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Abyssus News

Brinehunters, Pack your Gear - v1.2 Arrives January 12th 2026!

[p]Greetings from the depths, Brinehunters! We’re excited to let you know that the quest for Brine continues, with more coming in early 2026. On January 12th  you can get your salty hands on the new 1.2 patch, with all new content including:[/p]
  • [p]A brand new weapon[/p]
  • [p]A new skill[/p]
  • [p]New challenges[/p]
  • [p]New cosmetic rewards[/p]
[p][/p][h3]A New Weapon - The Harpoon Gun![/h3][p]For the Brinehunter who’s already unlocked everything (and for those still on your way) the Harpoon Gun provides another nautical edge to your brine-soaked adventure![/p][p]This pointed precision weapon bridges the gap between Brinehunters’ slower Combat Bow and the faster Brine Rifle - and enters the Abyss with eight upgrades available through the Ancient Forge![/p][p]Upgrades also help with more than just piercing power! Each Mod will stick harpoons to enemies (or the environment if you have enemy-piercing). To stop you having to keep track of enemies you’ve stuck with harpoons, we’ve also introduced the Combo System, just for our new Harpoon Gun.[/p][p]Each harpoon has a way to increase your combo points - which will be used by the Harpoon Gun’s secondary fire to increase effects depending on how many points you have in the bank. More combo points, more explosive impact. Rack them up and then deal out the damage with a range of secondary fire options to choose from.[/p][p][/p][p][/p][p][/p][h3]A New Skill - The Smiting Spear![/h3][p]Alongside the pointed new Harpoon Gun we have an additional spiky skill for you with the all-new Smiting Spear. This Surge-powered spear deals continuous damage through a devastating aura, sticking to enemies and the environment alike.[/p][p]Take the Smiting Spear with you to provide area control and wide-ranging group damage down in the Briny depths. Throw the spear into the environment or an enemy to do continuous damage wherever it lies![/p][p]In addition, shooting the spear once it’s stuck in place causes additional damage pulses - linked and scaling with explosive damage buffs like Mr. Boom! If you REALLY want to make an area inhospitable, you can have up to six active spears, all dealing ongoing damage to their immediate surroundings.[/p][p]While it’s always good fun and good strategy to stick the Smiting Spear into the scenery, impaling an enemy also comes highly recommended! Enemies stuck by the spear will carry it with them, and should they fall while impaled, the Smiting Spear will stand where they fell, to carry on dealing damage.[/p][p][/p][p][/p][p][/p][h3]New Challenges (And Cosmetic Rewards)[/h3][p]We’re also delivering new challenges for you in the Abyss - and in-game rewards for those who manage to defeat these during your time in the darkest depths. We don’t want to spoil the challenges or rewards too much, but you can find these yourselves in game.[/p][p][/p][h3]New Boss Variations[/h3][p]After your first complete expedition, Brinehunters will find alternative variants of our old bosses available in the Abyss! Each boss variant comes with their own evolved moveset and elemental variations - as well as a new look - to keep Brinehunters on your toes![/p][p][/p][p] [/p][h3]Bug fixes, Balancing, and Quality of Life[/h3][p]A huge thank you to all of the Brinehunters who continue to dive into the Abyss and come to leave feedback in the Official Abyssus Discord! Your support is incredible (especially those of you who come back with Brine) and we’ve got a solid selection of bug fixes and tweaks in here.[/p][p]Please continue to keep the feedback coming in our Discord, and we appreciate all of you![/p][p][/p][h3]A New Paid DLC Pack[/h3][p]As promised, and as always, we also have a cosmetic-only DLC where Brinehunters can provide additional support to the team! The Brinefrost Pack provides an ice-cold edge, with a new suit, helmet, frame and an interactable emote.[/p][p]The Brinefrost DLC continues our pledge to deliver entirely optional-only DLC which won’t have a material impact on your journey in the depths of the Abyss![/p][p][/p][p][/p][p][/p][p]So that’s our 1.2 update rounded up! We do note that there seems to be a LOT of Brine left in the Abyss, and you Brinehunters have still not managed to bring it all back! We hope that you have a great time with the new Harpoon Gun, Smiting Spear, challenges, boss variations and all the smaller tweaks in 1.2.[/p][p][/p][p]- The DoubleMoose Team[/p][p][/p][h3]Play Abyssus now![/h3][p]
[dynamiclink][/dynamiclink]Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ

🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:[/p]

Vote for Abyssus at the Steam Awards!

