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Wizordum News

Hotfix 0.5.2.2

[h3]Updates[/h3]
  • (Level Editor) You can now set "Weather Change" on Passages
  • Default FOV moved from 60 to 75


[h3]Fixes[/h3]
  • Dead Skeleton appearing in hurt frame after game load
  • It is raining in some interior places of E2L06
  • Typos
  • Circular weapon switch only works in one direction
  • E1L06 (City of Ember) - Secret puzzle with spikes not working - spikes rising with walls
  • E2L04 (Weeping Gorge) - Can walk from the inside the Temple's edge in the air
  • Music not stopping when triggering Level Exit
  • Bug with elevator switches in E2L02

Hotfix v0.5.2

[h3]Updates[/h3]
  • Weeping Gorge difficulty pass made (now it's easier on lower difficulties)
  • Spiders (Ranged and Melee) have slightly lower health now
  • The first part of the Murky Wastes (E1L03) got slightly changed (in the previous hotfix) as a part of
    bigger overhaul that the level is going through. Previous saves from this level might be broken now.
  • Timed-Run competitive leaderboards added for Episode 2


[h3]Fixes[/h3]
  • White color around the painting in E2L06
  • Saving and loading give you an additional ammo
  • Grim Haven & City of Ember music is switched
  • PlayerLog getting too big, leading to a crash
  • Sometimes, the game saved the wrong ambient
  • Walk in the air in Murky Wastes (E1L03) cellar
  • Multiple collision and texture issues in Warship Rampage (E2L02)
  • Achievements for finishing levels of Episode 2 not working

Hotfix v0.5.1

[h3]Updates[/h3]
  • Difficulty setting adjusted for E2L01 and E2L02
  • You can't switch to the Magic Bomb weapon anymore. They can only be thrown with the Magic Bomb quick action key now.
  • When starting a level from level selection, you will start with your "best" weapon.
  • Gamepad Left Trigger is no longer used for the "Walk" toggle.
  • Gamepad Button X icon added above the Spells (X = toggle spells button)


[h3]Fixes[/h3]
  • Spiders getting stuck in the air
  • Dead Rat Mount leaving an invisible wall
  • Black pixels removed from cave textures
  • Save Slots not working when trying to save the game
  • Can't exit the shop when playing with Gamepad

Episode 2 Available NOW

It is time to continue your journey through Terrabruma, Mage!

Wield the Storm Gauntlets and master new spells to fight hordes of Chaos and follow its trail! Mount vicious, oversized rodents to trample warmongers and exchange scavenged loot for upgrades at the new Sorcerer's Shop.

[previewyoutube][/previewyoutube]

We worked hard over the past few months not only to bring you a new episode but also to improve the game from your suggestions, making it better than it ever was.

[h2]NEW FEATURES[/h2]

[h3]Sorcerer's Shop[/h3]
You can now spend hard-earned treasures at the Sorcerer's Shop after each level to unlock weapon upgrades (secondary attacks), spell enhancements, and character improvements.

[h3]New Weapon[/h3]
Storm Gauntlets - Use the gloves to master the energy of the Storm to caused quick and deadly damage to your enemies.

[h3]Weapon Upgrades[/h3]
Each weapon has a new, alternative attack mode that will spice up spellcasting. Unlock Fire Rings' Fire Breathing ability to burn enemies up close or spawn Pyroblast's Scrochlash orb that will act as a fire turret.
NOTE: Storm Gauntlets don't have the alternative attack yet.

[h3]New Spell System[/h3]
Learn up to 4 spells throughout the two episodes and combine them with your magic weapons to become the ultimate Mage of Wiozrdum. Defeating your enemies will replenish the spells so make sure you keep using them!
NOTE: Some spells were moved from consumables to the new Spell System (Repulsion, Hellfire, Wizard's Wrath).


[h3]New Consumables[/h3]
Consumables that moved to the Spell System were replaced with new Consumable Scrolls like Frost Breath, Blink, and Arcane Shield. Other additions, like Haste Potion, will make you move faster for a short duration.

[h3]New Episode[/h3]
Like the first episode, Episode 2 features 7 levels besides the bonus level. The secret level is also in development.

Please note that we had some unforeseen delays, so we had to ship this update without the final boss of Episode 2, but we will release an update soon after this update to conclude the story of this chapter.



[h2]IMPROVEMENTS[/h2]
  • Fire spells will put players and enemies on fire
  • Damage indicators added
  • Magic Bomb counter is now displayed on HUD
  • Pyroblast area of damage improvement
  • Lots of bug fixes and changes.
  • The gameplay area changed from one layer to all layers


Many more requested features & updates are planned, so rest assured that we will keep improving the game. We are also aware of some bugs that need to be fixed, and that's what we will do in the following days.

Thank you for leaving your reviews and feedback to us so we can keep making the game better.

Please let us know how you feel about this update and you're welcome to report any possible bugs you might find.

Enjoy the new update! ːCotcTorchː

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Episode 2 - Teaser Trailer

After cleansing corruption from the town of Grimbrook, the hunt for the source of Chaos leads you on a journey to all-new locations. Episode Two enhances spell-slinging with a new weapon, adding alternate attacks, improved elemental damage, and a refined magic system.

Search for coin-filled coffers throughout every puzzle-filled quest. After each level, visit the newly added sorcerer's shop to exchange valuable treasure for weapon upgrades to unlock alternate attacks, spell improvements, and more.

[previewyoutube][/previewyoutube]
We've been hard at work on the Episode 2 content update, and this is just a taste of what's to come. Let us know what you think. What are you most excited about?

Wizordum has also been accepted to the online OTK games expo, which will take place on June 4th. Make sure to tune in and learn more about the upcoming update. ːCotcTorchː

Keep hurling those fireballs!