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  3. Hired 2 Die Demo: 0.93.0.0 Patch Notes

Hired 2 Die Demo: 0.93.0.0 Patch Notes

[h3]Highlights:[/h3]

  • 4 players can now play together (before was 2)
  • Controller Support (Beta)
  • Light Switches
  • UV Lights (interaction with Monsters and other Players)
  • Water Dispenser that restores Stamina
  • Improved Proximity Voice Chat (VOIP)
  • Improved Lobby:
  • Perk System (players can now buy furniture and decorations for their Lobby that grants them powerful new skills)
  • Radio - secret tapes can be found through the contracts (and the tutorial)
  • New Interactions (see below)


[h3]Gameplay:[/h3]

Score/Results System based on your performance.

[h3]Balancing:[/h3]

  • Objectives
  • Enemies
  • Energy Consumption
  • Stamina
  • Installables
  • Anomalies
  • Revival (added a way to revive without an injection)
  • Level Design Adjustments


[h3]New Interactions[/h3]

  • Throwables
  • Drawers, Lockers


[h3]Usability:[/h3]

  • Mini Map Improvements:
  • Objective Icons
  • Improved Area selection and usability
  • Overall Readability
  • CCTV Improvements:
  • Camera Movement
  • Zoom


[h3]New Settings:[/h3]

  • General: Horizontal/Vertical Sensitivity
  • Graphics: VSync, Shadows, Effects, Anti Aliasing
  • Audio: Output Device, VOIP
  • Improved UI:
  • Splash Screen
  • Main Menu
  • Loading Screens
  • Pause
  • Lobby Menu
  • Room Creation
  • Contract Selection
  • Objectives TV
  • Tip System
  • Notes:
  • Lobby General notes
  • Level Enemy notes


[h3]Visuals:[/h3]

  • Graphics Overhaul
  • Lighting
  • Materials and Textures
  • New Animations:
  • Enemies
  • New Visual Effects for Puddles, Incinerator and others
  • Enemies
  • Interactables


[h3]Audio:[/h3]

  • New Sound Effects:
  • Enemies
  • Objectives
  • Installables
  • Interactables
  • Sound Mixing


[h3]Performance:[/h3]

  • New Graphics Settings
  • Optimized GPU Load and Memory Usage
  • Optimized CPU Load and Memory Usage
  • Optimized Build Size