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  3. Patch 1.05 - Minor Balance Changes

Patch 1.05 - Minor Balance Changes

[p]Here are the patch notes for our 1.05 patch:[/p][p][/p][h2]Bug Fixes[/h2][p]We have finally managed to track down and fix the infamous "Freeze Bug" on Old Mines and Crossroads. [/p][p][/p][p]A certain enemy type (Stone Knight) was the culprit.[/p][p][/p][p]If the situation continues please feel free to report to us.[/p][p][/p][h2]Level Balancing[/h2][p][/p][h3]Old Mines[/h3]
  • [p]Starting Resource is increased to 600 and reward for waves increased to 400 at minimum.[/p]
[p][/p][h3]Crossroads[/h3]
  • [p]Starting Resource is increased to 1200 and reward for waves increased to 800 at minimum.[/p]
  • [p]Points for the level are increased from 35 to 40.[/p]
[p][/p][h2]Enemy Balancing[/h2][p][/p][h3]Arboreal Shaman[/h3]
  • [p]Hp is increased from 550 to 650.[/p]
  • [p]Rock Summon damage is increased from 175 to 225.[/p]
  • [p]Poison Flower summon's active duration is decreased from 6 seconds to 2.5 seconds.[/p]
  • [p]Poison Flower summon's radius is decreased from 2.5 to 2.[/p]
[p][/p][h3]Stone Knight[/h3]
  • [p]Hp is reduced from 2500 to 2250.[/p]
  • [p]Stone Knight takes 250% damage from melee attacks (previously it was 200%).[/p]
[p][/p][h3]Royal Guard[/h3]
  • [p]Hp is reduced from 400 to 350.[/p]
  • [p]Resistance to melee attacks reduced from 25% to 0%.[/p]
  • [p]Resistance to explosion attacks increased from 50% to 75%.[/p]
[p][/p][h3]Brass Golem[/h3]
  • [p]Hp is reduced from 1000 to 500.[/p]
  • [p]Armor is increased from 1250 to 2000.[/p]
[p][/p][h3]Wolf Rider [/h3]
  • [p]Move speed is decreased from 7 to 6.[/p]
[p][/p][h3]Wolf Banner Rider [/h3]
  • [p]Move speed is decreased from 7 to 6.[/p]
[p][/p][h3]Lantern Magus[/h3]
  • [p]Lantern summon's life time in Normal Difficulty is reduced from 45 seconds to 12 seconds.[/p]
  • [p]Lantern summon's life time in Challenging Difficulty is reduced from 45 seconds to 24 seconds.[/p]
[p][/p][h2]Trap & Tower Balancing[/h2][p][/p][h3]Ballista Tower[/h3]
  • [p]Damage is increased from 175 to 200.[/p]
  • [p]Damage hit radius is decreased from 2 to 1.5.[/p]
[p][/p][h3]Carpet Tower[/h3]
  • [p]Damage per carpet bomb is changed from 325-375 to 275-400.[/p]
[p][/p][h3]Barrel Trap - Explosive[/h3]
  • [p]Damage is increased from 150-250 to 225-300.[/p]
[p][/p][h3]Barrel Trap - Chill[/h3]
  • [p]Explosion radius is increased from 3 to 4.25.[/p]
[p][/p][p][/p][p][/p]