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Wizordum News

Hotfix v0.6.1.3b

Bug fixes that appeared with the previous update:
  • When returning from level editor, mouse cursor won't show in the main menu
  • User Adventure Browser not showing


Thank you for the early reports!

Minor update v0.6.1.3

[h3]Updated / New[/h3]
  • Weapon Swaying - intensity can be lowered from the game settings.
  • New Halloween sprites & textures for the upcoming Spooktober Mapping Event. More about that in the event news.
  • Few input prompt button icons changed (mainly gamepad buttons)
  • Custom Adventure browser changed slightly


[h3]Fixed[/h3]
  • Custom sprites causing errors in level editor
  • When targeting the Enslaved rat before it is freed, action label "Free" not showing
  • Game Settings menu in the Main Menu can get stuck
  • Non-active input device actions interrupting the gameplay (eg. when playing with Keyboard & Mouse, Gamepad connected to the PC could trigger some camera movements)


Main purpose of this update is stabilize the game even more until the v1.0 release and to add some Halloween builder blocks for the Adventure creators.

Hotfix v0.6.1.2

Fixes
  • Weapon Wheel and Previous Weapon keybindings getting the same key assigned, making the weapon wheel unusable.

Hotfix v0.6.1.1

  • Hotfix for the broken Weapon selection wheel (woops!)
  • Bug Fixed where mouse cursor stayed visible after closing game settings
  • Level Editor: Added "Invert Mouse Y Look" toggle to first person view (SHIFT + M)

Update v0.6.1.0

Here is another update that mainly adds one of the most requested features - Weapon Wheel selection. This is extremely helpful, especially for the gamepad players.


In addition, we tried to fix the most annoying issues and changed some gameplay stuff, like wand ammo consumption (ammo will only be consumed on a successful enemy hit).

This is almost certain to be the last update before the v1.0. We want to put our energy into the final stretch. We will update you about the release dates and what is going into the v1.0 release.

Enjoy the update!

[h3]FIXES[/h3]
  • Wrong tutorial descriptions for Sorceress spells
  • Bog Beast pulling the player through walls
  • Save Games from user adventures not working
  • Pressing 'Use Consumables' while looking at the map will consume consumables
  • Enemies walking in the air in E1L05
  • Typos in the welcoming message of the main menu
  • Barrels near the wall can push the player out of level bounds when using Blink through them.
  • Save & Load menus can't be navigated with the gamepad
  • When playing with the gamepad, the cursor appears every time you open the Game Menu
  • Breaking lantern with Mace's Charged if the lantern is above the player even without aiming at it


[h3]UPDATES[/h3]
  • The wand will only consume Raw Mana on successful creature hits (5 mana per projectile/hit).
  • Blink damage increase from 10 to 20
  • Push damage increased for enemies hitting the wall
  • Mouse movement won't steal gamepad focus anymore
  • The ammo icon is now showing the wand icon when you have the wand selected


[h3]MAP EDITOR[/h3]
  • Two new actors were added for offsetting wall blocks to make taller structures/environments.
  • Custom Flat Sprites support added.


    {
    "UID": 0,
    "name": "Wizord Painting",
    "texture": "crazypainting.png",
    "mode" : "flat" }


Wizordum is currently on sale for the Boomstock event (Woodstock meets Boomer Shooters)

https://store.steampowered.com/app/1715590/Wizordum/

Don't forget we are also running a Project Wizorlock bundle with fantastic Project Warlock.
https://store.steampowered.com/bundle/43254/Project_Wizorlock/

For this occasion, I would also like to thank you all for supporting the game in all kinds of ways (feedback, kind words, reviews, bug reports, for playing...); thank you! ːCotcHeartː