1. Craftomation 101
  2. News

Craftomation 101 News

The Automation Fest Is SuperWEIRD!!!



Hey everyone!

At last, we have lived up to the day, where automation games have their own event on Steam!

It is all good news for you, and us, and the whole world!

For one, Craftomation 101 is 27% off:

https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/

But there is more good news! Super good news, in fact. Or should we say SuperWEIRD news?

Anyway, horrible puns apart, we're making a new co-op automation adventure game, and it has a Steam page, and you're very welcome to add it to your wishlist today:

https://store.steampowered.com/app/3818770/SuperWEIRD/

We even have a teaser trailer, that's how devoted we are:

[previewyoutube][/previewyoutube]

For any further questions, find us in the comments and/or on our Discord server.

New Update (At Last!!) - v0.89



Wow, it's been some kind of a break. But we're moving forward!

[h2]v0.89 Released![/h2]
  • To spice things up, Storage units no longer hold infinite amount of items
  • Instead, there are now 3 tiers of Storage with the limits of 50, 200 and 1000 units
  • In existing saved games, all Storage units will be replaced to the ones with maximum capacity
  • UI/UX improvements: the buttons that can be pushed are now visually distinguishable
  • Dragging a robot into a group no longer causes map scrolling
  • Minor bug fixes


NB: Due to technical stuff, Mac version will arrive in a couple of days... Sorry about that!

See you in a couple of weeks, when the next update rolls out!

And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer:



https://store.steampowered.com/app/1724140/Craftomation_101/

For the cherry on top, here's a video with an unofficial soundtrack made by danjvi. Consider having it for your new lo-fi tune for working/studying:

[previewyoutube][/previewyoutube]

[h3]----------------------
How to get more involved?[/h3]


If you want Craftomation 101, we got you! Here's what you can do:
  • Join our Discord server, find your mates and chat with us, the devs
  • Subscribe to our mailing list to get the latest Craftomation-related news
  • Follow Craftomation 101 on Twitter

Some More Good News & Updates From the Devs



Hey everyone!

We hope that you're having a great Summer Sale, and your Steam library is full of awesome new games (again).

As for us, we've got some exciting news of our own! For one, while True: learn() is expected to become a part of exposition in a hi-tech museum in Antwerpen (that's in Belgium)

Craftomation 101, in turn, is getting a lift-up in the UI/UX department: we've hired professional designer to make the game shine, and she's doing an awesome job:





The next update for that game is just around the corner!

As for Learning Factory, it now comes with a controller support, which kind of makes it one of the friendliest factory-building games out there:



Last but not least: have you heard of our new games? One of them is called SuperWEIRD. It's a tower defense adventure with automation and some resource management, and it looks exacly as the name suggests:



So many games, huh? Are we allowed to wear game publisher hats now? Just kidding, we're still keeping things simple, with all games being done by less than 20 people. So we're still your friendly neighborhood indie devs, who will do their best to bring you tons of fun!

We'll get back to it now. Until we meet again!

P.S. We're also doing tons of videos on our YouTube channel these days, so there's no reason to not subscribe for it. See you there!

New Update - v0.88



Hey mates! We're slowly returning to our regular updating schedule, so stay tuned for more news! As of today, here's a nice little list of patch notes:


[h2]v0.88 Released![/h2]
  • Added comment block, as seen in real-life programming languages
  • Updated zooming in the Editor
  • Updated GPT translations
  • Fixed a bunch of bugs around achievements

See you in a couple of weeks, when the next update rolls out!

And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer:



https://store.steampowered.com/app/1724140/Craftomation_101/

[h3]----------------------
How to get more involved?[/h3]


If you want Craftomation 101, we got you! Here's what you can do:
  • Join our Discord server, find your mates and chat with us, the devs
  • Subscribe to our mailing list to get the latest Craftomation-related news
  • Follow Craftomation 101 on Twitter

Looking Good, Mates! - Craftomation 101 Dev Diaries, February 2025



Hey, mates!

Today, we'd like to talk about New Year's resolutions. We know it's almost the end of February, but time flies! Besides, we actually made our resolutions back in December. At that time, Ivan the programmer was coming up with a big plan of features and tweaks we'd like to introduce to Craftomation 101 before the v1.0 release.

We already mentioned certain ideas from this master plan in our previous piece but we have developed these ideas since, and had them entered in a document - that's how serious we are! Here, we've even made a (quite literally) shiny new art for the Steam page:



Here's the old one, so you can compare them and see that we mean business:



Below, you will find some highlights from our list of next features. Some of them are definitely making their way to the game. Others still need to be tested to make sure they're fun. But we're equally excited to try out all of them, and we hope you'll have a fun ride along with us!

[h3]Some things that (most likely) will appear in Craftomation 101 before v1.0
[/h3]
  • There are plans to replace the Sulfur source with an entity codenamed Research Center. Details will follow. Some day
  • More programming tools, definitely: conditional searching, debugging, advanced interaction between CraftoMates, global Variables, and much more
  • The Brewery will become mobile and more compact
  • Brewable items will become applicable to heating elements, organics, and maybe some other stuff on the map
  • Unique heating elements in each climate zone
  • New Storage mechanics: limited Storage capacity, an ability to rename Storage units and empty them quickly. We don't yet know if it will be fun to play; we'll discuss it with you when it's there!
  • Dynamite and the ability to throw items
  • Fishing (because it makes everything better)
  • Flying CraftoMate (AirMate? FlyingMate? The name is TBD, send your ideas to our Discord server!)

We're also experimenting with new animations, details of which we're not yet ready to share… however, we can show some WiP stuff instead:

But you know how New Year's resolutions are: sometimes they don't get done. That said, this list is not a commitment, just an array of features from our to-do plan. It will be fun to check on this list again in a year or so and see how things will have turned out!

What is definitely happening - is the new look for the UI. Finally, we have moved on from making our own efforts and called an actual UI/UX designers, so now they're making this:





[h3]New Dev in Town[/h3]

Please welcome Andrei, our newest mate on the team, helping us push Craftomation 101 beyond the current boundaries! Here's his short bio:

Name: Andrei Fenderov
Occupation: programming, prototyping
Works on: experimenting with web platforms and potential next games concepts
Favorite games: disco elysium, outer wilds, minecraft, cyberpunk, the talos principle
Favorite IDE: coding directly in Defold, because it's easier to switch between working with in-game objects and writing the code. Outside of work, it's VSCode
What makes a good game: Who knows! I like it when the game allows you to feel as part of a fantasy world, no matter the way - be it the means of gameplay or the good connection between the art and the sound, or the fascinating story
Other interests: painting, crafting silly presents, cooking, hanging out with cool people!

[h3]***[/h3]

The year is young, and we have lots of things we'd like to improve in Craftomation 101. Thanks for being with us, and please: don't hesitate to share your thoughts about the game, the Universe, and everything.

Until we meet again!