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Final patch for Steam Next Fest demo

Final patch for the demo is out. Thanks everyone for your feedback and patience. As before, giving credit to people who helped with the issues.

BUG FIXES
šŸ“ŗ Changing resolution now works consistently (Atomniy, feedback form)
āœ… Correct stats now shown even when Sharpshooter trait active (Daybreak, Filip, Eggsley)
0ļøāƒ£ Shot accuracy now correctly displays 0% (Filip, feedback form)
šŸ•ŗ Units now perform cover animation after exiting aim mode (Beaglerush, Daybreak)
šŸ”« No longer possible to shoot when magazine empty in some instances (Unkim, feedback form)
ā¬‡ļø Added scroll bar to Battle End unit list (Filip)
šŸ’¬ Unit dialogue no longer cuts off some phrases (Eggsley)

QUALITY OF LIFE
ā— Trait abilities now displayed more prominently next to regular action icons (Gen Von Sassel, Unkim)
šŸ‘Øā€šŸ« How to Play is no longer a giant wall of text! (Eggsley)
✨ Numerous UI improvements, including aiming and battle log (Beaglerush, Unkim, Jazzardous, James, feedback form)

KNOWN BUGS
šŸ‘Æ Enemy units sometime occupy same tile (Eggsley, James)
šŸƒ Enemy get stuck in endless animation on Overwatch (Eggsley, Filip)
😩 Units don't always step out of cover (Beaglerush, James)
šŸ“ Tile selection is slightly inaccurate on tiles with slight elevation differences (Jazzardous)
šŸ’Æ 100% shots sometimes miss (James)
šŸ‘“ Line of Sight indicator (dotted line) is hard to see (Unkim, feedback form)
šŸ“ŗ Wide monitor support

Thank you again for playing! The demo will be available until the end of Next Fest. Looking forward to sharing a bigger demo at a later stage in development! Please wishlist if you enjoyed.

Big Patch for the Demo

Thanks to your feedback I made a lot of improvements. Giving credit below to the person/people who helped me identify issues. Pushing this out now so you can enjoy more of the demo!

BUG FIXES:
šŸƒ Enemies got stuck in endless animations in some cases (Filip, Daybreak, TheNiTrex, yung triangle, feedback form)
:bug: 'Too Close For Comfort' trait would cause game breaking bug (Eggsley)
šŸ”« Hovering over enemy indicator broke aiming UI (Corence)
šŸŽÆ Various aiming bugs (Corence, James)
šŸ’Æ Rounded down hit accuracy %. So 100% should really be 100%! (Eggsley)
āŒØļø Game controls now disabled while typing feedback (Corence, feedback form)
🧮 Correct accuracy when aiming at units without line of sight (James)
😓 Gained experience for doing nothing at battle outset (James)
šŸ”™ Return to game button doesn't work when pausing the cut scene (Corence)

QUALITY OF LIFE:
šŸ“› You can now rename soldiers by clicking their portrait in bottom-left (feedback form)
🧠 Added new trait 'Think Ahead' (carry over unused AP to next turn)
šŸ–±ļø Simplified controls: LMB to move/shoot with confirmation, RMB to perform without confirmation (TheNiTrex, many people via feedback form)
šŸ—£ļø Improved enemy speech variety (big thanks to Eggsley!)
šŸ‘€ Black dotted line now displayed to line of sight obstacle. Should help you understand what is blocking your shot to a target (feedback form)
āœ… Overwatch will now prompt confirmation like other actions (James)
šŸŽ„ Hovering over portrait centers camera on unit (feedback form)
šŸ¤ Size of HP, AP, Ammo, Overwatch icons can now be adjusted from Settings (James)
šŸ‘Øā€šŸ« Created a very basic How to Play screen in the main menu (Corence, feedback form)
šŸ’ Various UI improvements and more hotkey displays (for example, confirm button hotkey is SPACE)

KNOWN BUGS
šŸ“ŗ Changing resolution doesn't work consistently (fix is almost ready but requires another day of testing)
šŸ‘Æ Enemy units sometimes occupy same tile (Eggsley)
šŸ“ŗ Support for super-wide monitors

Thank you again for your patience. Aiming for one more patch before the weekend when I expect more users will try the demo. Ha, just kidding! We both know everyone will be playing Elden Ring!

Demo Hotfix Deployed

Thank you for all of your feedback! Pushed out a hotfix for the Next Fest demo.

FIXES:
:beetle: Shoot icon not showing consistently
:beetle: Ammo UI showing incorrectly after reload
:beetle: Aim UI bugging out sometimes after shooting
:beetle: UI bugs on loading screen
:beetle: Units displayed twice on the battle end screen

BALANCE:
:brick: Created more cover near the base entrance. Makes a push up the middle viable and allows your initial reinforcements to grab guns from dead enemies in that area.

KNOWN BUGS:
:alert: Changing resolution doesn't work consistently. Still investigating, but for now added a RESET button if you have problems and want to reset back to 1920 x 1080.

Sorry for not catching these before release. Will continue tweaking and polishing throughout the event. Would love to hear more thoughts via Steam Community, Discord or the in-game feedback form.