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  3. 1.0 UPDATE!!!

1.0 UPDATE!!!

[h3]Here comes the great 1.0 update to finalize Castle of Alchemists Early Access period!!

Thank you people for sticking with us through this 6-month-planned-actually-took-22-months-23-days journey!

Here are the patch note:
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CASTLE OF ALCHEMISTS 1.0 PATCH NOTES


[h2]TECHNICAL [/h2]
Since we have revamped a lot of systems at the background and the progression, you will require a brand new save.

[h2]Cloud Saves[/h2]
Game now supports cloud saves, tested on Steam Deck too.


[h2]NEW ENEMY FACTION : DRUIDS![/h2]

We finalize our enemy line up with earth themed faction, druids, with 13 new monsters.

[h3]NEW BOSSES : BALOR & YMIR![/h3]

New faction comes with its new boss, Balor the Evil Eye with its heavy ranged attacks and summons across the arena.

And Arctic Faction finally gets its boss, Ymir, Lord of Jotun, raining down ice and bringing pain with its fists!


[h2]NEW LEVELS[/h2]

We are adding 4 completely new levels :
  • Crystal Mines, populated by Druids.
  • South Warehouse, populated by Druids and Arctics.
  • Old Mines, populated by Druids.
  • Crossroads, populated by all the factions coming at once, final doorstep before Ymir!


We have also added 2 new endless maps for West Warehouse and Crossroads.

Finally, 2 more boss arenas, for Balor and Ymir.

All the unlock progression has been revamped through new levels with new challenges. Mine tilesets are now populated by Druid factions alone.

[h2]ENEMY POWERUP: DEBUFFS[/h2]
Enemies now can apply certain debuffs to Bellator as follows:

  • Impairment : Heavily reduces vision of Bellator.
  • Weakness : Reduces weapon damage of Bellator by 50%.
  • Blaze : Burns and deals 20 damage per second to Bellator, bypassing absorption.
  • Frostbite : Reduces movement speed and increases stamina consumption by 50%.
  • Curse : Increases the damage Bellator takes by 50%.


Some of the existing enemies are modified to apply these debuffs as well as new ones.


[h2]XP & SKILL REVAMPS[/h2]

XP progression system has been revamped to make it more clear. It starts with 1000 xp requirement at level 3, and increases on certain intervals by 500 points at 11th and 21th levels making them 1500 XP and 2000 XP per level.

All regular challenges now give extra 75 XP.
All difficult challenges now give extra 150 XP.

[h2]Revamped Skills[/h2]
Majority of the skill are revamped with their Level 5 Mutation and Advanced Trainings.

  • Eyes Mutation : Reduces the effects and duration of Impairment on Bellator by 50 percent.
  • Bones : Grants 4 damage absorption per level.
  • Bones Mutation : Reduces the effects and duration of Frostbite on Bellator by 50 percent.
  • Lung Capacity : Increases Stamina by 10 percent per level.
  • Lung Capacity Mutation : Reduces the effects and duration of Weakness on Bellator by 50 percent.
  • Reflexes : Increases Dodge chance by 8 percent per level.
  • Reflexes Mutation : Reduces the duration of Blaze on Bellator by 50 percent.
  • Muscle Density Mutation : Reducing your weight increases your Melee Damage, up 50 percent at half weight.


  • Vial Training : Reduces cooldown 7 percent per level.
  • Clockwork Training : Increases duration 10 percent per level.
  • Turret Training : Increases radius by 10 percent per level.
  • Booby Trap Training : Increases damage by 10 percent per level.
  • Booby Trap Advanced Training : You longer play an animation while deploying booby traps.
  • Alchemical Training : Increases elemental damage of weapons by 10 percent per level.
  • Alchemical Advanced Training : Dealing elemental damage with weapon grants 1 charge. At 10 charge, an elemental explosion occurs on the enemy same as the weapon element.
  • Mechanical Training : Increases physical damage of weapons by 10 percent per level.
  • Mechanical Advanced Training : Reduces your active cooldowns by 0.5 second per critical strike.
  • Melee Weapon Training : Reduces stamina cost of the melee weapons by 10 percent per rank.
  • Melee Weapon Advanced Training : Killing enemies in melee increases melee damage by 5 percent, stacks up to 5 times seperately.
  • Ranged Weapon Training : Increases crit chance of the ranged weapons by flat 2 percent per rank.



Aside from these we made numerous small changes for both QoL, backend systems and more.

Hope you enjoy!

Cheers!