[p]Brinehunters!

The time of the year has arrived for us all to sit down in front of the fire, crack open a can of brine-pickled herring, and discuss our nomination at the Steam Awards 2025!

We’ve seen legions of bold, ironclad hunters drop into the diving bell in search of glory, riches, and brine, and we have seen so few of them return! And don’t get me started about that Deep Waters contraption, there.

That is why it is our flawless belief that Abyssus is the perfect option to cast your vote for as Best Game You Suck At.[/p][p][/p][p]

The team is hard at work on a new patch that will introduce even more ruthlessness to the experience, with new boss patterns you’ll have to learn from scratch, along with a new weapon and a new skill! More info on that coming very soon.

In the meantime, let’s cast our vote, grease our gear, and get ready for the next depth!

- The DoubleMoose Team[/p][p][/p][h3]Play Abyssus now![/h3][p]
[dynamiclink][/dynamiclink]Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ

🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:[/p]

HOTFIX #2 - Post Update 1.1

[p]Ho there, Brinehunters! [/p][p]We wanted to let you know that we’ve got a hotfix plunging down towards the Abyss as we speak - bringing some needed balancing and bug fixes to the Abyssus 1.1 release. We once again thank you for your incredible support, and for all of the feedback you’ve been sending in.[/p][p]We’ve four main elements for this hotfix, to help you navigate your way through the Briney depths:[/p]
  • [p]Fixed a crash related to Enemy navigation[/p]
  • [p]Added an “I’m Stuck” button to help you get out of places a Brinehunter should never have gotten into (though this won’t be available during Boss fights)[/p]
  • [p]Fixed a potential softlock where Brinehunters could encounter rooms which don’t recognise completion[/p]
  • [p]Fixed a bug where players’ maximum speed was capped incorrectly (it is now capped at 300% and not the previous 2,500%)[/p]
[p]We continue to monitor gameplay closely and will continue to fine tune the darkest depths based on your feedback. Please do head down to the briney depths and let us know how these balances feel, and send a telegram with your thoughts via Discord or our social media spaces.[/p][p][/p][p]The quest for Brine and Glory continues![/p][p] [/p][p] Drop your thoughts on our Discord or community channels.
[/p][p]— The DoubleMoose Team[/p][p]
[/p][h3]Play Abyssus now![/h3][p]
[dynamiclink][/dynamiclink]Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ

🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:[/p]

HOTFIX – Post Update 1.1

[p]Greetings, Brinehunters!
[/p][p]We're rolling out a quick hotfix following Update 1.1 to address a few bugs and implement some much-needed balance changes. Thank you for your feedback and continued support!
[/p][h3]
Bug Fixes[/h3]
  • [p]Fixed a Crash for enemy navigation[/p]
  • [p]Fixed inconsistent damage number display between the endgame overview and tab menu.[/p]
  • [p]Fixed an issue where difficulties were not applying ranks correctly in some languages[/p]
  • [p]Fixed an issue where boss health was unintentionally capped.[/p]
  • [p]Fixed an issue where the spiked charm did not deal damage correctly.[/p]
  • [p]Fixed an issue where gold skin was not removed correctly on expedition end.[/p]
  • [p]Fixed an issue where all charm rarities had the same price.
    [/p]
[h3]Balance Changes[/h3][p][/p][p]Tesla Rifles Charge Orb[/p]
  • [p]On hit damage: Increased from 10% -> 20% of the initial hit,[/p]
  • [p]Max charge damage increased from 2 -> 2.2 times.[/p]
[p][/p][p]Brine Rifle[/p]
  • [p]Charge Scope max charged damage increased from 5 -> 5.5 times.[/p]
  • [p]Steady Scope damage increased from 150 -> 200[/p]
[p][/p][p]Plasma Launcher[/p]
  • [p]Flak Cannon damage increased from 80 -> 110.
    [/p]
[p]Shotgun[/p]
  • [p]Semi-automatic damage per projectile from 35 -> 50. Slight increase to minimum spread, but reduction to max spread.[/p]
  • [p]Full Automatic Damage increased from 25 -> 35[/p]
  • [p]Superheavy Slug damage increased from 50 -> 65

    [/p]
[p]We're monitoring gameplay closely and will continue to fine-tune based on your feedback. Keep those runs going and let us know how these changes feel!
[/p][p]Drop your thoughts on our Discord or community channels.
[/p][p]— The DoubleMoose Team[/p][p]
[/p][p] 
[/p][h3]Play Abyssus now![/h3][p]
[dynamiclink][/dynamiclink]Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ

🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:
https://x.com/PlayAbyssus
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]https://www.instagram.com/playabyssus/
https://www.tiktok.com/@playabyssus/


[/p]

UPDATE 1.1 is Here! New Modes, New Challenges & The Brineguard Pack

[p]Greetings, Brinehunters!

