Devlog #2 - Artifacts, Revamped Tutorial and New Demo
Welcome again! Here are some advancements and changes in Trinity Archetype since our last devlog, take a look:
[h2]Revamped Tutorial[/h2]
The new tutorial will take a more relaxed approach, guiding you step by step and making sure the main mechanics are clear before you continue by yourself. We have also added conversations so that you can get to know the different personalities in your party.

[h2]Artifacts[/h2]
Artifacts are here! These beautiful trinkets will be rewarded when fighting elite enemies or from special events throughout the map, these can enhance all your party at once, unlocking more advance reactions and options. Here's a few of these artifacts:
[h2]New Demo[/h2]
We have been working hard on a new demo with a more complete game loop to introduce the artifacts and also adding new runes, items, enemies. So stay tuned!

Any comment or questions let us know on the comments down here or join us on Discord!
[h2]Revamped Tutorial[/h2]
The new tutorial will take a more relaxed approach, guiding you step by step and making sure the main mechanics are clear before you continue by yourself. We have also added conversations so that you can get to know the different personalities in your party.


[h2]Artifacts[/h2]
Artifacts are here! These beautiful trinkets will be rewarded when fighting elite enemies or from special events throughout the map, these can enhance all your party at once, unlocking more advance reactions and options. Here's a few of these artifacts:
- Patience Pendant:
On player turn #4, gain +2 AP. - Hungry Sword:
Every 5 attacks, random unit adds +5 Critical. - Equality Mirror:
On player turn end:
Odd turn #: Copy random player modifier and apply to enemy.
Even turn #: Copy random enemy modifier and apply to player unit. - Pacifist Pin:
On player turn end, units that didn't deal damage gain +4 Shield
[h2]New Demo[/h2]
We have been working hard on a new demo with a more complete game loop to introduce the artifacts and also adding new runes, items, enemies. So stay tuned!

Any comment or questions let us know on the comments down here or join us on Discord!