Hired 2 Die Demo: 0.93.0.0 Patch Notes
[h3]Highlights:[/h3]
[h3]Gameplay:[/h3]
Score/Results System based on your performance.
[h3]Balancing:[/h3]
[h3]New Interactions[/h3]
[h3]Usability:[/h3]
[h3]New Settings:[/h3]
[h3]Visuals:[/h3]
[h3]Audio:[/h3]
[h3]Performance:[/h3]
- 4 players can now play together (before was 2)
- Controller Support (Beta)
- Light Switches
- UV Lights (interaction with Monsters and other Players)
- Water Dispenser that restores Stamina
- Improved Proximity Voice Chat (VOIP)
- Improved Lobby:
- Perk System (players can now buy furniture and decorations for their Lobby that grants them powerful new skills)
- Radio - secret tapes can be found through the contracts (and the tutorial)
- New Interactions (see below)
[h3]Gameplay:[/h3]
Score/Results System based on your performance.
[h3]Balancing:[/h3]
- Objectives
- Enemies
- Energy Consumption
- Stamina
- Installables
- Anomalies
- Revival (added a way to revive without an injection)
- Level Design Adjustments
[h3]New Interactions[/h3]
- Throwables
- Drawers, Lockers
[h3]Usability:[/h3]
- Mini Map Improvements:
- Objective Icons
- Improved Area selection and usability
- Overall Readability
- CCTV Improvements:
- Camera Movement
- Zoom
[h3]New Settings:[/h3]
- General: Horizontal/Vertical Sensitivity
- Graphics: VSync, Shadows, Effects, Anti Aliasing
- Audio: Output Device, VOIP
- Improved UI:
- Splash Screen
- Main Menu
- Loading Screens
- Pause
- Lobby Menu
- Room Creation
- Contract Selection
- Objectives TV
- Tip System
- Notes:
- Lobby General notes
- Level Enemy notes
[h3]Visuals:[/h3]
- Graphics Overhaul
- Lighting
- Materials and Textures
- New Animations:
- Enemies
- New Visual Effects for Puddles, Incinerator and others
- Enemies
- Interactables
[h3]Audio:[/h3]
- New Sound Effects:
- Enemies
- Objectives
- Installables
- Interactables
- Sound Mixing
[h3]Performance:[/h3]
- New Graphics Settings
- Optimized GPU Load and Memory Usage
- Optimized CPU Load and Memory Usage
- Optimized Build Size