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Project Castaway News

Project Castaway 0.2.0

[h3]Patch notes[/h3][p]
New[/p]
  • [p]Added new start options: Conditions, time speed and difficulty.[/p]
[p][/p][p]Fixes [/p]
  • [p]Fixed lost default input if key was rebinded on a scheme different than the current one. For example, using your controller and rebinding the interact key - you could no longer use the interact key on keyboard.[/p]
  • [p]Fixed only wooden walls being able to be built on custom roofs.[/p]
  • [p]Fixed an floating point issue that was causing time speed to depend on hardware.[/p]
  • [p]Fixed blueprint weapons and tools not breaking down.[/p]
  • [p]Fixed tea name not displaying correctly when hovering a tea on the ground.[/p]
  • [p]Fixed UI prompts showing Xbox instead of DualShock if you're using DualShock.[/p]
  • [p]Fixed ginger and potato not showing spade icon when hovered.[/p]
[p][/p][p]Quality of Life[/p]
  • [p]Disassemble table uses the item's requirements to calculate what it should return. This fixes some items not returning the correct items. The calculation is based on your crafting level and the health of the item used.[/p]
  • [p]Upgraded our engine version to Unity 6. This forced us to update a lot of our code, and a long the way, we have improved:[/p]
    • [p]Fidelity: The texture of the terrain is more realistic. The terrain underwater does not get wet when it's raining. The terrain and other surfaces are not too shiny when it's raining.[/p]
    • [p]Loading times. This includes loading a save file or exiting the application.[/p]
    • [p]Performance: Our GPU instancing is smarter.[/p]
  • [p]You can craft cloth via journal, requiring yucca leaves.[/p]
  • [p]You can farm yucca.[/p]
[p][/p][p][/p][p]Developer notes[/p][p]We would like to share our next major focuses, towards our 1.0.0 release out of Early Access. These will come along small changes and fixes.[/p][p][/p][p]Roadmap[/p]
  • [p]Challenge mode. Working towards a specific goal.[/p]
  • [p]Improved UI. We have noticed a few areas are hard to read, have inconsistent sizing and legacy sprites.[/p]
  • [p]Full localization.[/p]
  • [p]Official Steam Deck support. This means improving performance, and having readable UI on small screens.[/p]
  • [p]Steam achievements.[/p]
  • [p]Co-op.[/p]
  • [p]Improved underwater biome.[/p]
[p][/p][p]Warm regards,[/p][p]The project castaway team[/p]

Project Castaway 0.1.52

[p]0.1.52 is now available.[/p][p][/p][h3]Patch notes[/h3][p][/p][p]Fixes[/p]
  • [p]Fixed sun not being blocked (rash activating and/or temperature going up) if you interact with a bed that is inside a shelter, while standing outside of such shelter.[/p]
  • [p]Fixed conditions applying damage while the game is paused.[/p]
[p][/p][p]Quality of Life[/p][p]Shelter[/p][p][/p]
  • [p]Swimming prevents rashes, regardless if your head is under the water or not.[/p]
  • [p]Temperature and sun exposure time is completely forgiven on old saves. The default regular temperature will be loaded. Since the math is different, the exposure time was triggering rashes or heatstrokes within a few seconds of loading the old saves on the new version sometimes.[/p]
  • [p]Sun shelter check is now made from the POV towards the sun, instead of towards directly above the player. This fixes some areas, like big rocks or trees, not preventing rashes.[/p]
  • [p]Increased the sun shelter distance from 7m to 50m.[/p]
  • [p]Sun exposure time threshold for rashes has been increased from 4 minutes to 5 (real time, game time can vary).[/p]
  • [p]Sun exposure time threshold for heatstroke has been increased from 6 minutes to 7 (real time, game time can vary).[/p]
  • [p]Increased temperature threshold for heatstroke to be closer to 40C (104F).[/p]
  • [p]Shelter regulates body heat 2 times as effective.[/p]
[p][/p][p]Consumption[/p][p][/p]
  • [p]Aloe gel, which protects you from sunlight and prevents rashes, lasts 28% longer.[/p]
  • [p]Aloe gel now requires 2 aloe leaves instead of 3.[/p]
  • [p]Burnt food (regular, crab, bird and fish meats, potato) is more effective against food poisoning.[/p]
  • [p]Eucalyptus is more effective against infections.[/p]
  • [p]Mint tea and peppermint tea is more effective against food poisoning.[/p]
  • [p]Ginger tea and yucca tea is more effective against parasites.[/p]
  • [p]Cinchona bark tea is more effective against poison.[/p]
  • [p]Tobacco is more effective against poison.[/p]
[p][/p][p]Developer notes [/p][p]This patch features fixes and adjustments from feedback given on the previous patch. Thanks to everyone who contributed.[/p][p][/p][p]The project castaway team[/p]

