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Wizordum News

The most hated Sewers level - Reforged

Since the early access launch of Wizordum, Murky Wastes, the infamous sewers level, has received many negative opinions. Being the 3rd level in the game, the level was very long, and the difficulty spike was quite big. Not to mention tedious backtracking and many switches - we just wanted to stay true to the tradition of sewer levels. However, it didn't turn out as we hoped it would.



Because of that, we decided to go back to the Murky Wastes and flip some things around to get rid of most of the backtracking and to make the whole level slightly more linear, so it's harder to get lost now. As a result of this, we have a shorter and more enjoyable level.



Hopefully, this will make the overall experience better for everyone! And if you loved the old vanilla Murky Wastes, don't fret. We will upload it as a custom map soon so you can experience the original map whenever you want.

[h3]Storm Gauntlets - Chain of Lightning Alternative Attack[/h3]
If you have purchased the Storm Gauntlets upgrade at the shop, you can now use the alternative attack, connecting up to five enemies with a Chain of Lightning, dealing 20 damage per enemy in the chain.

Enjoy the new update, and let us know how you like the new Murky Wastes, Mage! 🧙‍♂️

Hotfix v0.5.3.2

[h3]Fixes[/h3]
  • Silver Key missing in the Lighthouse (Grimbrook Haven - E1l05)
  • Spiders can turn invisible on game load
  • Spellstriker description typo
  • Timed Run results are not uploaded to leaderboards for levels E2L10 and upwards.
  • Can't escape the Custom Keybindings menu with the Back button
  • Seer's Orb in E2L06 is on the ground instead of in the cage

Hotfix v0.5.3.1

Thanks to you, we found two showstopper bugs, one of which we introduced with the latest boss update. So, here's a hotfix for undisrupted gameplay. We apologize for the dark magic at work!

[h3]Fixes[/h3]
  • Gold Key in E1L02 can't be obtained
  • Final doors in the sequence at the end of E2L05 won't open


Enjoy!

Episode 2 Boss Level 'Stormkeep Spire' Available NOW

[h3]ADDED[/h3]
  • Episode 2 Boss level added - Stormkeep Spire (E2L07)

[h3]UPDATE[/h3]
  • Custom keybindings for Weapons and Spells added to Game Settings
  • Highscores were renamed from "Episode 1" to "Overall" since they represent the overall score.
  • HUD Skull icons updated to match those you pick up in the levels
  • Destroying Chaos Hive in the air will spawn additional gibs and projectiles now as well (like it does when hitting the ground)
  • If the Waypoint/goal is on another layer, the arrow next to it will indicate that on the map
  • Saving during the boss fight is now disabled


[h3]FIXES[/h3]
  • Some breakable walls are not getting destroyed
  • Invalid tiles in E1L07
  • Saving the game while on the Rat Mount, the Rat is not rideable when you load the game.
  • Save/Load issue where you could spawn the same enemies over and over when mounting the Rat (that could lead to abusing the highscore)
  • Chaos Hive issues with Enemy Count and Save/Load game
  • Loot Disappearing
  • Projectiles hitting Banshee's invisible collider


Thank you for your patience, feedback, reviews, and bug reports you have provided! We will keep updating and fixing the game until we get rid of the most bugs, and then we will start working hard towards the v1.0 release as well as the new character.

We have another surprise - a special game update coming at the end of this week, so stay tuned!

[h3]Enjoy the new update! ːCotcTorchː[/h3]

Hotfix 0.5.2.3

[h3]Updates[/h3]
  • Divine Blast will now heal the caster for 7 health per enemy hit up to 200 health
  • Divine Blast range slightly increased
  • Tutorial Screen added when you mount the Rat for the first time
  • Magic Maps added to E2L02 & E2L04


[h3]Fixes[/h3]
  • If you save the game after riding the rat, the save file can't be loaded anymore (they should load correctly after this fix)
  • Divine Blast meter not appearing on load/game start if the divine meter is full
  • When your Rat Mount gets killed, the screen stays black
  • When on Rat Mount, melee enemies deal damage to the Player instead of the Rat.
  • Incorect texures in E1L04
  • Invalid "Break Wall" in Weeping Gorge


I would also like to address some of the save game issues you are facing
  • There were some bigger changes in some levels between the launch of Episode 2 and Hotfix v0.5.2, so if you haven't played since then and will try to load the game today, you might get stuck in the loading screen. But we don't expect any more complications from the previous hotfix (v0.5.2.2)
  • Some of you might have a save file issue from E2M1 (Grimbrook Foest) even if you played on v0.5.2.2. Thanks to some of your reports, we've managed to locate the issue and fix it (it was the Rat Mount problem).
  • If you are experiencing save game issues after today and your save games were made in v0.5.2.2 or later, please get in touch with us on Discord or send your save games to [email protected] and we will try to find a solution.
  • Despite our great efforts, save games are still our main issue while going through EA but we are doing our best. I appreciate your patience!