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Hired 2 Die News

Devlog #018 | Roadmap Q1

Hello everyone, we are excited to share that we have officially completed the first quarter of our roadmap. As promised, we focused on three major areas for Q1: full controller support, quality of life improvements, and accessibility features.


Below, you will find a summary of what has been delivered, along with a brief look at some past patch notes for anyone who might have missed them.

Full Controller Support


You can now fully navigate and play Hired 2 Die using a gamepad:
We have also added an official Steam Deck controller profile, ensuring smoother gameplay on the device

Quality of Life Improvements


You can see and join rooms from any region, making it easier to find matches and play with friends:



We have continued to revamp certain areas of the maps for better visual clarity and narrative cohesion:



As mentioned in earlier patch notes, we improved the visuals of the Control Room and Zone A in "A Simple Job" map.

[h3]Various bug fixes and balancing tweaks have been applied. For example:[/h3]
  • Fixed the condition to earn the achievements "Burn in Hell!", "DOWN!", and "Office Party Photos"
  • Fixed an issue where players could become stuck after dying right when the generator puzzle
  • We addressed several cases where players might get trapped inside a bathroom stall, the Egoshade cabinet, or other parts of the environment
  • We removed the first row of lockers in A Simple Job to improve movement in that area
  • Interaction times for many objectives have been reduced to streamline the overall flow
  • Magic Eye notices chain sounds from farther away
  • The difference between Anomalies and Distortions is now clearer when using the anomaly camera
The anomaly camera now processes photos faster:



Accessibility Features
We have introduced a dedicated Accessibility Menu with multiple categories:

  • Toggle options for sprinting, crouching, and general actions
  • Game speed multiplier for solo play
  • Delay settings for repeated button presses
  • HUD objective markers:
  • Option to remove jumpscares
  • Sound filters and adjustable blood settings
  • Colorblindness filters:

  • Contrast adjustments
  • Subtitle and Reticle size customization
  • Speaker names in subtitles
  • Speech to text and translation settings
  • Microphone sensitivity adjustments
  • Forced mute option
And More


THIS IS A BIG ONE
We have reworked the puddle-cleaning interaction, adding new animations and effects:

  • We added a new option in the pause menu to leave or close a lobby
  • Antialiasing quality can now be adjusted
  • The walkie-talkie voice filter is less harsh
  • Minor text adjustments have been made in the manual and certain in-game emails to clarify instructions
  • In previous updates, we also introduced CPU optimizations across multiple stages, improved the female playable character model, added a Back to Main Menu button, and updated the Unity editor version for better stability
LAST BUT NOT LEAST...

Steam has officially approved Community Items for Hired 2 Die. That means you can now earn and collect Steam Badges, Trading Cards, Backgrounds, and Emoticons just by playing the game.

There are six different badges to unlock, five unique trading cards to collect and craft, three new profile backgrounds to customize your Steam profile, and five exclusive emoticons to use in chats.

If you've already played Hired 2 Die, you might find that some of these items have already been added to your Steam inventory based on your playtime. So go ahead and check your inventory:



We hope these changes make Hired 2 Die more enjoyable for everyone. Finishing Q1 of our roadmap is a big step, but we are not stopping here. We are already planning the next phase of improvements and features for the coming months. As always, we appreciate your feedback, so let us know what you think of these updates.
Thank you for your support, and we will see you on your next shift. Stay safe, and good luck surviving.
For a full breakdown of everything we've updated, you can check out the complete patch notes here.

PATCH NOTES 1.0.0.8

PATCH NOTES 1.0.1.0

PATCH NOTES 1.0.2.0

Hotfix 1.0.2.1

[h2]Bug Fixes:[/h2]
  • Fixed "skipping" effect in scrolls when networked between players
  • Adding missing translation in texts

[h2]Miscellaneous:[/h2]
  • The contract selection screen visuals have been reworked
  • Added a back button to the Accessibility Menu
  • Updated the "Industrial Bed" icon in the Lobby's PC

Patch Notes 1.0.2.0

[h2]Highlights:[/h2]

  • Players can now see and join rooms from any region
  • Introducing the Accessibility Menu with various accessibility options available:

Motor:

  • Hold/Toggle for running
  • Hold/Toggle for crouching
  • Hold/Press for general actions
  • Repeat button press delay
  • Game Speed multiplier (single player only)

Cognitive:

  • Display objectives on screen HUD
  • Remove Jumpscares
  • High volume sounds filter
  • Blood display settings

Visual:

  • Colorblindness filters
  • Contrast adjustment
  • Subtitle Size
  • Crosshair Size

Auditory:

  • Name in subtitles
  • Speech to Text and speech translation
  • Microphone Sensitivity
  • Mute override


[h2]Bug Fixes:[/h2]

  • Fixed the "Burn in Hell" Achievement trigger
  • Fixed the "DOWN" Achievement trigger
  • Fixed the "Office Party Photo" Achievement trigger


[h2]Balancing:[/h2]

  • Puddle cleaning interaction is a little bit slower to better sync with new animations
  • Removed the first set of lockers in the Locker Room of "A Simple Job"


[h2]Miscellaneous:[/h2]

  • Reworked the puddle cleaning interaction, adding new animations and effects
  • The anomaly camera now properly discerns an Anomaly from a Distortion
  • Added a new option on the pause Screen to close/leave a room while in the Lobby
  • Added an option for Antialiasing Quality
  • The walkie-talkie voice filter is less agressive
  • Small adjustment in the manual text refering to the cell door location in "Learning the Basics"
  • Small adjustments in certain e-mail texts to be more streamlined

Hotfix 1.0.1.1:

Bug Fixes:

  • Fixes in Portuguese voice over and localization mismatches
  • The stamina bar is now properly visible in all aspect ratios
  • Fixed a small texture problem in the Recreation Room on "A Simple Job"
  • Dummies could still raise even with UV lights on them in certain circumstances. This has been fixed.

Hired 2 Die Gets Brazillian voice acting

The official Brazilian Portuguese voice-over is now available, bringing even more immersion to players. For the voice of the Announcer, we brought in the talented Vanessa Angelo, who did an outstanding job, and for the enigmatic Ringmaster, we secured a big name: Carlinhos Silveira, one of Brazil’s greatest voice actors.

If his name sounds familiar, it’s no coincidence. Carlinhos Silveira is the voice behind iconic characters such as Shaka of Virgo (Saint Seiya: Knights of the Zodiac), Gollum (The Lord of the Rings), Oh Il-Nam (Squid Game), as well as Zeff and Dr. Hogback (One Piece). Now, he brings all his expertise to make the Ringmaster an even more terrifying villain.

To celebrate this exciting news, during Steam’s Spring Sale, Hired 2 Die will be 20% off. If you haven’t been hired by the Intersection yet, this is your chance to grab the game at a special price.