This patch brings new gameplay modes, quality-of-life improvements, and a long list of bug fixes and balance changes, all completely free for all players. [/p][p][/p][p]Watch the trailer here :[/p][previewyoutube][/previewyoutube][p]
We believe in fair content access. That’s why this patch and every future gameplay update in Abyssus will always be free, forever.[/p][p]
We also dropped a brand-new cosmetic pack to support ongoing development. See details below [/p][p][/p][hr][/hr][p][/p][h3]New Features
[/h3]
  • [p]New modes for the expeditions are available:[/p]
    • [p]Infinite mode lets you continue looping before facing the final boss.[/p]
    • [p]Random order mode introduces a new challenge where areas appear in a random order.[/p]
[p]These can be accessed after completing a full run, and are found in the Deep Water Tank.[/p]
  • [p]Added 4 new challenges and cosmetics relating to the new modes.

    [/p]
[h3]General Changes[/h3][p][/p]
  • [p]Added and improved Animation, VFX and SFX in many areas of the game.[/p]
  • [p]Added and improved general danger indicators in the game.[/p]
  • [p]Rerolling Blessings of the Ancient Forge now costs more per reroll, capping the cost at 4 Soul Fragments.[/p]
  • [p]Optimized usage of pre-load tables to decrease stutter during gameplay.[/p]
  • [p]Added a better overview of the player's equipment in the expedition end screen.[/p]
  • [p]More Blessings can now be upgraded with the addition of infinite mode.[/p]
  • [p]Blessings can now be upgraded to +10 rather than only once.[/p]
  • [p]Increased readability of the multiplayer frames.[/p]
  • [p]Added a setting to swap crosshair color.[/p]
  • [p]Only 30 Brine Canisters are now needed to access the Infinite difficulty scaling, meaning that you can leave out some of the difficulties you donʼt like while still accessing infinite scaling.[/p]
  • [p]Updated various descriptions.[/p]
  • [p]Changed balance of defender god to prevent players becoming invincible.

    [/p]
[h3]Enemy balance:
[/h3][p]Gardens Elite: Elite Berserker[/p]
  • [p]Shockwave travels slower and has increased visibility.[/p]
  • [p]Added line ground indicators when aiming charge attack towards players.[/p]
[p]Sanctuary Elite: Elite Catalyst[/p]
  • [p]Increased rotation speed & time between shooting ranged attacks.[/p]
  • [p]Re-worked the spinning beam attack to be easier to jump over and adjusted its timings.[/p]
[p]Sanctuary Boss: Highpriest Unʼglu[/p]
  • [p]Decreased the health of Un'glu Necromancers.[/p]
  • [p]Decreased the speed at which Un'Glu's Surge Zones grow with Abyssal Leviathan.[/p]
  • [p]During Un'glu boss fight with Abyssal Leviathans enabled, surge zones now scale down to a minimum value rather than remove themselves when destroyed.[/p]
  • [p]During the Un'glu boss fight with Abyssal Leviathans enabled, surge zones now scale down slower after being destroyed.[/p]
  • [p]Fixed issue with Un'glu growing surge crystal health scaling

