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Wizordum News

Minor Update v0.6.1.5

[h3]Updates[/h3]
  • Episode 1 Boss' health lowered by 20%
    Lots of players found the first boss fight too difficult and rightfully so because difficulty curve is indeed very steep compared to the rest of the game. For now, we are nerfing the health by 20% but we are brainstorming other solutions as well for v1.0 release so this might not be final.
  • Removed input device prompt from the main menu



[h3]Bug Fixes[/h3]
  • Storm Gauntlets sprite glitch
  • Elevator Switches not resetting (this could cause softlock in E2L02)
  • User Adventure Browser entries overlapping

[h3]Level Editor[/h3]
When you'll be opening your existing levels after the update, you might encounter lots of pink textures. That's because you were using the "wrong" transparent texture and we are replacing empty slots with new textures for v1.0 release. For now, they are simply pink - use pink checkerboard texture for the transparent texture or the one next to the "turn back" face. Use the new "Replace all tiles" function to fix this in a matter of seconds.
  • Added "Replace all tiles" function
  • Missing Oak and Birch trees added
  • Secret Switch can now be disabled by default (parameter)


If you have any questions or feedback, feel free to join our Discord where we are the most active.

This is the new "LAST UPDATE BEFORE THE v1.0 RELEASE". This one was urgent but we want to stay focused on the big goal - v1.0 release!

Have a good day!

Hotfix v0.6.1.4

Updates/Changes
  • You can now switch from Gamepad to Keyboard & Mouse input mode with a mouse-click again
  • Look smoothing setting added to the Input Settings
  • [Level Editor] Invisible switch actor added


Fix
  • Loading adventure with custom tileset won't show the custom tileset in the tile browser

Mapping Event - Halloween 2024

Spooktober is upon us, and what better way to celebrate it than with the second Wizordum Mapping Event 👻 We just released an update that adds new Halloween-themed assets, so get cooking!

Even if you haven't used the Map Editor yet, this is a perfect opportunity to get started!



Create a level with the given theme and try to do one or more extra challenges. It is desirable to follow the theme to challenge your creativity and to see what everyone comes up with. However, if you feel uninspired, you can create something else, even if it is slightly off the theme. Creating maps and having fun is the priority, after all.

[h3]ːcc_candleː Event Details[/h3]
Theme: Halloween / Spooktober
When: October - November 1st Challenges:
  • Have at least one jump scare
  • Include a pitch-black zone (don't forget on Torch items!)
  • Have at least two secret areas
  • Use at least one of each of the new Halloween props
  • [Hard] Create and use custom sprite or custom textures


The theme is Halloween, so try to get spooky with your creations - Corn fields, old cabins in the woods, cursed castles, dungeons, cemeteries, dusty attics, rat-infested cellars, ruins...get creative! 🎃

New Halloween assets
  • Pumpkin variations (breakable)
  • Scarecrow
  • Corn crop
  • Halloween Flat Decor (hanging ghosts, black flags and bat stickers)
  • Halloween Props (Witch's hat, Candy cauldron)
  • Hanging ghost decor
  • Hangman's knot
  • Wheat Bundle
  • Bloodmoon Skybox (not required for the challenge)



Please note that you don't have to stick to the dates; you can start working on the map today and finish your map after the event if you want to take more time with it, but the time limit is there mainly if you want an extra challenge.

If you are starting out, please check this Quick Editing Guide to learn about the basics of the level editor.

[h3]Share your progress and discuss the event[/h3]


If you are not participating as a map creator, you are encouraged to join the event and support the creations by playing the maps made for this event.

We can't wait to see what you create. Have a spooktacular time! ːCotcGraveːːCotcShovelːːCotcSkullːːCotcTorchː

Hotfix v0.6.1.3b

Bug fixes that appeared with the previous update:
  • When returning from level editor, mouse cursor won't show in the main menu
  • User Adventure Browser not showing


Thank you for the early reports!

Minor update v0.6.1.3

[h3]Updated / New[/h3]
  • Weapon Swaying - intensity can be lowered from the game settings.
  • New Halloween sprites & textures for the upcoming Spooktober Mapping Event. More about that in the event news.
  • Few input prompt button icons changed (mainly gamepad buttons)
  • Custom Adventure browser changed slightly


[h3]Fixed[/h3]
  • Custom sprites causing errors in level editor
  • When targeting the Enslaved rat before it is freed, action label "Free" not showing
  • Game Settings menu in the Main Menu can get stuck
  • Non-active input device actions interrupting the gameplay (eg. when playing with Keyboard & Mouse, Gamepad connected to the PC could trigger some camera movements)


Main purpose of this update is stabilize the game even more until the v1.0 release and to add some Halloween builder blocks for the Adventure creators.