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Hired 2 Die News

Devlog #014 | Major Demo Update!

Welcome, everyone! We're thrilled to announce a host of exciting new features coming to our demo. First and foremost, you can now play with up to 4 players!



Enjoy any contract with 1 to 4 players in co-op mode. Gather your friends and prepare for the shift of your lives!

[h2]PERKS AND LOBBY CUSTOMIZATION[/h2]

Intersection has granted you the ability to purchase new anomalous furniture that empowers your character with unique abilities. These range from increased running speed to using cameras to help your friends and disable monsters.



Plus, these items can make your apartment look incredibly stylish!



[h2]RESULTS AND SECRETS[/h2]

Your performance at the end of each contract is now graded. Discover the secrets hidden in each contract to earn an extra positive rank.



[h2]IMPROVED VOIP SYSTEM[/h2]

We’re introducing a new voice transmission system, now available for testing in the demo. Voices will better reflect your surroundings and distance from other players. Additionally, you can use the security system to communicate with other players. Simply find the CCTV in the room where the player you want to talk to is located, activate it, and start chatting.

[h2]NEW SECURITY CAMERA MECHANICS[/h2]

Combat the distortions in your workplace with new tools. Use the UV Light positioned in security cameras to impair affected distortions.



Additionally, a zoom feature interacts with enemies and allies if you have the correct perk. Lights, which previously could only be controlled via the security system, now have switches in all rooms. Be mindful of the energy cost!

[h2]INTERFACE REVAMP[/h2]

We’ve redesigned all game interfaces to better align with the game's atmosphere.



Tooltips have been added to important interface elements, making it easier for new players to get started.




[h2]AND MUCH, MUCH MORE[/h2]

Graphics have been improved, lore notes added, and new creature animations, sounds, and behaviors introduced. For a comprehensive list of updates, check our patch notes here: https://store.steampowered.com/news/app/1729140/view/5956653982580523321.

We are nearing the opening of the Aethernus Casino. Grab the demo and explore the new features as you await the devious games of the ringmaster in the upcoming free Hired 2 Die: Prologue!

https://store.steampowered.com/app/2460430/Hired_2_Die_Prologue/

Hired 2 Die Demo: 0.93.0.0 Patch Notes

[h3]Highlights:[/h3]

  • 4 players can now play together (before was 2)
  • Controller Support (Beta)
  • Light Switches
  • UV Lights (interaction with Monsters and other Players)
  • Water Dispenser that restores Stamina
  • Improved Proximity Voice Chat (VOIP)
  • Improved Lobby:
  • Perk System (players can now buy furniture and decorations for their Lobby that grants them powerful new skills)
  • Radio - secret tapes can be found through the contracts (and the tutorial)
  • New Interactions (see below)


[h3]Gameplay:[/h3]

Score/Results System based on your performance.

[h3]Balancing:[/h3]

  • Objectives
  • Enemies
  • Energy Consumption
  • Stamina
  • Installables
  • Anomalies
  • Revival (added a way to revive without an injection)
  • Level Design Adjustments


[h3]New Interactions[/h3]

  • Throwables
  • Drawers, Lockers


[h3]Usability:[/h3]

  • Mini Map Improvements:
  • Objective Icons
  • Improved Area selection and usability
  • Overall Readability
  • CCTV Improvements:
  • Camera Movement
  • Zoom


[h3]New Settings:[/h3]

  • General: Horizontal/Vertical Sensitivity
  • Graphics: VSync, Shadows, Effects, Anti Aliasing
  • Audio: Output Device, VOIP
  • Improved UI:
  • Splash Screen
  • Main Menu
  • Loading Screens
  • Pause
  • Lobby Menu
  • Room Creation
  • Contract Selection
  • Objectives TV
  • Tip System
  • Notes:
  • Lobby General notes
  • Level Enemy notes


[h3]Visuals:[/h3]

  • Graphics Overhaul
  • Lighting
  • Materials and Textures
  • New Animations:
  • Enemies
  • New Visual Effects for Puddles, Incinerator and others
  • Enemies
  • Interactables


[h3]Audio:[/h3]

  • New Sound Effects:
  • Enemies
  • Objectives
  • Installables
  • Interactables
  • Sound Mixing


[h3]Performance:[/h3]

  • New Graphics Settings
  • Optimized GPU Load and Memory Usage
  • Optimized CPU Load and Memory Usage
  • Optimized Build Size

Devlog #013 | The House Always Wins

As a new year dawns, we're thrilled to update our community on the tremendous strides we've taken since our last Devlog. Let us present our latest endeavor:

[h2]"The House Always Wins."[/h2]
Step into the the Grand Aethernus Casino, the domain of the cunning Ringmaster and his entourage. A street artist by trade and manipulator by necessity, the Ringmaster orchestrates daily shows with his troupe, luring patrons into the casino, skillfully fostering their indulgences to ensure they keep returning—or never leave at all.



The Aethernus, once an old hotel, now stands transformed into a four-story casino complex. It comprises a basement, a stage for the Ringmaster's performances, a casino where “The Beast” incredible feats of strength entice gamblers, and a hotel section where the enigmatic "Magic Eye" captivates guests with enchanting tricks and vivid retellings of the troupe's greatest achievements.



Regrettably, all things come to an end. A series of vanishing acts culminated in the tragic murder of one troupe member, abruptly halting the shows and causing the Ringmaster to disappear. The enigmatic agency known as Intersection took a keen interest in the building, purchasing it and enlisting your services to uncover its concealed secrets.

Gather your friends and embark on the quest to unravel the mysteries of the Aethernus Casino. But be careful! The Ringmaster still haunts these halls, craving one final, spectacular performance—with you as the new unwitting members of the troupe. Your employers suspect that an eerie distortion within the casino has the power to manipulate perceptions, inducing hallucinations and subjecting individuals to the Ringmaster's control after prolonged exposure.



There's an abundance of exciting features to reveal including new monsters, innovative mechanics, and forthcoming details about the release date. Stay tuned for our next devlogs.



Thank you for reading, and here's to a fantastic new year ahead. Don't forget to take a look and wishlist our upcoming prologue!

https://store.steampowered.com/app/2460430/Hired_2_Die_Prologue/

Demo Update

Version 0.62.5.8 patch notes:

  • Mini map and camera feed screen completely redesigned:
    1. Added Follow Player feature
    2. Redistributed and cleaned map information, improving visilibity
    3. New icons
  • Network Connection: various fixes and stability improvements
  • Manual refactor:
    1. Alternatives are now presented in bullet points
    2. New feature: it's now possible to check an alternative by clicking on them. For example, you can check a wrong alternative
  • Player now emits a faint light for better visibility in very dark situations
  • Lots of general bug fixes and improvements in stability

Join the Live with the Developers!

Hello friends,

I would like to invite you again to be part of the live stream with the developers.
Take the opportunity to add the game to your wishlist!

https://store.steampowered.com/app/1729140/Hired_2_Die/

See you soon!