Project Castaway 0.1.51

[p]0.1.51 is now available.[/p][p][/p][h3]Patch notes[/h3][p][/p][p] New[/p]
  • [p]Added eucalyptus and papaya trees to the biome generation. [/p]
  • [p]Added small tree variations with beehives to the biome generation.[/p]
  • [p]Added ginger, mint and tobacco plants to the biome generation.[/p]
[p][/p][p][/p][p]Note that biome generation happens at the start of a new game, meaning old save files won't generate them.[/p][p][/p][p]Fixes[/p]
  • [p]Fixed wine rack not able to be placed on structures and rafts.[/p]
  • [p]Fixed huge dropbox not able to be built on a single story building if it has a ceiling.[/p]
  • [p]Fixed dead unharvested animals disappearing on save and load.[/p]
  • [p]Fixed right journal discovery page having odd angles sometimes.[/p]
  • [p]Fixed spinning, stuck or flying raft.[/p]
  • [p]Fixed save confirmation pop-up opening by accident on controllers.[/p]
  • [p]Fixed shark teeth not floating.[/p]
  • [p]Fixed raft sent to the sky when un-pausing after a long time.[/p]
  • [p]Fixed teas glowing sometimes.[/p]
[p]
Quality of Life
[/p]
  • [p]Increased cooking time by 50%[/p]
  • [p]Renamed from "potato sack" to "fertilizer sack" in the journal item requirement for mulch and manure sacks.[/p]
  • [p]Adjusted LOD distances for various plants.[/p]
  • [p]Raft now has rotation limits. If by any reason it's upside down, it will auto-fix itself.[/p]
  • [p]All conditions appear under the discovery section on the journal with clear description of cause and treatment.[/p]
  • [p]Reduced yucca spawn rate.[/p]
  • [p]Player is warned when their body temperature is hot.[/p]
  • [p]Starting temperature is regular (was previously slightly hot to give a head start from being cold).[/p]
  • [p]Increased duration of sunny and rainy weather cycles. Can be sunny up to 16 hours and rainy up to 8.5 hours. [/p]
[p][/p][p]Improved conditions[/p][p]There are new and improved conditions, with multiple ways of preventing and treating them.[/p][p][/p][p][/p][p]Parasites[/p][p]Cause: Eating raw meat introduces parasites. [/p][p]Severity: Severity of parasites increases with continued consumption, requiring more treatment. [/p][p]Effect: Parasites drain vitamins and proteins, depleting these vitals faster.[/p][p]Treatment: Consuming ginger tea and yucca tea will treat parasites.[/p][p][/p][p]Food poisoning[/p][p]Cause: Eating random plants with negative effects, unknown food, and drinking contaminated water will lead to food poisoning.[/p][p]Severity: Severity increases with continued consumption, requiring more treatment.[/p][p]Effect: Causes dehydration over time if untreated.[/p][p]Treatment: Consuming mint tea or burnt food.[/p][p][/p][p]Vitamin deficiency[/p][p]Cause: Condition is active when vitamin levels are extremely low.[/p][p]Severity: The less vitamins the more severe the condition is.[/p][p]Effect: More prone to getting cold faster. Any vitamin-based food source becomes 50% less effective.[/p][p]Treatment: Consuming food like papaya and gooseberries.[/p][p][/p][p]Protein deficiency[/p][p]Cause: Condition is active when protein levels are extremely low.[/p][p]Severity: The less proteins the more severe the condition is.[/p][p]Effect: Reduced stamina, reduced speed, increased fatigue and reduced total energy capacity.[/p][p]Treatment: Eating protein rich foods like fish, meat, potatoes and papaya.