix: Cant build where a trader is docked.
  • Fix: Update trader dock area correctly for outside items.
  • Fix: Turret damage not being removed when pirate destroys laser.


Have a good weekend all.
Nick

Pirate Addition - EA Update


We now have pirates that will make attacks on you space station! How frequent is based on difficulty, defenses, if your trading beacon is on and if a trader is nearby. Quite basic in the pirates attack at the moment (lasers, mining droids, traders), but the functionality is there now for me to easily add targets as i add pirate damage to walls/items. And to change pirates abilities.

Also have a new scrap/debris space item to watch out for. These are generated via destroyed ships, turrets (and future destroyed structure/items). Currently they act as just something that can damage your station. But in the future this will be a resource to capture and process into metal.

As it's been a few weeks since last update, quite a fixes and improvements as well.

Full change notes:-

  • Pirate attack event added.
  • New scrap space item.
  • Optimize turret detection of meteoroids.
  • Optimize meteoroid collision checking.
  • Improve droid repair job checking (cancels movement).
  • Fix: Few issues with placing saved stations into scenarios (wrong dock positions, time system, storage capacities).
  • Fix: Saved games difficulty modifiers not saved.
  • Fix: Asteroids belt on/off not being saved.
  • Fix: Particles being drawn to pause screen.
  • Fix: Incorrect particle system use by asteroid belt.
  • Fix: Trading screen could buy ore, even when destinations in use.
  • Fix: Trading screen now shows n/a on ore trade if no source/destination available,


Cheers

Nick