    [/p]
[h3]Abilities and Weapons
[/h3][p]Anchor[/p]
  • [p]Decreased the Blessing proc chance of the ‘Brine’ Anchor mod.[/p]
  • [p]Reduced duration and tick rate of brine upgrade, increased damage & slow amount to compensate.[/p]
  • [p]Decreased 'Bulwark' invincibility duration from 1 second to 0.4 seconds.[/p]
[p]Grenade[/p]
  • [p]Decreased duration & tick rate of shrapnel & gas grenade upgrades, increased damage per tick to offset.[/p][p][/p]
[h3]Difficulty Modifiers[/h3]
  • [p]Decreased the slowing effect and duration of Lethargic.[/p]
[p][/p][h3]Bugfixes[/h3]
  • [p]Fixed various crashes.[/p]
  • [p]Fixed an issue where saves could get corrupted and crash the game on pressing play.[/p]
  • [p]Fixed collision issues in several levels to avoid the player getting stuck in the environment.[/p]
  • [p]Fixed an issue where some chests were stuck within walls.[/p]
  • [p]Fixed issue where cosmetics were not properly applied when joining or rejoining multiplayer games.[/p]
  • [p]Fixed an issue where several challenges might not complete for players who are not the host.[/p]
  • [p]Rerolling Blessing Altar should no longer present Blessing categories with all slots filled.[/p]
  • [p]Fixed already capped Blessing categories from appearing as a choice when there was only one uncapped category left.[/p]
  • [p]Fixed an issue where gaining Barrier after death stopped the gauge from increasing.[/p]
  • [p]Fixed an issue where the Defender God could stop working for the current expedition.[/p]
  • [p]Fixed Blood Godʼs Red-blooded Blessing not showing its rank values in the upgrade screen.[/p]
  • [p]Fixed Blood Godʼs Branding Blood Blessing not upgrading correctly.[/p]
  • [p]Fixed Night Godʼs Exponential Shadow not applying its effect properly.[/p]
  • [p]Fixed Night Godʼs Returning Shadow not applying its effect properly.[/p]
  • [p]Fixed an issue where Tentacles on the final boss could cause instant death.[/p]
  • [p]Fixed an issue where Midas Touch did not trigger when one-shotting enemies.[/p]
  • [p]Fixed several instances of enemies being able to stand out of bounds.[/p]
  • [p]Fixed an issue where unintended environments could be loaded in the final boss fight.[/p]
  • [p]Adjusted level bounds and collisions in all areas to mitigate enemies leaving the bounds of the level.[/p]
  • [p]Fixed an issue where Room Objectives didnʼt clean up properly on expedition completion.[/p]
  • [p]Fixed an issue where Pylons could soft-lock the expedition by being destroyed outside of encounters.[/p]
  • [p]Fixed visual issues (location/size) for clients when using Quality over Quantity.[/p]
  • [p]Fixed an issue where waves around the boss of the Gardens could cause instant death.[/p]
  • [p]Fixed an issue where the crystal charge attack of the Sanctuary Boss was not targetable by some mechanics.[/p]
  • [p]Fixed Sanctuary Elite being able to spawn beams without successfully starting its internal attack cooldown.[/p]
  • [p]The health of the arms of the Sanctuary Elite now properly maintains its intended max health.[/p]
  • [p]Fixed certain bones on the Sanctuary Elite not counting as weak spot hits on the hands.[/p]
  • [p]Fixed an issue where some weapons couldnʼt properly hit the Sanctuary Elite.[/p]
  • [p]Fixed Trueborn Necromancer laser not updating for clients.[/p]
  • [p]Fixed Trueborn Necromancer summon animation not showing for clients on subsequent summons.[/p]
  • [p]Fixed Primal Bruiserʼs hook collision being offset from the aim indicator; the enemy now clears the rotation target when throwing the hook.[/p]
  • [p]Fixed Primal Bruiser getting stuck in its hook throw position.[/p]
  • [p]Updated Loot Golem skeletal mesh to prevent stretching on death.[/p]
  • [p]Fixed an issue where players who were too far away from killed enemies wouldnʼt get gold.[/p]
  • [p]Fixed an issue where Syringe charges could be restored after reconnecting.[/p]
  • [p]Sacrifice Altar should now properly update its interaction cost widget on reconnect.[/p]
  • [p]Fixed some of the Royal Abyss boss visuals not applying correctly when switching from phase 2 to 3.[/p]
  • [p]Fixed Royal Abyss Chieftain doing damage to the player outside the encounter.[/p]
  • [p]Fixed Royal Abyss Chieftain Combat music not starting properly in multiplayer.[/p]
  • [p]Fixed an issue where the Waterwall attack of the Royal Abyss Chieftain could be invisible.[/p]
  • [p]Fixed Royal Abyss portals not always showing properly.[/p]