[/p][p][/p][p]Heatstroke[/p][p]Cause: Above normal temperature.[/p][p]Severity: Severity increases with your body temperature.[/p][p]Effect: Health loss and potential death if untreated.[/p][p]Treatment: Drinking plenty of water and cooling down in the shade.[/p][p][/p][p]Sunburn[/p][p]Cause: Prolonged sun exposure.[/p][p]Severity: Can develop into an infected rash if left untreated.[/p][p]Effects: Health deterioration.[/p][p]Treatment: Applying aloe vera gel or honey bandages.[/p][p][/p][p]Infections[/p][p]Cause: Open wounds that are not treated will lead to infections.[/p][p]Severity: Damage increases with the condition active time.[/p][p]Effect: Gradual health loss, reduced stamina and sprint speed.[/p][p]Treatment: Using bandages will treat infections and close wounds. Eucalyptus leaves can be applied to the wound to treat infections.[/p][p][/p][p]Lacerations[/p][p]Cause: Attacks from large animals.[/p][p]Severity: Damage increases with the condition active time.[/p][p]Effect: Causes the player to bleed out.[/p][p]Treatment: Treat with bandages. Applying tobacco leaves will reduce the severity of the bleeding.[/p][p][/p][p]Hypothermia[/p][p]Cause: Prolonged exposure to cold.[/p][p]Severity: The lower the temperature the harsher the effects.[/p][p]Effect: Gradual health loss and death if untreated.[/p][p]Treatment: Drinking Kavakava tea will warm the player fast. Standing close to fires while sheltered.[/p][p][/p][p]Insomnia[/p][p]Cause: Eating too many high caffeine/energy foods or drinks in a short timeframe, or having low sanity levels.[/p][p]Severity: Vanishes by itself after some time.[/p][p]Effect: Decreases energy levels and increases fatigue. Can only sleep for 2 hours.[/p][p]Treatment: Drinking lavender tea will improve the rate of energy increase obtained from your sleep. Keeping a regular sleep schedule will mitigate the changes of getting insomnia.[/p][p][/p][p]Fainting[/p][p]Cause: Extremely low energy levels.[/p][p]Severity: Vanishes by itself after some time.[/p][p]Effect: Player can pass out and sleep for ~2 hours. Once awake, they will have increased hunger and thirst along with decreased sanity.[/p][p]Treatment: Resting and eating high energy foods will treat and prevent this condition.[/p][p][/p][p]Poisoning[/p][p]Cause: Eating poisonous plants or insects.[/p][p]Severity: Damage increases with the condition active time.[/p][p]Effect: Continuous health loss and potential death if untreated. Reduces stamina and speed.[/p][p]Treatment: Applying tobacco or drinking cinchona bark tea.[/p][p][/p][p]Boredom[/p][p]Cause: Eating unseasoned meats, coconuts or potatoes for extended periods.[/p][p]Severity: Vanishes by itself after some time.[/p][p]Effect: Gradual sanity loss.[/p][p]Treatment: Consuming seasoned meats and diversifying the diet will prevent boredom.[/p][p][/p][p][/p][p]Developer notes [/p][p]Apologies for the small hiatus. Unfortunately, some personal things came up that needed attending, but we are back on track. A patch should be expected at least once a month.[/p][p][/p][p]We are in the process of upgrading our game engine to ensure stability for co-op and our full launch coming up later this year.[/p][p][/p][p]The project castaway team[/p]

Project Castaway 0.1.50

Hello castaways. We have a new patch available which includes fixes for stuck time, loot drops, missing saves and more!

