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Hired 2 Die News

Patch Notes 1.0.1.0

Highlights:

  • Portuguese voice over
  • Full gamepad support
  • Official Steam Deck controller profile added
  • Revamped the visuals of "A Simple Job" Control Room and Zone A to better fit the narrative of the stage


Bug Fixes:

  • Players that die right after solving the generator puzzle won't be stuck in a "undead" state anymore
  • Fixed a bug where players could get stuck inside a bathroom stall in "A Simple Job"
  • Players cannot get stuck inside the Egoshade cabinet anymore
  • Fixed a bug where moving the sliders in the hard contract of "A Simple Job" would change the camera feed to the broken camera
  • The last e-mail on "Learning the Basics" will now always properly arrive
  • The discrepancy between descriptions of certain perks in the Lobby store have been fixed


Balancing:

  • The interaction times on many objectives have been reduced
  • The anomaly camera now takes less time to process photos
  • Magic Eye now notices the sound of chains from farther away
  • Moved a mannequin in room 314 of "The House Always Wins" that prevented players from reaching the end of the room
Miscellaneous:

  • CPU Optimization all across the board, specially in "The House Always Wins" and "Learning the Basics"
  • Improved the visuals of the female playable character
  • The ramp and platform in Zone B of "A Simple Job" now have better signs about its purpose
  • Back to Main Menu button implemented in the Pause Screen
  • Fixed audio sync in the last cutscene of "The House Always Wins"
  • All distortion notes descriptions are now more streamlined
  • Unity Editor version updated


...and more small fixes and adjustments!

Patch Notes 1.0.0.8

Bug Fixes:


  • Fixed a bug where players could be incapacitated multiple times, potentially creating a situation where the match wouldn't end
  • The "Ringmaster" in "The House Always Wins" won't try to follow players inside an elevator anymore
  • Fixed a bug that prevented the S+ achievement from triggering
  • Fixed a Steam invite bug that prevented players from being invited if a contract was played before
  • Fixed a Steam invite bug that allowed a 5th player to be invited in a full room, which caused a black screen bug
  • Fixed fast interaction bugs with sanity pills and yellow boxes
  • Players that are incapacitated in a floor in "The House Always Wins" will have their "X" icon placed in the correct floor on the mini map
  • Walkie Talkie now works in all puzzle interactions
  • The Lobby picture after completing "Learning the Basics" now properly display the correct player
  • Fixed a bug where the "Idferno" in "A Simple Job" would emmit a sound as if it was hitting a security door, even if it wasn't
  • Fixed a bug where the service elevator would desync if yellow boxes were thrown in it, not my putting it manually
  • Items that were left too close to the elevator won't be teleported to another floor anymore
  • Fixed elevators in the hard contract in "The House Always Wins" will properly behaved when called from any floor
  • In the "Learning the Basics" map, if played by 3 or 4 players, the announcer would play a future dialogue right after clocking out in the 1st day. This does not happen anymore
  • The perk that removed movement speed penalties by carrying heavy items now works in gasoline gans and the 2nd module of the bomb puzzle in "The House Always Wins"
  • You now need to install 60 blinds to get 100% in "A Simple Job" hard contract, instead of a lower number
  • Fixed various missing collisions which could make players fall outside of the game world
  • Fixing a collision bug when the red circular words appeared in the control room in "The House Always Wins"
  • Fixed the preview images of the decorative walls in the Lobby PC
  • Guest players should not spawn on top of the other in the Lobby anymore


Balancing:

  • Increased the time needed to weld the lower part of the cage in the "A Simple Job" hunt contract


Miscellaneous:

  • Added an option to invert Y axis on mouse/controller
  • Collision performance optimizations overall, specially in "The House Always Wins"
  • Made important interactions have a wider range for better usability (ex: incinerator)
  • Adjustments in the Lobby TV screen for better usability when leaving room, kicking players and swapping characters
  • Moved a CCTV camera that had most of it's vision blocked by a service elevator
  • Small localization fixes
  • General small performance optimizations

Hotfix 1.0.0.6

Bug Fixes:

  • Fixed a bug that prevented the UV light from affecting the Sectional Beauty in the last step of "Learning the Basics"
  • The last e-mail to be received in "Learning the Basics" now is being properly triggered in all conditions
  • Fixed one more place where players could get stuck between stairs and slot machines in "The House Always Wins"
Miscellaneous:

  • Freed a lot of unused memory from "The House Always Wins" which can potentially mitigate memory leaks or crashes
  • More adjustments in Russian localization

Devlog #017 | Roadmap

[p]This week has been absolutely wild here at Electric Monkeys. Between squashing bugs, reading feedback from Discord and Steam, and watching Twitch and YouTube videos of Hired 2 Die, we've been working non-stop to make the game even better for our community! Seeing players enjoy the experience has been incredibly rewarding—that was always our goal.

Unfortunately, I wasn’t able to write the last devlog on achievements, as every hand was needed on deck for the release. But now that the launch rush is settling, let’s shift focus to what’s next!

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[/p][h2]The Future of Hired 2 Die[/h2][p]
Beyond fixing bugs and improving balance, we’ve been actively planning the game’s future. And with that, here it is—our roadmap:


As you can see, we’re committed to supporting Hired 2 Die for a long time. Our goal is to keep listening to your feedback, implementing new features, and refining the game based on what the community wants.

We hope you’re as excited as we are. This is just the beginning! 🚀[/p]

Hotfix 1.0.0.5

Bug Fixes:

  • The Distortion of "A Simple Job" won't try to reach the control room through the wall anymore
  • Fixed a bug when inviting a friend who didn't have the game open or wasn't in the Lobby already
  • Fixed a condition where players would start the next day in "The House Always Wins" with the Ringmaster's Influence in full
  • Fixed a bug in welding the lower part of the bars in the Hunt contract of "A Simple Job"
  • The Ringmaster won't walk in place after killing a player for a period of time anymore
  • Fixed the bug where the Sectional Beauty would disappear after incapacitating a player on the generator
  • Fixed the bug where the Sectional Beauty would incapacitate a player twice in a row
  • Fixed the bug where the "Learning the Basics" tasks were not counted correctly if completed too quickly
  • Fixed the bug where the informational balloons in the camera manual pointed to incorrect locations


Miscellaneous:

  • Setting up Audio input/output should be less confusing
  • Garbage Cart has been retextured
  • Performance optimization in the Vent Traps mold effect