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Craftomation 101 News

Some More Good News & Updates From the Devs



Hey everyone!

We hope that you're having a great Summer Sale, and your Steam library is full of awesome new games (again).

As for us, we've got some exciting news of our own! For one, while True: learn() is expected to become a part of exposition in a hi-tech museum in Antwerpen (that's in Belgium)

Craftomation 101, in turn, is getting a lift-up in the UI/UX department: we've hired professional designer to make the game shine, and she's doing an awesome job:





The next update for that game is just around the corner!

As for Learning Factory, it now comes with a controller support, which kind of makes it one of the friendliest factory-building games out there:



Last but not least: have you heard of our new games? One of them is called SuperWEIRD. It's a tower defense adventure with automation and some resource management, and it looks exacly as the name suggests:



So many games, huh? Are we allowed to wear game publisher hats now? Just kidding, we're still keeping things simple, with all games being done by less than 20 people. So we're still your friendly neighborhood indie devs, who will do their best to bring you tons of fun!

We'll get back to it now. Until we meet again!

P.S. We're also doing tons of videos on our YouTube channel these days, so there's no reason to not subscribe for it. See you there!

New Update - v0.88



Hey mates! We're slowly returning to our regular updating schedule, so stay tuned for more news! As of today, here's a nice little list of patch notes:


[h2]v0.88 Released![/h2]
  • Added comment block, as seen in real-life programming languages
  • Updated zooming in the Editor
  • Updated GPT translations
  • Fixed a bunch of bugs around achievements

See you in a couple of weeks, when the next update rolls out!

And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer:



https://store.steampowered.com/app/1724140/Craftomation_101/

[h3]----------------------
How to get more involved?[/h3]


If you want Craftomation 101, we got you! Here's what you can do:
  • Join our Discord server, find your mates and chat with us, the devs
  • Subscribe to our mailing list to get the latest Craftomation-related news
  • Follow Craftomation 101 on Twitter

Looking Good, Mates! - Craftomation 101 Dev Diaries, February 2025



Hey, mates!

Today, we'd like to talk about New Year's resolutions. We know it's almost the end of February, but time flies! Besides, we actually made our resolutions back in December. At that time, Ivan the programmer was coming up with a big plan of features and tweaks we'd like to introduce to Craftomation 101 before the v1.0 release.

We already mentioned certain ideas from this master plan in our previous piece but we have developed these ideas since, and had them entered in a document - that's how serious we are! Here, we've even made a (quite literally) shiny new art for the Steam page:



Here's the old one, so you can compare them and see that we mean business:



Below, you will find some highlights from our list of next features. Some of them are definitely making their way to the game. Others still need to be tested to make sure they're fun. But we're equally excited to try out all of them, and we hope you'll have a fun ride along with us!

[h3]Some things that (most likely) will appear in Craftomation 101 before v1.0
[/h3]
  • There are plans to replace the Sulfur source with an entity codenamed Research Center. Details will follow. Some day
  • More programming tools, definitely: conditional searching, debugging, advanced interaction between CraftoMates, global Variables, and much more
  • The Brewery will become mobile and more compact
  • Brewable items will become applicable to heating elements, organics, and maybe some other stuff on the map
  • Unique heating elements in each climate zone
  • New Storage mechanics: limited Storage capacity, an ability to rename Storage units and empty them quickly. We don't yet know if it will be fun to play; we'll discuss it with you when it's there!
  • Dynamite and the ability to throw items
  • Fishing (because it makes everything better)
  • Flying CraftoMate (AirMate? FlyingMate? The name is TBD, send your ideas to our Discord server!)

We're also experimenting with new animations, details of which we're not yet ready to share… however, we can show some WiP stuff instead:

But you know how New Year's resolutions are: sometimes they don't get done. That said, this list is not a commitment, just an array of features from our to-do plan. It will be fun to check on this list again in a year or so and see how things will have turned out!

What is definitely happening - is the new look for the UI. Finally, we have moved on from making our own efforts and called an actual UI/UX designers, so now they're making this:





[h3]New Dev in Town[/h3]

Please welcome Andrei, our newest mate on the team, helping us push Craftomation 101 beyond the current boundaries! Here's his short bio:

Name: Andrei Fenderov
Occupation: programming, prototyping
Works on: experimenting with web platforms and potential next games concepts
Favorite games: disco elysium, outer wilds, minecraft, cyberpunk, the talos principle
Favorite IDE: coding directly in Defold, because it's easier to switch between working with in-game objects and writing the code. Outside of work, it's VSCode
What makes a good game: Who knows! I like it when the game allows you to feel as part of a fantasy world, no matter the way - be it the means of gameplay or the good connection between the art and the sound, or the fascinating story
Other interests: painting, crafting silly presents, cooking, hanging out with cool people!

