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Wizordum News

Hotfix v1.0.06.3

[h3]FIXES[/h3]
- [E2L06] Lore Scroll can't be collected (again)
- [E2L03] Invalid/placeholder lore scrolls outside the level bounds
- Some user (older) levels have no textures
- Corrupted user-level definition triggering black screen on startup
- Chaos Staff secondary description removed
- Using the Holy Nova spell or scroll reverts your health to max health if you have health overflow
- Lore scroll typos
- Finding the secret level in Episode 2 or 3 awards an achievement for finding the secret level in Episode 1
- Grimoire and Staff share the same HUD icon despite having different ammo

[h3]UPDATES[/h3]
- Magic Maps added to (E3L05) Lava Pits & (E3L06) Dark Citadel
- Moving walls will be less likely to push you out of the level & insta-kill you (Arcane Shield is ignored too)
- Arcane Rocks ammo pickup amount decreased from 4 to 3

Thank you all for your patience while we iron out the bugs and for reporting them! Please know that some bugs are harder to reproduce, which makes them harder to fix. We prefer releasing smaller and regular fixes over keeping you waiting for months to iron out that last bug.

We're organizing the first mapping jam soon as well, so I hope you're training your level editing skills ːCotcShovelː

Thank you for playing!

Minor Update v1.0.06.2

[h3]FIXES[/h3]
  • [E2L06] Lore Scroll can't be collected
  • [E1L04] Duplicate Lore Scroll removed
  • [E3L03] Texturing issues at the end of the level


[h3]UPDATES[/h3]
  • Map will now show you which layer you are on + key prompts how to switch between layers (this feature has been in since v1.0, but it wasn't displayed anywhere)
  • Secret Markers revealed on the Magic Map will now show even when you're on a different layer, in which case, the arrow will appear next to the arrow indicating if the secret is on the layer above or below.

Hotfix 1.0.06.1

  • Invisible button & Interval object states not saving properly
  • The Elderstrone mines shaking on load fix (will need to replay the level)
  • Missing enemy in Episode 3 secret level fixed (if you have a save game just load it and finish the level for 100% Enemy Kill ratio)
  • Objects disappearing in custom levels when replaying the same mod from the main menu

Chronicles of Terrabruma - Update v1.0.06

[h3]Greetings, adventurers! ːCotcTorchː[/h3]
Hope you're enjoying your time in Terrabruma so far!

[h2]Lore Fragments & Chronicles[/h2]
This update adds Lore Fragments to all existing levels, which speak of events and sometimes hint at hidden areas and puzzles. By discovering all of these concealed fragments, players will unlock the corresponding Chronicle for each level, providing insights into their lore. We also added two new achievements related to them for the brave explorers.



[h2]Modding - Creature Customization added[/h2]
We promised that we would keep expanding the modding capabilities for Wizordum, and this is the first step on that path. You can now, through the mod script, mod existing enemies, changing their sprites, health, and damage they deal. We also prepared a guide so you can have a quick start at it!

We want to see your crazy enemy designs now, no more excuses!

Naughty blue goblin caster with Santa hat...because why not!

Do you need help with modding/level creation or just want to discuss the process? Join our Discord server to hang out with fellow modders.

[h3]UPDATES[/h3]
- The level name is displayed on the map and in the loading screen before entering the level.
- Gamepad sensitivity lower-end setting extended to allow lower sensitivity
- [Ep1. Secret Level] Music changed & Magic Map added so you can activate Moonlight Chart
- New Achievements added related to lore fragments (Bookworm & Lore Master)
- Improved spell replenish rate for all character spells
- Minor Mod Browser updates
- [Level editor] Boulder Spawners are now available

[h3]FIXES[/h3]

- Saving while skeletons/undead rise and loading after that will get them stuck in a fake-death pose.
- Achievements not triggering: "Dark Wizard", "Curiosity Killed a Mage", "Big Spender"
- The Boss 2 music intro plays too fast
- Remaining enemies in the final boss fight will now die after defeating the boss
- The Final Boss could stay alive under some conditions
- [Moonlight Chart] Treasure Icon not disappearing when looting a dead body with treasure
- 'Hotheels' achievement fixed (Fire Shield & Arcane Shield will both pause the achievement timer now)
- [E3L03] Glitches & Air Walk
- Rare bug where music won't load properly / gets stuck
- Flame Bars & Cutters - disabled states not saving properly
- Magic Piglets are not moving
- Errors specific to old user adventures that were not updated

Thank you all for playing the game and sharing your feedback/bugs! There's more to come so stay tuned!

Primoz (Lead Dev)

Hotfix v1.0.05.3

[h3]Fixes[/h3]
  • Storm Gauntlets alternative attack not working properly
  • [E3L01] Some treasure can't be collected because of the pushable box (cave under the village - if you have save, you can revisit that part to collect the treasure)
  • [E3 Secret] Pile of Bronze Coins unreachable (removed)
  • Moonlight Chart upgrade working without having the upgrade (fixed!)
  • [E3L02] Enemy Spawner not working (if you have save, revisit starting area to spawn the enemy)