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Patch v0.41.1

Tribe Leaders,

We're excited to share a glimpse at the roadmap for what lies ahead for the Tribe Must Survive. Check out this post to read all about it. If you're more interested in the changelog for today's patch, keep reading here.

The team has made adjustments to the "In-Shock" state to make it less confusing for new players. This means tweaking the Fear values and also making it a Perk so it's easier to find out what is going on when clicking on the affected Tribe Members. We have also adjusted the chance of death by the "Starving" Perk, so tribe members won't perish when the Food Need drops to -3. This should ensure that Tribe Members don't starve anymore while there is Food available, unless they are In-Shock or otherwise blocked from getting to the Granary.

Patch Notes

[h3]General[/h3]
  • Adjusted chance of death from "Starving" Perk, so Tribe Members cannot perish immediately. Death chance now increases with time until the Perk is removed.
  • The final Yellow Upgrade now works as intended.
  • Trade passengers now wait at the Trade Depot, to make Trade Routes more timely and predictable.

[h3]Fear & Shock[/h3]
  • Adjusted Fear values for when Tribe Members go in and out of shock.
  • "In-Shock" state is now a Perk, to make it easier to identify.

[h3]Bug Fixes[/h3]
  • Fixed a bug where some event popups would not have SFX.
  • Fixed a bug where the Rock in the bottom menu bar would display the wrong icon after the Eclipse.
  • Fixed a bug where the Intro-Cutscene did not react to the sound settings.
  • Fixed a bug where the game froze for a few seconds at the start of Act 5.
  • Fixed some more bugs that were happening behind the scenes.