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Demo update

One week has passed since we launched our first public demo, and the response we have received so far is astounding! It is nice to see many players enjoying the game, even if it's just a small demo, which means we are doing something right, and we'll keep doing what we do.

Although the feedback was overall very positive, you also reported some issues you were having with the game, so we tried to address most of them in this patch.

[h2]Updates ːCotcTorchː[/h2]
  • FOV slider added
  • Hitboxes and projectiles improved (you will hardly miss now with your weapons, and rats are much less of an annoyance)
  • Mouse sensitivity slider values adjusted
  • Default game settings updated
  • You can now switch weapons with a Scroll Wheel
  • Invisibility cloak duration increased from 10s to 15s
  • Bronze key visuals updated, so they look less like a gold key
  • More loot added to the barrels in both demo levels
  • You can now destroy grain sacks (yes, those are grain sacks and not gold bags)
  • Pillars have better collision
  • Gamepad controls improved which makes game playable on Steam Deck as well
    - Switching weapons with bumpers
    - Navigating consumables with D-PAD (left, right) and consuming them (up).
    - Interactions (South button)
    - Attack (triggers / west button)
    - Map (north button)


[h2]Fixes ːCotcShovelː[/h2]
  • Pressing ALT+TAB won't disable strafing anymore when returning to the game
  • Music is now looping properly
  • Goblin Berserk stray pixel removed from death animation
  • Weapon switching broken if you opened a map while firing
  • Cinematic black bars now work correctly on all resolutions
  • Invisibility effect won't stuck if you finish a level while under the effect
  • If you enter the passage (transition) while the pickup effect is in progress, the pickup glow effect won't be stuck.


With all these changes, the demo should be much more enjoyable, all thanks to your feedback! There are other things that we will be updating and fixing, but it will take a bit longer.

We read and appreciate all the feedback we get, even if we don't reply to you immediately. If you are new here, feel free to leave your feedback on Steam Forums, Discord or send it directly to our email.

Wizordum is 100% funded by Patreon, so if you would like to support the game further, this is something you can consider. Every little bit helps! ːcc_candleː

Thank you for your support, enjoy the game! 🧙‍♂️