Final patch for Steam Next Fest demo
Final patch for the demo is out. Thanks everyone for your feedback and patience. As before, giving credit to people who helped with the issues.
BUG FIXES
šŗ Changing resolution now works consistently (Atomniy, feedback form)
ā Correct stats now shown even when Sharpshooter trait active (Daybreak, Filip, Eggsley)
0ļøā£ Shot accuracy now correctly displays 0% (Filip, feedback form)
šŗ Units now perform cover animation after exiting aim mode (Beaglerush, Daybreak)
š« No longer possible to shoot when magazine empty in some instances (Unkim, feedback form)
ā¬ļø Added scroll bar to Battle End unit list (Filip)
š¬ Unit dialogue no longer cuts off some phrases (Eggsley)
QUALITY OF LIFE
ā Trait abilities now displayed more prominently next to regular action icons (Gen Von Sassel, Unkim)
šØāš« How to Play is no longer a giant wall of text! (Eggsley)
⨠Numerous UI improvements, including aiming and battle log (Beaglerush, Unkim, Jazzardous, James, feedback form)
KNOWN BUGS
šÆ Enemy units sometime occupy same tile (Eggsley, James)
š Enemy get stuck in endless animation on Overwatch (Eggsley, Filip)
š© Units don't always step out of cover (Beaglerush, James)
š Tile selection is slightly inaccurate on tiles with slight elevation differences (Jazzardous)
šÆ 100% shots sometimes miss (James)
š Line of Sight indicator (dotted line) is hard to see (Unkim, feedback form)
šŗ Wide monitor support
Thank you again for playing! The demo will be available until the end of Next Fest. Looking forward to sharing a bigger demo at a later stage in development! Please wishlist if you enjoyed.
BUG FIXES
šŗ Changing resolution now works consistently (Atomniy, feedback form)
ā Correct stats now shown even when Sharpshooter trait active (Daybreak, Filip, Eggsley)
0ļøā£ Shot accuracy now correctly displays 0% (Filip, feedback form)
šŗ Units now perform cover animation after exiting aim mode (Beaglerush, Daybreak)
š« No longer possible to shoot when magazine empty in some instances (Unkim, feedback form)
ā¬ļø Added scroll bar to Battle End unit list (Filip)
š¬ Unit dialogue no longer cuts off some phrases (Eggsley)
QUALITY OF LIFE
ā Trait abilities now displayed more prominently next to regular action icons (Gen Von Sassel, Unkim)
šØāš« How to Play is no longer a giant wall of text! (Eggsley)
⨠Numerous UI improvements, including aiming and battle log (Beaglerush, Unkim, Jazzardous, James, feedback form)
KNOWN BUGS
šÆ Enemy units sometime occupy same tile (Eggsley, James)
š Enemy get stuck in endless animation on Overwatch (Eggsley, Filip)
š© Units don't always step out of cover (Beaglerush, James)
š Tile selection is slightly inaccurate on tiles with slight elevation differences (Jazzardous)
šÆ 100% shots sometimes miss (James)
š Line of Sight indicator (dotted line) is hard to see (Unkim, feedback form)
šŗ Wide monitor support
Thank you again for playing! The demo will be available until the end of Next Fest. Looking forward to sharing a bigger demo at a later stage in development! Please wishlist if you enjoyed.