Movement and Challenging Encounters: Here's what's on our minds
[p]Hello there, Early Access players! Spooky season is upon us and we’re hard at work on some terrifying and thrilling updates for you all. The Halloween season is on our minds. By the way, we’re an Irish studio and did you know Halloween is very much an Irish festival? More on that down the line...[/p][p]As for Eye of Hellfire updates, keep your eyes peeled, you won’t want to miss out this spooky season. [/p][p]Here’s what we’re thinking about this week:[/p][h3]Getting from A to B[/h3][p]Movement is something we’re continuing to mull over in-game. Here at Gambrinous, we're heavily influenced by board games and card games (all our previous games are), and we love trying out those types of mechanics in our works. We love the idea of planning strategic movement, though we totally understand how it can be hard when you’re moving between sections while simultaneously trying to escape monsters. [/p]
- [p]Do you prefer clicking over dragging?[/p]
- [p]Do you prefer larger sections?[/p]
- [p]Do you plan your cards in advance?[/p]
- [p]What would you love to see? [/p]