  • [p]Fixed walking enemies getting stuck in odd locations, which could result in softlocks.[/p]
  • [p]Fixed Charms and other pickupables appearing for a split second before being assigned the proper values.[/p]
  • [p]Fixed various visual issues on suit meshes.[/p]
  • [p]Fixed an issue where certain combat encounters could be bypassed.[/p]
  • [p]Fixed Plasma Launcher mod ‘Repeating Blasts' applying its effect to all explosions.[/p]
  • [p]Fixed Plasma Launcher mod 'Molotov Fuel' not unequipping correctly when unequipped.[/p]
  • [p]Fixed the Turret sound being played twice.[/p]
  • [p]Fixed the Turret mod 'Unstable Cores' not working properly on clients.[/p]
  • [p]Fixed the Turret mod 'Ammo Transfer' not working properly on clients.[/p]
  • [p]Fixed Return Arrow mod playing muzzle flashes & camera shakes twice when firing.[/p]
  • [p]Fixed an issue where the Smart Arrow mod did not have a consistent speed while bouncing.[/p]
  • [p]Fixed an issue where Superheavy Slug did not have an ammo cost.[/p]
  • [p]Disc Thrower discs can no longer stop spinning during the idle animation.[/p]
  • [p]Fixed Corrupted Depths votes not clearing on run end, causing the Corrupted Depths menu to appear in unintended places.[/p]
  • [p]Fix for Spiked Charms not working after rejoin.[/p]
  • [p]Fixed camera-related issues when using emotes.[/p]
  • [p]Fixed several mods, Charms, and Blessings not unequipping correctly when unequipped.[/p]
  • [p]Fixed instances where the subtitles did not match the spoken line.[/p]
  • [p]Fixed player audio being audible during the end-of-game throne cutscene.[/p]
  • [p]Fixed clients not seeing the correct Blessing rank of other players in the tab menu.[/p]
  • [p]Fixed Tidal Pressure flickering between 20/30 for clients in Objective tracker UI.[/p]
  • [p]Fixed the Blessing upgrade element widget replaying the select animation when pressing multiple times.[/p]
  • [p]Fixed session browser entry having a skull icon instead of a lock icon for password-protected sessions.[/p]
  • [p]Fixed gamepad navigation always jumping mid third row in challenge logbook and various other issues.[/p]
  • [p]Fix for getting stuck in the loading screen when returning to the lobby after alt-tabbing right as the previous loading screen ends.[/p]
  • [p]Fixed lootable actors spawned from the skill tree sometimes spawning more than once in subsequent runs.[/p]
  • [p]Fixed incorrect loot behaviors when using reroll in Forge Altar.[/p]
  • [p]Fixed issue causing wardrobe-opening animation to trigger for host every time client opened wardrobe.[/p]
  • [p]Fixed Charm 'Power from Pain' not applying its effect properly on clients.[/p]
  • [p]Fixed an issue where triggers would not happen on enemies with the execution modifier active.[/p]
  • [p]Fixed an issue where Gliding Glacier dealt incorrect damages.[/p]
  • [p]Fixed an issue where god passives scaled incorrectly or showed wrong values.[/p]
  • [p]Fixed an issue where Engulfing Shadows would not work together with Hypothermia.[/p]
  • [p]Fixed an issue where Exposing Shadows did not take effect immediately.[/p]
[p][/p][hr][/hr][h3][/h3][h3]Support the Dive – Brineguard Pack Available Now
[/h3][p]Looking sharp never hurt anyone (except the enemies you crush).[/p][p]Become a legend of the deep and show your unwavering commitment to your mission with the new Brineguard Cosmetic Pack![/p][p]Helmet: Juggernaut: Your vision is focused on one thing only: your prey. Everything else is accessory.[/p][p]Suit: Juggernaut: Inspired by global warfare and ancient armor, this body armor will crush everything in your way. Unstoppable, destructive, merciless. A true Juggernaut.[/p][p]Emote: Company Loyalty: Mark your path. Claim your conquests. Allow your companions to salute. Everyone pays their respects to the Flag.[/p][p]Frame: Brineguard: Take the ship's wheel and head for the abyss! The sunken world has not yet revealed all its secrets, and you have brine to collect.
[/p][p]All of that for $3.99 - 3.99€ (Price may change depending on your region) [/p][p]These cosmetics are entirely optional and exist to support the ongoing development of the game. No gameplay advantage. Ever.[/p][p][/p][hr][/hr][p]

We’re building Abyssus together  and we’re just getting started. Update 1.1 is the beginning of a much deeper journey... with more on the way.[/p][p][/p][p]Drop us your thoughts on the new modes, the balance tweaks, or your wildest Infinite Mode runs!

- The DoubleMoose Team[/p]