Update v0.2.2.0
This is the last update before the Episode 2 content update. We tried to solve as many issues as possible and changed a few things for a better experience as well. At the same time, we understand that there are still many things left for improvement, but we want to focus entirely on Episode 2 now and leave the rest for that update.
[h3]ːCotcKeyː ADDED[/h3]
[h3]ːCotcTorchː UPDATED[/h3]
[h3]ːCotcMiningCartː FIXED[/h3]
We hope this will bring you a better experience!
If you missed our previous Roadmap post, we are planning for more significant changes to the game, like balancing, a new spell system, changing how some of the consumables work, merchant and more!
Follow us
Thank you for your support and happy adventuring! ːCotcTorchː
[h3]ːCotcKeyː ADDED[/h3]
- Mace Charged Attack
Hold an alternative attack button to make a charged mace attack, dealing x2 of the current damage to everything in front of you.
[previewyoutube][/previewyoutube] - Difficulty selection for User Adventures
- Dark Theme for the Map Editor (toggle option)
[h3]ːCotcTorchː UPDATED[/h3]
- When running out of mana, you will be switched to the next best weapon now (Pyroblast & Magic Orb bombs are ignored)
- Music for the 'Grimbrook Outskirts" & "Canal Streets" updated & extended to avoid repetition
- On the Level End screen, you need to press the "Fire" key now to avoid unwanted continue action
- You can speed up the stats counting in the level end screen by pressing a “Fire” key
- Dead Mage Body lying on the ground has a bigger interaction area, so it's harder to miss it now
- [Map Editor] Improved object connection process to avoid accidental connections
- [Map Editor] Removed all unused stuff from the level editor, so you can't place those anymore
- [Map Editor] We limited the User Adventure description to 250 characters, which is a limit on Mod.io otherwise, Adventure won't get uploaded.
- [Map Editor] You can now shade tiles by holding the middle mouse button instead of clicking
- [Map Editor] Increased the amount of maps that can be included in the adventure (active or non-active)
- [Map Editor] Block-fill action keys changed from X/C to C/V
- [Map Editor] Edge Fence block type variations are now switched with "X" key instead of the Right-Click
- [Map Editor] Max Par Time limit increased from 999 to 9999 seconds
[h3]ːCotcMiningCartː FIXED[/h3]
- Boss is not visible anymore before it sees you
- [Achievement fixes]
- Fortune Finder
- Treasure Hunter counter is increasing more reliably - Selecting Save Game in the main menu will properly select that save now
- Flame Walls animation stops in E1M06
- Bat’s animation frame stray black pixel removed
- The Black Bar artifact in the main menu was removed
- You won’t get stuck anymore when changing weapons while doing the Divine Touch
- Haystacks won't reappear after being destroyed / on load
- Lanterns & Lantern Poles won't appear as lit after destroying them anymore
- Some Elite Ogre issues with save/ load fixed
- On some occasions, enemies won't pass the spikes
- When the body of water rises, enemies can now walk over it
- The main menu navigation is fixed for the User Content (Play) menu.
- All Candle Poles collisions adjusted
- Water ripples are showing correctly now in the game and level editor.
- Cases, where some enemies couldn't traverse open paths (most noticeable with Oozelings in the Sewers), are fixed
- Enemies won’t twitch on alert anymore, which moved them slightly away from the starting position
- Magic orb bombs will less likely to reflect from the enemies instead of exploding
- Hanging Skeleton won’t show "Blood hit" fx when hit anymore
- Treasure Goblin won’t count towards the global enemy count after spawning.
- Bug fixed where opening a Map revealed everything for a quick moment
- [Map Editor] When placing the Treasure Goblin Spawner object without target nodes, the goblin will now spawn on the object's position instead of triggering an error
- [Map Editor] Bug where ‘Create new Adventure' is displayed over existing adventure fixed
- [Map Editor] Bug where not all maps from the adventure are listed fixed
We hope this will bring you a better experience!
If you missed our previous Roadmap post, we are planning for more significant changes to the game, like balancing, a new spell system, changing how some of the consumables work, merchant and more!
Follow us
Thank you for your support and happy adventuring! ːCotcTorchː