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Castle Of Alchemists News

Update to the Demo




Changes to reduce the difficulty of first 2 levels and improve overall gameplay :
- Fire Level 1 (Blacksmiths' Wing) rearranged the layout to make the choke point of the enemies further away from the exit.
- Fire Level 1 (Blacksmiths' Wing) Man Power increased.
- Fire level 2 (Magma Reserves) Man Power increased.
- Fire Level 1 (Blacksmiths' Wing) number of enemies have been increased, but their spawn rate adjusted. Flawless Victory conditions adjusted accordingly.
- Oriental Warrior and Oriental Slinger move speed reduced by %10 (5.5 to 4.95)
- Oriental Slinger damage is decreased by 30% (50 to 35)
- Enemies can no longer target you when you are jumping or climbing. ( Previously enemies would instantly know where you are going to land as you jump over or climb over obstacles, and would start their attack behaviour before you can react properly.)
- Ceiling Dart Trap damage is reduced by 30% (50 to 35) and it's cooldown is reduced by 33% (15 seconds to 10). Ceiling Dart trap cannot hold a wave by its own now, but fires more frequently, thus combined with other traps it kills more enemies than before.

Bug Fixes :
- Ghost placement of the traps have been fixed. ( Previously, on rare occasions, when you try to place a trap it would disable the area as if it was placed, but no trap would be placed and no resource would be spent )
- Losing ability to Dodge bug have been fixed. ( Previously, on rare occasions, you would lose your ability to dodge until you get damaged again )
- Being stuck on half movement speed have been fixed. (Previously, on rare occasions, you would stuck at half movement speed after firing )
- Going into negative numbers in Crafting Resources have been fixed.

If you are interested about Castle of Alchemists and its development cycle, don' forget to join our Discord

Castle of Alchemists' Demo is Live!

Hello alchemists!


We hope you are doing great.

We were live on Steam with more than 1200 people in the first livestream! It was so much fun seeing your comments and playing Castle of Alchemist with you. Today we will be doing the second and final Steam Next Fest live stream. We hope to see you there again. If you have questions, you can ask us and get more information about the game.

Don’t forget to share your thoughts, all feedback is so important to us. Thank you for your continuous support and remember to add “Castle of Alchemists” to your wishlist!

Discord server: https://discord.gg/MBhzUKXRwB

Castle of Alchemists' Demo is Live!

Fellow Alchemists,



We are excited to write down our first blog. We have been working on our game for a while and it will be available for you to try on Steam Next Fest 21 February 2022 in Early Access.

You’ll also be able to join the developer stream on February 23th 2022, PST @07:00PM here. We are humbled by your continuous support from day one.

If you haven’t already heard of it, Castle of Alchemist is a 2D Pixel-art Dungeon Crawler with a pinch of Tower Defense elements combined in the most elegant way.

Our character is a humanoid called into being by alchemists. He was long asleep until the castle of alchemists’ got under attack. It is time to wipe out the intruders.

There are three pieces of equipment available to us other than the ones provided by alchemists.
You can upgrade and customize weapons and items.

Before every round, you can alter your strategy with turrets, walls, flamethrowers, etc.

We’ve tried to bring the best experience for you through mobility so that you can dash over to other floors while trying to overcome waves of enemies. It is totally up to you to dash over for a quick wipe or to catch a breath.

That’s enough for today’s blog, we would like to see all of you on Steam Next Fest. We can’t wait to bring the full version.

Our Discord server is ready here for you to jump in if you would like to reach us directly.

Don’t forget to add to your wishlist, stay tuned!