This is not the same game anymore!
[p]Over the past few weeks, we’ve been working non-stop to reshape huge parts of the game based on community feedback, and this latest update might be our biggest one yet.[/p][p] [/p][h2]What’s Changed?[/h2][p]
Idferno and Egoshade in “A Simple Job” have been completely rebuilt from scratch.[/p][p] [/p]
As always, thank you for being part of this community. Your feedback is what keeps Hired 2 Die growing. Let us know what you think![/p][p] [/p][p]Click here for the full patch notes [/p]
Idferno and Egoshade in “A Simple Job” have been completely rebuilt from scratch.[/p][p] [/p]
- [p]New AI[/p]
- [p]New behaviors[/p]
- [p]New materials[/p]
- [p]New visual effects[/p]
- [p]New sounds[/p]
- [p]Cleaning, packing, burning, locking, and dismantling now feel way more fluid, immersive, and satisfying.[/p]
- [p]New visual effects and interaction feedback on tasks across all maps.[/p]
- [p]Cloud Saves now work.[/p]
- [p]New map selection screen.[/p]
- [p]New accessibility options, including puzzle simplification.[/p]
- [p]Shortcut keys for cycling security cameras.[/p]
- [p]Tons of gameplay tweaks, balance adjustments, and bug fixes.[/p]
- [p]Even the Demo has been updated to reflect all these changes.[/p]
As always, thank you for being part of this community. Your feedback is what keeps Hired 2 Die growing. Let us know what you think![/p][p] [/p][p]Click here for the full patch notes [/p]