1. Wizordum
  2. News

Wizordum News

Minor Update v1.0.07

Here's a new batch of fixes, updates, and additional modding support!

[h3]FIXES[/h3]
  • Achievements with counter stop counting
  • Elite Ogre not buffing enemy units
  • Extra invisible save slot in the Save Game window removed
  • Forest weather particles are not visible
  • Breakable wall (crack) not appearing in E2L01 tower secret (global issue connected to breakable walls)
  • You can flip pages while in Character selection
  • Episode Bookmarks not updating when browsing between levels
  • Gamepad buttons now show next to consumables when playing with gamepad



[h3]UPDATES[/h3]
  • Added "Toggle Crosshair" setting
  • [E1L04] Torches connected to the final puzzles moved from the centerpiece to the other side, close to the switches
  • [Gamepad] You can now switch between episodes in level selection, using the Left/Right Shoulder buttons


[h3]MAPPING/MODDING UPDATES[/h3]
  • Level editor tooltips added when mouse-overing buttons
  • You can now define custom tile animations in the mod script
  • Lava Wall can now be activated with triggers
  • New customizable enemy support (Chaos Hive, Skeletons...)
  • Support for custom breakables (can be defined as item containers with custom health, damage frames...)


Even if your request/fix for the reported bug is not here, rest assured that we'll get to it!

Also, the first map jam after v1.0 is happening today! We'll be posting the rules and the theme later today.

Wizordum Level Editor Spotlight + Map Jam Incoming!

[previewyoutube][/previewyoutube]
[h3]Build your own retro FPS gauntlets, puzzles, dungeons, and secrets with ease![/h3]
The editor is intuitive, fast, and supports custom sprites and textures. Whether you’re making a full campaign or a speedrun-worthy trial, there’s no limit to what you can conjure.



Already, the community has created an incredible array of levels, from haunting halls to chaotic challenge maps. Browse User Adventures and dive in.

[h2]✨ AND STARTING MONDAY: [/h2] We’re hosting a 2-week Post Launch Map Jam!
Theme + rules will be announced next week, so start sharpening those design wands…

Make sure to follow @Wizordum & @Apogee_Ent on social media and join the Apogee Community Discord.

https://store.steampowered.com/app/1715590/Wizordum/

Hotfix v1.0.06.3

[h3]FIXES[/h3]
- [E2L06] Lore Scroll can't be collected (again)
- [E2L03] Invalid/placeholder lore scrolls outside the level bounds
- Some user (older) levels have no textures
- Corrupted user-level definition triggering black screen on startup
- Chaos Staff secondary description removed
- Using the Holy Nova spell or scroll reverts your health to max health if you have health overflow
- Lore scroll typos
- Finding the secret level in Episode 2 or 3 awards an achievement for finding the secret level in Episode 1
- Grimoire and Staff share the same HUD icon despite having different ammo

[h3]UPDATES[/h3]
- Magic Maps added to (E3L05) Lava Pits & (E3L06) Dark Citadel
- Moving walls will be less likely to push you out of the level & insta-kill you (Arcane Shield is ignored too)
- Arcane Rocks ammo pickup amount decreased from 4 to 3

Thank you all for your patience while we iron out the bugs and for reporting them! Please know that some bugs are harder to reproduce, which makes them harder to fix. We prefer releasing smaller and regular fixes over keeping you waiting for months to iron out that last bug.

We're organizing the first mapping jam soon as well, so I hope you're training your level editing skills ːCotcShovelː

Thank you for playing!

Minor Update v1.0.06.2

[h3]FIXES[/h3]
  • [E2L06] Lore Scroll can't be collected
  • [E1L04] Duplicate Lore Scroll removed
  • [E3L03] Texturing issues at the end of the level


[h3]UPDATES[/h3]
  • Map will now show you which layer you are on + key prompts how to switch between layers (this feature has been in since v1.0, but it wasn't displayed anywhere)
  • Secret Markers revealed on the Magic Map will now show even when you're on a different layer, in which case, the arrow will appear next to the arrow indicating if the secret is on the layer above or below.

Hotfix 1.0.06.1

  • Invisible button & Interval object states not saving properly
  • The Elderstrone mines shaking on load fix (will need to replay the level)
  • Missing enemy in Episode 3 secret level fixed (if you have a save game just load it and finish the level for 100% Enemy Kill ratio)
  • Objects disappearing in custom levels when replaying the same mod from the main menu