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Wizordum News

Patch v0.2.0.4

Another batch of updates and fixes is here. We hope you're enjoying your time in Terrabruma so far!



ːCotcKeyː New & Updated
  • First snowflakes appeared on the Main Menu
  • Bonus Level won't automatically finish anymore after beating all the Royal Piglets.


ːCotcMiningCartː Fixes
  • Achievement 'Fortune Founder' can be achieved now
  • Achievements won't trigger in user levels anymore
  • Holes and Tile issues in 'Grim Haven' patched
  • Performance increased in the 'Murky Wastes'
  • Enemies won't rise up from the dead after you die anymore
  • Dead bats reappearing on load
  • Skeletons that are faking death won't mess up the events that require kills to proceed anymore (happening in Mourning Grounds)
  • Main Menu navigation fixed/improved (overlapping menus, back key not working on som menues, etc.)
  • Hidden Magic Floor will appear on the game load if you have Seer's orb now
  • Iceweaver weapon won't get stuck after trying to use Alternate Fire while Quick Mace action is active
  • Weapons won't get stuck after using Divine Touch during any quick-weapon action
  • Enemies can now walk over the Magic Floor once you find the Seer's Orb
  • Passages that you traversed before the save game will properly show as "visited" on the map on the game load.
  • In some cases, some passages' textures didn't switch to 'opened' when traversing - fixed!
  • Smashed hanged mage's body won't re-appear on load!


[h3]Safety of your Save Games in the long run[/h3]
Your current save files are safe this time, but we found a severe issue with the save game system, which prevents us from keeping the save games safe in the long run through updates. We will have to rewrite this part to provide persistable save files that are safe from corruption. When we release that update, we will also provide a backup branch that will allow you to play the previous version, so you can finish the game without losing the saves.

[h3]Post your feedback and bug reports[/h3]
Thank you for all the bug reports and your feedback so far! We are reading everything and try to reply when possible. You can send your feedback and nasty bugs at our Discord or Steam Forum.

Keep hurling those fireballs! ːcc_explosionː

Patch v0.2.0.3

It's a new day with a new patch. Thank you for your reports! ːCotcTorchː

ːCotcKeyː New & Updated
  • Consumable items are now limited to 10 per type
  • Missing Achievement icons added
  • Game saving disabled in the bonus level
  • Frozen enemies will shatter into ice gibs/cubes
  • [Map Editor] You can now enter the First-person Edit Mode with F1 key as well


ːCotcMiningCartː Fixes
  • In Mourning Grounds, we updated the room after the golden-key doors so the gates close faster in order to avoid the skeleton escaping
  • Broken achievements fixed
    - Adventurer
    - No Stone Left Unturned
    - Mage Runner achievement won't be awarded in the bonus level anymore
    - Frost Mage achievement fixed
    - Treasure Hunter will count treasure items correctly now
  • Key Rebinding Reset will save the reset state
  • Bug fixed where you could loot dead bodies over and over
  • Ogres appearing on the crates
    • Saving in the middle of the Boss fight won't break the save anymore


We would also like to address the "save game" issues some people experienced with the latest update. First, we weren't aware that any changes that we made could affect the save games, so we didn't pay extra attention to it. We tried to find the culprit and save the mess but without success.
Therefore, we added extra measures to prevent this from happening in the future. We will do additional "save game" compatibility tests to ensure a safe update before every update.
We're sorry for all the inconvenience!

Last but not least, if you're venturing into the level creation part of Wizordum, we put together a Quick Editing Guide so you can easily get started with the basics and shortcuts.

Thank you!

Amid Wizards Bundle!

Wizordum's Early Access launch arrived yesterday and with it came an awesome bundle: Wizordum + Amid Evil!

Grab both games and wreak havoc upon your enemies. With Wizordum's first-person spellcasting and Amid Evil's ludicrous magical weaponry, there's no shortage of retro-FPS goodness for you to explore.

https://store.steampowered.com/bundle/36914/Amid_Wizards/

Patch v0.2.0.2

Hello!

Thank you all for such amazing support and for playing the game. We are happy to see such a good reception and thank you for all the feedback and bug reports. This is the first patch, and we'll try to keep it up until we get everything under control.

ːCotcKeyː New & Updated
  • Epilogue story after completing the Episode added


ːCotcMiningCartː Fixes
  • Boss will die properly now
  • You can't navigate the menu anymore when the welcome message is present
  • You can now close the Key Binding menu with the 'Back' key
  • Loading Bonus Map from other levels and beating it won't mark the former level as finished now
  • Bonus Map "best" time won't apply to the previous map anymore
  • Ogre won't appear on top of the crates anymore in E1L05 (moved to the ground)
  • Tiles and walkable pits fixed on all levels that had this problem
  • Frozen enemies standing on blocks, won't fall into the after they unfreeze
  • Placing an empty "Creature Riser" object in the level editor won't crash the level anymore
  • Keybindings will save properly after Reset now


As a side note, we are aware of the performance drops that some of you are experiencing on some levels and we will put this on top priority so you can expect a performance update next week.

Keep throwing those fireballs!

Wizordum hits Early Access

Terrabruma needs you more than ever, Mage! 🧙‍♂️

As one of the last Spellcasters of Wizordum, embark on an epic journey against Chaos in this 90s-inspired fantasy FPS! Your adventure starts in the Town of Grimbrook.

[previewyoutube][/previewyoutube]

We're thrilled to announce that Wizordum Early Access is now available!

https://store.steampowered.com/app/1715590/Wizordum/

[h3]This release includes[/h3]
  • Full Episode 1 containing eight levels filled with dangers, secrets and treasures
  • Online score & time run leaderboards
  • In-game level editor with online level sharing (cross-platform)
  • Achievements
  • A new magical soundtrack


[h3]Word from the developer[/h3]
Hello everyone!

This day has finally come, and I'm beyond excited that we can finally give you the game we've been working hard on for the past few years. The development started in 2019 when this was a mere one-day prototype without any goals, and today, we're here, hitting Early Access. We poured our hearts and souls into Wizordum, and we hope you will enjoy the game as much as we enjoy making it!

This is only 1/3 of the game content-wise, so we will constantly look for feedback as we move forward to the v1.0 release. With your help, we can shape the best game we can all possibly have! If you have any feedback, positive or negative, please share it with us. Both are very important to make a better game.

Join us on X (formerly Twitter) https://twitter.com/wizordum Join our Discord https://discord.gg/ZzBxkxr9A7

📜We will be releasing a Roadmap soon too.

[h3]Symphonic Suite from Wizordum[/h3]
To celebrate the launch day, we released something extra for you. Experience a taste of sorcery by immersing yourself in the "Symphonic Suite from Wizordum", written by Wizordum composer Tim Stoney as a long-form version of the Main Menu theme.
https://www.youtube.com/watch?v=D-iUlo6lO-8

And last but not least, thank you for being around and for supporting Wizordum in any way possible. We wouldn't be here today without you, showing interest in the game at every development step. ːCotcHeartː

Thank you!
Primoz