[h3]***[/h3]

The year is young, and we have lots of things we'd like to improve in Craftomation 101. Thanks for being with us, and please: don't hesitate to share your thoughts about the game, the Universe, and everything.

Until we meet again!

Happy Robanukah! - Craftomation 101 Dev Diaries, December 2024



Hey, mates!

This edition of our developer diaries is quite deliberately named after the iconic (and totally fake) robot holiday from Futurama. Because it's the holiday season, and robots are playing a growingly important role in our lives, they deserve a holiday of their own, don't you agree?

You can post your ideas for alternative names in the comments, and we'll keep telling the story of Craftomation 101. It was quite an important year for us, as the game was released into Early Access on Steam.

Even more so, it started coming into shape, thanks to your generous feedback and a bit of hard work.



About a month ago we released the coolest update for the game so far. It is so cool that it introduced 2 new types of frozen areas for you to warm out. This system is a result of weeks of experiments and it comes to replace the infamous Thorns (along with a weird thing called Ancient Ice). After many experiments with them we came to the idea that progressively colder areas felt more intuitive.

So now the planet is effectively more icy and even more lifeless. We hope you enjoy it!

That also led to rebalancing existing heating elements, such as Bonfires and Furnaces. We even introduced new visuals for their area of operation - and then changed it again in another update, for your convenience. Now the preview shows the final state of the affected tiles, instead of the heating level change (which makes sense with the new climate zone system):





Heating elements will keep evolving further. We have spent a lot of time drafting a content plan for the game. Although the details may and will change as we go, we now know the general direction in which we will be heading. More on that below.

The biggest mission for the next few months will be to build a more fluent system of objectives. One target effect is to bring together various gameplay mechanics that sometimes feel like they work independently in their present state.

For example, remember the Sulfur Source? Once you unlock it, it's kinda just… sitting there. Which is a behavior expected from a mineral but it is not very fun. So, since managing that zone also implies working with various kind of organics, our idea is to replace the Source with something more alive. A giant tree? A giant forest? A wise giant turtle (not likely)? Ideas are very welcome: let us know in the comments or on our Discord server!

Introducing this… thing will most likely lead to a separate line of objectives which will not be like the ones given out by the Command Center at the moment. One of the concepts we're going to experiment with is to ask for a certain amount of items to be provided per second, in the hope of motivating the players to experiment with balancing harvesting and crafting various objects.

Another idea for new kinds of tasks is procedural goals - when a player will be asked to provide a random-ish number of random-ish items and write a program for CraftoMates, that will allow them to properly detect what needs to be delivered.

Proceeding to the Volcano will also imply a new structure for the objectives though this is still rather early in the works. But what's definitely coming soon is several new types of heating elements, so you could experiment more with the new climate zones and optimize heat levels in different parts of the map.

We do have a long backlog of ideas that we have plans to experiment with next year. Like adding more minor mechanics that will let interact with the environment in different fun ways (one word: dynamite!). The Brewery could use a renovation, both in terms of mechanics and visuals. And we still owe you that bonfire-carrying ability for CargoMates! It's coming, too. Highly likely.

It was a good year for Craftomation, and the year 2025 is promising to be even more interesting. Happy Holidays, mates, especially to those of you celebrating Robanukah!

New Update - v0.87



Hey mates! Here's the latest update for Craftomation 101, which fixes some important stuff:





[h2]v0.87 Released![/h2]
  • We've changed the display of work range for heating elements to make it less frustrating. It now shows exactly the result of placing a heating element on a tile
  • Optimized pathfinding for robots in case of an error
  • Fixed the bug that sometiomes caused a CraftoMate to freeze upon executing a Function
  • Fixed the bug that caused Command Center to shrink into total disappearance if a player placed a Storage unit with demanded items in front of it
  • Fixed the bug that caused incorrect of display of the number of discovered items in the wiki
  • Fixed a number of other bugs

See you in a couple of weeks, when the next update rolls out!

And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer:



https://store.steampowered.com/app/1724140/Craftomation_101/

[h3]----------------------
How to get more involved?[/h3]


If you want Craftomation 101, we got you! Here's what you can do:
  • Join our Discord server, find your mates and chat with us, the devs
  • Subscribe to our mailing list to get the latest Craftomation-related news
  • Follow Craftomation 101 on Twitter