[h3]Patch notes[/h3]

Fixes
  • Fixed time not passing or passing very slowly for some players.
  • Fixed wheel menu being available when using a bed, causing unintended behavior.
  • Fixed materials and textures being wrong or invisible on objects after loading.
  • Fixed cinchona tree, datura tree, pepper plant and coca plant being invisible at distances greater than 1m.
  • Fixed hovered world items being destroyed when consuming something in the backpack.
  • Fixed in-game bug report text box becoming deselected when moving the mouse.
  • Fixed car wrecks and other scavengeables not correctly dropping loot.
  • Fixed animals not dropping the correct number of items when harvesting.
  • Fixed water containers not correctly updating the freshness when being refilled.
  • Fixed being able to pickup an item/object when currently placing something in the world, causing unintended behavior.
  • Fixed all save files disappearing when the game fails to load the meta data for one of them, and added a popup window displaying the corrupted save(s) detected.
  • Fixed the water collector UI displaying when it should be hidden.
  • Fixed an issue causing the interact button to make the player drink after they have just dropped a water container or drinkable item.


Quality of Life
  • Improved quest icons in the journal.
  • Removed the 'Delete All' saves button.
  • Water collector no longer works indoors.
  • Escape key and controller back button can now wake you up and make you stand up when sleeping or laying down.
  • Lowered the volume of the splash intro video.
  • Adjusted positions of backpack equipment so they no longer block other backpack slots.


Developer notes

We are happy to have finally found and fixed the source of the time issue that a lot of you have been experiencing for a while.

Our main focus for the next patch is going to be improving the conditions and status effects for the player and fixing the various raft issues.

Warm regards,
The project castaway team

Project Castaway 0.1.49

Hello castaways. A new patch is available featuring quest fixes, lid for drop boxes, and more!

[h3]Patch notes[/h3]

New
  • Added a lid to drop boxes. This disables the stored item physics entirely, preventing them from flying around or sinking the raft.
  • Added a huge drop box.
  • Added a confirmation window when deleting and creating save files, and when exiting a game. Additionally, added an option to exit to the main menu or to the desktop.
  • Added additional sound effect when activating the tower.
  • Added a stake to the tower quest sticky notes.


Fixes
  • Fixed quests saving wrong data, which resulted in unpredictable symptoms. While it no longer can happen, the quest saved data is corrupted. We have added an option to reset the quest completely, available on the journal quest index. This will allow you to continue with your save without having to restart.
  • Fixed treasures from ship wreck not available sometimes.
  • Fixed tower repair manual not available on the submarine sometimes.
  • Fixed gold coin and ring treasures disappearing from view at a short distance.
  • Fixed sharks spawning close to the shore.
  • Fixed ability to swim through sharks.
  • Fixed sharks becoming invisible sometimes.
  • Fixed sharks attacking through some structures.
  • Fixed submarine wreckage not moving and floating above the surface.
  • Fixed bottled notes not saying +1 when dragging into the backpack, only when picking them up normally.
  • Fixed animal loot not available upon save and load if you skin the animal but not pick up the loot.
  • Fixed large stick holder accepting carriables other than the large stick.
  • Fixed palm fence and roof invisible sometimes.
  • Fixed some items wrongfully floating instead of sinking underwater.
  • Fixed some underwater scavengables spawning materials outside the container.
  • Fixed inability to complete the tutorial if steps are not followed in order.
  • Fixed tutorial resetting to the first step, and locking itself.
  • Fixed missing torch light when switching equipment.
  • Fixed interaction with the standing torch not working on the first press.
  • Fixed standing torch not lit when saving and loading.
  • Fixed an issue caused by loading a save, deleting it and restarting via death screen.
  • Fixed some items invisible when dragging them from backpack.


Quality of Life
  • Shark have a delay before respawning near the player. This allows you to clear an area and scavenge underwater.
  • Sharks turn around and attempt to attack when hit.
  • Updated surface texture of the drop boxes.
  • Held items don't cast floating shadows on the ground.
  • Replaced wrecked TV and laptop models to fit the current year.
  • Removed unused nodes on the disassemble table.
  • Carried objects are dropped when starting a fire.
  • Racks of the angled rack brought down, so it's more visible on the player perspective.


Developer notes

Thank you all for the patience regarding this patch! Our team has been working hard to ensure a stable progress for Project Castaway and delivering an enjoyable experience for all our players.

We are thrilled to be nearing 1,000 reviews! We welcome your feedback, whether it’s positive or constructive, as it plays a crucial role in shaping the future of the game.

Don’t miss our ongoing 55% sale, which ends on February 4th @ 10 AM PT!

Wishing everyone a joyful Chinese New Year!

Warm regards,
The project castaway team