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Soul Stalker News

Alpha 1.2.0 Out Now (New Character, New Trinkets, and QOL) + KS STRETCH GOAL

Hi everyone! It's Wednesday and that means that it's time for another update! Coincidentally, we also just passed the stretch goal for Mod Support on the Kickstarter campaign so thank you so much for the support so far!

Let me know what other stuff you'd like to see the game get through stretch goals (languages, mechanics, etc.) in the comments, and in the next few days we'll announce what it is! Also, if you haven't already, make sure to back the game on Kickstarter - it's the best way to support it and help us make it the best it can be!

On top of that, we've also just uploaded Alpha 1.2.0 to the Steam demo. The main thing is that it includes a new character, Ace! This is her description: A high roller who always has an ace up her sleeve. Excels at landing weaker critical hits.




If you want to play the demo, click here, it's free on Steam! Anyways, here are the patch notes:
QUALITY OF LIFE CHANGES
  • Made it such that the camera no longer sways, fixing the motion sickness that some players felt
  • Removed character glow on some attacks that were too distracting
  • Reduced player hitbox by 33%
  • Added more visual feedback to when you're being damaged
  • Added a sound effect for when you're being damaged
  • Added feedback button in the main menu
  • Made it such that elites now give you a choice of 4 items instead of 3
  • Made it such that the elite trinket rewards screen shows you your stats
  • Made it such that the combat end stat reward screen shows you your stats
  • Made it such that the shop screen shows you your stats
  • Changed the environment of the shop screen to make it a tavern interior instead of a forest exterior
CONTENT ADDITIONS
  • Added new character, Ace - A high roller who always has an ace up her sleeve. Excels at landing weaker critical hits
  • Added the Bounce Gash trinket - Projectiles that bounce are 3x more likely to cause bleed
  • Added the Ectoplasm trinket - Critical hits cause knockback to be reversed
  • Added the Eternal Smackdom trinket - Projectile knockback is reversed
  • Added the Gold Crown trinket - Coins have a 2%. chance to heal you for 1 health
  • Added the Healing Strikes trinket - Getting healed causes a random projectile weapon to fire
  • Added the Infected Explosions trinket - Increases the chance that explosions apply bleed by 25%
  • Added the Maverick trinket - If a projectile has exhausted all of it's bounces, it explodes
  • Added the Overcrit trinket - If you go over 100% Critical Chance, attacks can land multiple critical hits
  • Added the Reversal trinket - If a weapons knockback is 0 or reversed, its power is doubled
BALANCE CHANGES
  • Joe can no longer start with the Boomeraxe, but has the Axe Gale as an option instead
  • Penny can now start with the Gold Crown trinket
  • Vixen can now start with the Reversal trinket
  • Gale can now start with the Spell Swipe weapon
  • Regret can now start with the Maverick trinket
  • Needle can now start with the Infected Explosions trinket
  • Increased the area of Dexterity Spot by 30%
  • Decreased the knockback of Bubbly Fluid's explosion by 33%
  • Decreased the knockback of Bombsplosive's explosion by 33%




That's it for the patch notes for Alpha 1.2.0! As you can see, we added 1 character, 9 trinkets, and tons of QOL changes! Fun fact - before this update we only had 30 trinkets so we've increased the amount of trinkets by 30% (and that's not even considering the fact that the new ones are incredibly original and adaptable)!

We're going to keep on adding/improving more stuff, so we really appreciate feedback under this post, in the Steam community tab, or in our Discord. Again, backing the Kickstarter campaign is the best way to support this project! We even have Switch keys left as add-ons! Also, play the free Steam demo it's... FREE!

That's it for now!

- Conrad, Lead Developer







Alpha 1.1.0 Update - Ascension Levels, New Character, New Trinkets, New Weapons

Hi everyone! It's been exactly a week since we launched the Kickstarter campaign and we're excited to release the first update for the Alpha demo! It's a pretty huge one, so make sure to give it a try even if you've played it before - there's lots to freshen everything up! If you want to support the game, make sure to back it on Kickstarter, seriously helps a lot :) Anyways, here are the patch notes:



  • Made bouncing projectiles bounce off of the environment
  • Added Ascension 1 difficulty - Enemies are stronger
  • Added Ascension 2 difficulty - More enemies spawn
  • Added new character, Joe - An average joe from across the street. Can equip up to 6 weapons, and starts with 3 copies of their starting weapon
  • Added Bombsplosive weapon - Shoots an explosive that explodes on impact
  • Added the Lil' Knife weapon - A knife that is quick to slash, but deals little damage
  • Added the Melee Link trinket - Melee attacks shoot a random equipped projectile. Power and Dexterity are decreased by 25%
  • Added the Dexterity Spot trinket - Spawns a field in the middle of combats that increases Dexterity by 100%. Also decreases dexterity by 15%
  • Added the Weapon Curse trinket - Destroys all weapon but increases all stat scaling by 10%
  • Added the Bounce to Pierce trinket - Projectiles that bounce now pierce instead
  • Added the Pierce to Bounce trinket - Projectiles that pierce now bounce instead
  • Added the Space Changer trinket - Spawns two portals that you can use to teleport in normal encounters
  • Added Awesome Turnip trinket - All projectiles now bounce off of the terrain
  • Added Bubbly Fluids trinket - Enemies that die because of bleed explode
  • Changed Shock Bracelet icon
  • Made Furyhelm more expensive
  • Prismatic Rapier damage 30 -> 50
  • Fixed a bug where the Target trinket wouldn't lower your power
  • Added difficulty signifiers to starting characters
  • Added difficulty signifiers to starting weapons
  • Added difficulty signifiers to starting trinkets
  • Critical Chance 1 modifier now increases critical chance by 3 instead of 2
  • Adjusted map generation to make double campfires impossible
  • Adjusted map generation to make campfires about just as likely, but more consistent
  • Adjusted weapon frequency system to allow for more open builds
  • Made chosen characters affect the likelyhood of relevant trinkets/weapons appearing
  • Made trinkets no longer affect the likelyhood of relevant trinkets/weapons appearing
  • Made weapons' effect on the likelyhood of relevant trinkets/weapons appearing higher
  • Made it such that enemies get slightly stronger as you progress a run on the base difficulty
  • Fixed bug that would sometimes cause the game to take up more RAM in the Act 1 boss
  • Smoothed out camera movement
  • Added new idle/walk animations for Gale
  • Slightly tweaked Needle's animations




That's it for the patch notes for Alpha 1.1.0! As you can see, we added 2 weapons, 8 trinkets, 1 character, and tons of more QOL changes! This means that we increased the amount of the content in the Alpha by 20% in just a week!

We're going to keep on adding/improving more stuff, so we really appreciate feedback under this post, in the Steam discussions, or on our Discord. Again, if you want to support the development of the game, consider backing on Kickstarter!

That's it for now, I'm going to keep on working on more QOL stuff and we'll have more content as well for next week :)

- Conrad, Lead Developer