1. Craftomation 101
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  3. New Update: v0.34

New Update: v0.34


Happy Friday, everyone!

Now, normally our update beat is once per fortnight, but this week is special, since our lead coder has just recently returned from a vacation :) That means two news, both good: 1 - there's an update today and 2 - we're back on our regular release beat, so: stay tuned for more new features and fixes in 2 weeks from now!

https://store.steampowered.com/app/1724140/Craftomation_101/

[h3]Version 0.34 Released![/h3]
  • Resources from large deposits no longer appear on the same tile as said deposit upon clicking - instead, they always bounce to neighbouring tiles
  • If there is a 'low_battery' trigger in your programming workfield, you can't add another one (as it used to break the game in certain cases)
  • If a CraftoMate places an interactive object (that includes Storages, Bonfires, Seeds and Spores) on a tile, said object is deployed in its functioning form. Previously, the player had to pick up and place that object manually in order to make it functional
  • Objects that consume resources over time (such as Bonfires) now allow extracting resources that have not yet been consumed (such as extra Fires from Bonfires)
  • The Rocket must now be unfrozen in two stages, in-game objectives have been reworked accordingly


What's most important, you can check out all those awesome things right away: Craftomation 101 Alpha is free to play!



Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our Discord server.

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