1. The Tribe Must Survive
  2. News
  3. Development Roadmap

Development Roadmap

Gather around the fire, Tribe Leaders!

We want to start by thanking you all for the amazing support you’ve shown us during the Early Access period! The tribe continues to grow with the game currently sitting at a Very Positive review score on Steam, and we’ve already received some great feedback via Discord, the Steam forums, and our social channels.

As you are now part of our burgeoning tribe, we wanted to let you in on the plans for the 3 updates ahead of the 1.0 launch. While these updates will each have a focus, they will also contain several smaller fixes and adjustments reported by the community so far. Some notable changes are:

[h3]March Update[/h3]
This update focuses on making some core features line up better with player expectations. Predominantly:
  • The chance of death by the “Starving” Perk has been adjusted, so that Tribe Members do not perish as fast
  • The Fear values for when Tribe Members go in and out of shock have been adjusted
    “In Shock” is now a Perk, to make it easier to identify.

For a full list of Patch Notes, check out this post.

[h3]April Update[/h3]
This update aims for a smoother experience based on some of the issues the community has brought to our attention. Notable changes:
  • Improved ‘Fire Light’ mechanics
    • Clarifying the fire radius
    • Improved impact of Fire on people in shock
  • Gameplay adjustments that increase relevance of late game mechanics. Focus on ‘Outposts’ through:
    • Making setting up of ‘Outpost’ more urgent
    • Making ‘Outpost’ resources more relevant
    • Simplifying the process of setting up ‘Outposts’ and ‘Trade Routes’, to compliment those changes


[h3]May Update[/h3]
The main goal with this update is to improve the game's replayability.
  • Balancing and adjusting systems such as ‘Interactions’, ‘Factions’, ‘Inner Conflicts’ to make them deeper and more meaningful
  • Improve Tree growth visibility
    • The trees grow! We promise, they just do so slowly. We’ll improve the speed at which trees regrow as well as adjusting the visuals to make it more clear that they are regrowing.


[h3]The road to 1.0[/h3]
After these updates we’ll be preparing for the 1.0 release. We’re intentionally leaving this period open to adjust to what we feel will have the most impact in the finished game, as well as to account for feedback from the community on the most critical parts of balancing.
We have plenty of things we want to do, depending on time. We want to deepen existing systems, improve the value of replayability and should we have time to spare, add more content!

We've illustrated our roadmap here, and we plan to keep you up to date with newer versions of this roadmap throughout the development.

We’re active in our Discord server and on Steam discussions where we take in all the feedback that is given, so feel free to join in with the discussions! Even if you just want to make us laugh at a Tribe related meme, that’s more than welcome!

And remember; whatever it takes... The Tribe Must Survive!
- The Tribe Must Survive Team

---

We'd love to know what you think of the game, so please do not hesitate to leave feedback in Steam discussions, on the official Discord server, or leave a review to let others on Steam know your thoughts.