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0.93 Procedurally generated Maps and New Art


Friends, congratulations! We are finally rolling out to the main branch the update you have been asking for so long — generated maps!

First of all, we want to say a huge thank you to everyone who took part in the beta test and reported bugs! Without you, this update simply wouldn’t have happened.

[h2]What has changed compared to the beta?
[/h2]Oh, a lot!
  1. We added the volcano and sulfate, which stubbornly refused to make it into the beta.
  2. We added a menu where players can choose a map (only one for now) and generate a location on it.
  3. The map you already know from earlier versions is still available, but is now more of a tutorial — the main gameplay now takes place on generated maps.
  4. We fixed a ton of bugs that we might never have learned about if not for you.


[h2]More details
[/h2]The game now has its first generated map. How does it work?


  1. You choose a map (there is only one for now, but more will appear with upcoming updates!)
  2. Generate a random seed, or paste in a known one… for example, maybe you or your friend already generated the perfect map and want to replay it forever.
  3. Click “Create Map” — and voilà! The system scatters resources, volcanoes and buildings randomly across the map.

For now we only have one radial map, but trust us — we’re just getting started! We’ve finally rebuilt the system to support generated maps, and now the rest is just a matter of content. So stay tuned and watch for updates.


[h2]Art
[/h2]And another big improvement coming with this update — new and improved art, as well as a better randomization system for artwork. But screenshots will probably tell this story better than any words:



Stay tuned — new maps for generation are coming very soon!

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