Devlog #4 - New Characters and Skill Reworks
Greetings! It has been a while but we have been working hard and moving things around!
These past few months we have been working on improving skill, both in design and making sure they can be understood more easily, having customizable skill in these kind of games can get out of control fast, specially when that is the main idea! There are also a couple new faces in the horizon...
[h2]Descriptions and Icons[/h2]
Before, complex skills could be tricky to read since they could have different target overrides depending on the equipped Rune so we decided to group information based on target type and effects to apply. After that we also reduced the clutter by removing repeated descriptions when boosting a skill!
[h3]Before (Boosted Once)[/h3]

[h3]After[/h3]
[h3]Not Boosted[/h3]

Full base skill description, possible boosted effects showing as well.
[h3]Boosted Once[/h3]

Extra effects are applied to the base description, removing Boost 1 effects and leaving Boost 2 information available!
[h3]Fully Boosted[/h3]

All boost information is reflected on the base description and the target type also changes accordingly!
We have also improved the way the modifiers and their names/icons are shown so it is easier to plan ahead knowing how they work.

[h2]Design[/h2]
Design-wise we have been making a lot of tweaks and changes so player can have more variety each turn in addition to rework a couple modifiers that felt a little flat. More juicy details will come at a later date!
We have also introduced two new characters to the game, these two bring their own unique mechanics, modifiers and Inspire skills!
[h2]Codename: Alice[/h2]

She's a humanoid bunny warrior from the wastelands (second biome), she left her tribe looking for the strange being luring her out of the village, she eventually inherited the blessing of the Archetype of Pain.
[h3]Multi Hits and Rage Mechanic[/h3]
Alice focuses on multi hit attacks and giving her allies the same capabilities using the Rage modifier, this new modifier gives +1 hit for any the next offensive skill every 6 Rage stack! As long as Alice is Inspiring, each ally gets 1 Rage after executing a skill.
[h2]Codename: Goblino Butler[/h2]

As a former server of the King Goblino, he managed to escape the corruption and inherited the blessing of the Archetype of Cunning.
[h3]Monster Skills and Items[/h3]
Goblino Butler specializes in recasting and stealing enemy skills as well as combine them with his own! He is probably the most tricky unit to master, beside this he can also create random items during battle which may or may not behave differently than usual...
And there you have it! As usual, any comment or questions let us know on the comments down here or join us on Discord!
These past few months we have been working on improving skill, both in design and making sure they can be understood more easily, having customizable skill in these kind of games can get out of control fast, specially when that is the main idea! There are also a couple new faces in the horizon...
Skills Rework
[h2]Descriptions and Icons[/h2]
Before, complex skills could be tricky to read since they could have different target overrides depending on the equipped Rune so we decided to group information based on target type and effects to apply. After that we also reduced the clutter by removing repeated descriptions when boosting a skill!
[h3]Before (Boosted Once)[/h3]

[h3]After[/h3]
[h3]Not Boosted[/h3]

Full base skill description, possible boosted effects showing as well.
[h3]Boosted Once[/h3]

Extra effects are applied to the base description, removing Boost 1 effects and leaving Boost 2 information available!
[h3]Fully Boosted[/h3]

All boost information is reflected on the base description and the target type also changes accordingly!
We have also improved the way the modifiers and their names/icons are shown so it is easier to plan ahead knowing how they work.

[h2]Design[/h2]
Design-wise we have been making a lot of tweaks and changes so player can have more variety each turn in addition to rework a couple modifiers that felt a little flat. More juicy details will come at a later date!
New characters
We have also introduced two new characters to the game, these two bring their own unique mechanics, modifiers and Inspire skills!
[h2]Codename: Alice[/h2]

She's a humanoid bunny warrior from the wastelands (second biome), she left her tribe looking for the strange being luring her out of the village, she eventually inherited the blessing of the Archetype of Pain.
[h3]Multi Hits and Rage Mechanic[/h3]
Alice focuses on multi hit attacks and giving her allies the same capabilities using the Rage modifier, this new modifier gives +1 hit for any the next offensive skill every 6 Rage stack! As long as Alice is Inspiring, each ally gets 1 Rage after executing a skill.
[h2]Codename: Goblino Butler[/h2]

As a former server of the King Goblino, he managed to escape the corruption and inherited the blessing of the Archetype of Cunning.
[h3]Monster Skills and Items[/h3]
Goblino Butler specializes in recasting and stealing enemy skills as well as combine them with his own! He is probably the most tricky unit to master, beside this he can also create random items during battle which may or may not behave differently than usual...
And there you have it! As usual, any comment or questions let us know on the comments down here or join us on Discord!